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- Exhibitor Pass (EP)
Date: Friday, December 7th
Time: 12:00pm - 12:20pm
Venue: Hall E, Experience Hall (B2F, E Block)
Eve Of Dust
Art Gallery Talk: Eve of Dust is a collaborative performance and installation between a human and a robot. The artwork draws on both the possibilities and anxieties arising from the collaboration between humans and emerging intelligent systems personified in the robot. The human and robot collaborate to co-create an ever changing artwork.
Speaker(s): John McCormick, Swinburne University of Technology, Australia
Adam Nash, RMIT University, Australia
Stephanie Hutchison, Queensland University of Technology, Australia
John McCormick, Swinburne University of Technology, Australia
Adam Nash, RMIT University, Australia
Stephanie Hutchison, Queensland University of Technology, Australia
Melbourne-based artist, composer, programmer, performer and writer Adam Nash is internationally recognised as one of the most innovative and influential artists working in virtual environments, game engines, realtime 3D and mixedreality technology. His work us es audiovisual performance spaces, artificial intelligence, data/motion capture and generative platforms. His work has been presented in galleries, festivals and online in Australia, Europe, Asia and The Americas, including peak festivals SIGGRAPH, ISEA, ZERO1SJ, the Venice Biennale, Queensland Gallery of Modern Art, National Gallery of Victoria and National Portrait Gallery. He was the recipient of the inaugural Australia Council Second Life Artist in Residence and was artist in residence at Ars Electronica FutureLab. He was shortlisted for the National Art Award in New Media at the QGOMA in 2008. He has a PhD from the Centre for Animation and Interactive Media at RMIT University. He is Associate Dean of Digital Design at RMIT University.
Steph Hutchison is an experienced and sought after artist with a background in contemporary dance, improvisation, circus arts, and art technology. She is currently Lecturer in Dance at Queensland University of Technology. Steph has created work for numerous projects at Motion.Lab involving real-time motion capture, robots, haptic, and artificially intelligent (AI) performance systems. Steph recently completed her PhD – meta: discourses from dancers inside action machines.