Implementing Unreal Engine 4 to Anime

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Implementing Unreal Engine 4 to Anime
Date/Time: Thursday, December 6th, 2:15pm - 4:00pm
Venue: G502 (5F, Glass Building)


Summary: Polygon Pictures' "Project Layered" is (possibly) the first Japanese "Anime" style animation series implemented real-time engine to its production. We would like to introduce our challenges on pipeline with Unreal Engine 4; difficulties and achievements. *Japanese language session with consecutive English interpretation

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