- Full Conference Pass (FC)
- Full Conference One-Day Pass (1D)
- Basic Conference Pass (BC)
- Student One-Day Pass (SP)
- Experience Pass (EP)
- Exhibitor Pass (EP)
Date: Thursday, December 6th
Time: 2:35pm - 3:35pm
Venue: Hall E, Experience Hall (B2F, E Block)
Edible Projection Mapping
Emerging Technologies Talk: A new projection mapping technology for foods is demonstrated. The technology is based on edible retroreflectors that are optical devices made from edible foodstuff. Since visual recognition of the retroreflectors is simple and stable, projection mapping on foods can be installed easily and effectively.
Speaker(s): Hiromasa Oku, Gunma University, Japan
Spatially augmented depth and transparency in paper materials
Emerging Technologies Talk: The purpose of this installation is to demonstrate novel perceptual effects in which the compelling illusion of depth and transparency for paper materials is induced by the conventional light projection of cast shadow patterns. The audience can interactively enjoy experiences wherein objects and letters on a paper perceptually float up.
Speaker(s): Takahiro Kawabe, NTT Communication Science Laboratories, Japan
VarioLight: Hybrid Dynamic Projection Mapping Using High-speed Projector and Optical Axis Controller
Emerging Technologies Talk: This paper proposes VarioLight: a method for realizing dynamic projection mapping (DPM) onto a widely moving and finely deforming/rotating object, by combining a high-speed/low-latency projector and a mirror-based high-speed optical axis controller. It realized DPM applications such as projection sticking even to highly dynamic object and visualization of its dynamics.
Speaker(s): Yuri Mikawa, The University of Tokyo, Japan
Tangible Projection Mapping: Dynamic Appearance Augmenting of Objects in Hands
Emerging Technologies Talk: “Tangible Projection Mapping” is dynamic appearance augmentation to object in user’s hands. This technique allows users to hold a target object freely and augments appearance of that in various postures by user’s manipulation. It can provide a deep sense of unity with the attractively enhanced object in hands.
Speaker(s): Yuki Morikubo, The University of Electro-Communications, Japan
Eugene San Lorenzo, The University of Electro-Communications, Japan
Daiki Miyazaki, The University of Electro-Communications, Japan
Naoki Hashimoto, The University of Electro-Communications, Japan
Eugene San Lorenzo is currently an undergraduate student at the Faculty of Informatics and Engineering, the University of Electro-Communications. His research interests include virtual reality, image projection techniques, interactive media techniques and human-machine interface.
Daiki Miyazaki is currently a master-course student at the Graduate School of Informatics and Engineering, the University of Electro-Communications. His research interests include computer vision, virtual reality, image projection techniques, interactive media techniques and human-machine interface.
Naoki Hashimoto is currently an associate professor at the Graduate School of Informatics and Engineering, the University of Electro-Communications. He received a Doctor of Engineering from Tokyo Institute of Technology in 2001. His research interests include virtual reality, image projection techniques, interactive media techniques and human-machine interface. He is a member of ACM SIGGRAPH, the Institute of Electronics, Information and Communication Engineers, the Virtual Reality Society of Japan, and the Institute of Image Information and Television Engineers.