- Full Conference Pass (FC)
- Full Conference One-Day Pass (1D)
- Basic Conference Pass (BC)
- Student One-Day Pass (SP)
- Experience Pass (EP)
- Exhibitor Pass (EP)
Date: Wednesday, December 5th
Time: 1:15pm - 2:15pm
Venue: Hall E, Experience Hall (B2F, E Block)
Summary: Our demo provides seated participants a sensation as if they are traveling to the several tourist sites by presenting multisensory stimulation to their whole body. They can hear and look around the environment of the playing-omnidirectional video but they cannot change the pathways of walking.
Presenter(s): Makoto Sato, Tokyo Metropolitan University, Japan
Koichi Hirota, University of Electro-Communications, Japan
Michiteru Kitazaki, Toyohashi University of Technology, Japan
Kouichi Shimizu, Tokyo Metropolitan University, Japan
Gaku Sueta, Tokyo Metropolitan University, Japan
Kentaro Yamaoka, Tokyo Metropolitan University, Japan
Kazuki Sawamura, Tokyo Metropolitan University, Japan
Yujin Suzuki, Tokyo Metropolitan University, Japan
Keisuke Yoshida, Tokyo Metropolitan University, Japan
Vibol Yem, Tokyo Metropolitan University, Japan
Yasushi Ikei, Tokyo Metropolitan University, Japan
Tomohiro Amemiya, NTT Communication Science Laboratories, Japan
Summary: Muscle Action VR is an embodied learning virtual reality environment to promote embodied, multi-modal mental simulation of anatomical structures and functions. Users can draw muscles directly on a skeleton, manipulate them, and dynamically simulate movements in a 3D environment.
Presenter(s): Jinsil Hwaryoung Seo, Soft Interaction Lab, Texas A&M University, United States of America
Brian Smith, Soft Interaction Lab, United States of America
Michael Bruner, Soft Interaction Lab, Texas A&M University, United States of America
Austin Payne, Soft Interaction Lab, Texas A&M University, United States of America
Margaret Cook, Soft Interaction Lab, Texas A&M University, United States of America
Erica Malone, Texas A&M University, United States of America
Michelle Pine, Texas A&M University, United States of America
Steven Leal, Texas A&M University, United States of America
Shinjiro Sueda, Texas A&M University, United States of America
Ben Heymann, Texas A&M University, United States of America
Summary: Flow Zone is a VR synesthetic playground where players become both DJ and dancer simultaneously, blending visuals, audio, and haptics into one synchronized experience to effectively allow players to enter a flow state. Using the body as an instrument, players dynamically create and engage with their personal immersive soundscape.
Presenter(s): Tanner L. Person, Keio University Graduate School of Media Design, Japan
Benjamin Outram, Keio University Graduate School of Media Design, United Kingdom
Kouta Minamizawa, Keio University Graduate School of Media Design, Japan