VR AR Talks (1): Appealing to Our Senses

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FiveStar VR: Shareable Travel Experience Through Multisensory Stimulation to the Whole Body

Summary: Our demo provides seated participants a sensation as if they are traveling to the several tourist sites by presenting multisensory stimulation to their whole body. They can hear and look around the environment of the playing-omnidirectional video but they cannot change the pathways of walking.

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Muscle Action VR to Support Embodied Learning Foundations of Biomechanics in Musculoskeletal System

Summary: Muscle Action VR is an embodied learning virtual reality environment to promote embodied, multi-modal mental simulation of anatomical structures and functions. Users can draw muscles directly on a skeleton, manipulate them, and dynamically simulate movements in a 3D environment.

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Flow Zone: A Cross-Modal Music Creation VR Experience to Induce Flow

Summary: Flow Zone is a VR synesthetic playground where players become both DJ and dancer simultaneously, blending visuals, audio, and haptics into one synchronized experience to effectively allow players to enter a flow state. Using the body as an instrument, players dynamically create and engage with their personal immersive soundscape.

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