- Full Conference Pass (FC)
- Full Conference One-Day Pass (1D)
- Basic Conference Pass (BC)
- Student One-Day Pass (SP)
- Experience Pass (EP)
- Exhibitor Pass (EP)
Summary: Our demo provides seated participants a sensation as if they are traveling to the several tourist sites by presenting multisensory stimulation to their whole body. They can hear and look around the environment of the playing-omnidirectional video but they cannot change the pathways of walking.
Summary: Muscle Action VR is an embodied learning virtual reality environment to promote embodied, multi-modal mental simulation of anatomical structures and functions. Users can draw muscles directly on a skeleton, manipulate them, and dynamically simulate movements in a 3D environment.
Summary: Flow Zone is a VR synesthetic playground where players become both DJ and dancer simultaneously, blending visuals, audio, and haptics into one synchronized experience to effectively allow players to enter a flow state. Using the body as an instrument, players dynamically create and engage with their personal immersive soundscape.