Education is about the future. SIGGRAPH Asia features juried contents of education related research and projects in Computer Graphics and Interactive Techniques. Please join us for these presentations which showcase the latest developments in this area in various programs of the SIGGRAPH Asia conference 2018 in Tokyo.
Date: Wednesday, December 5th - Thursday, December 6th
Time: 1:00pm - 2:00pm
Venue: Lobby Gallery (B1F, Glass Building)
An Innovative Model for Animation Education in Asia: the Massive Collaborative Animation Projects (Topic: Computer Graphic Education)
Abstract: The poster discusses the challenges, opportunities, and lessons gained from working with students from different cultures, inspiring novel ways in which animation education in Asia can be conducted.
Authors/Presenter(s): Rebecca Huang, Yale-NUS College, China
Kevin Kao, National Taiwan University of Arts, Taiwan
Kosuke Kudama, Kanazawa Institute of Technology, Japan
Transforming Medical Education and Training with VR using M.A.G.E.S (Topic: Virtual Reality)
Abstract: Our mission is to transform medical education and training of surgeons, through innovative VR simulation and skill transfer from the virtual to the real operating room in a fail-safe environment.
Authors/Presenter(s): George Papagiannakis, ORamaVR; University of Crete, ICS-FORTH, Greece
Nikos Lydatakis, ORamaVR, Greece
Steve Kateros, ORamaVR, Greece
Stelios Georgiou, ORamaVR, Greece
Paul Zikas, ORamaVR, Greece
Life Sciences in Virtual Reality: First-Year Students Learning as Creators (Topic: Information Visualization and Scientific Visualization)
Abstract: We present learning activities where first-year biology students learn about complex biological structures by creating their own VR experiences, rather than using VR as a learning tool.
Authors/Presenter(s): Christopher Hammang, The University of Sydney, Australia
Phillip Gough, The University of Sydney, Australia
Weber Liu, The University of Sydney, Australia
Eric Jiang, The University of Sydney, Australia
Jim Cook, The University of Sydney, Australia
Pauline Ross, The University of Sydney, Australia
Philip Poronnik, The University of Sydney, Australia
Date: Tuesday, December 4th
Time: 4:15pm - 6:00pm
Venue: G402 (4F, Glass Building)
Session Chair: Kun Zhou, Zhejiang University, China Nafees Bin Zafar, Magic Leap
Hybridizing education of both video games and animated films
Abstract: Though films and video games have significant differences, we combine the teaching of both within a single university program. We address how to effectively approach similarities and differences together.
Authors/Presenter(s): Seth Holladay, Brigham Young University, United States of America
Parris Egbert, Brigham Young University, United States of America
Personalizing Homemade Bots with Plug & Play AI for STEAM Education
Abstract: Proposed educational modules demonstrate an AI’s ability to personalize things through re-enactments of robots assembled by participants using networks trained to assimilate their game-play styles in VR for STEAM fields.
Authors/Presenter(s): Taro Narahara, New Jersey Institute of Technology, United States of America
Yoshihiro Kobayashi, Arizona State University, United States of America