Muscle Action VR to Support Embodied Learning Foundations of Biomechanics in Musculoskeletal System

  • Full Conference Pass (FC) Full Conference Pass (FC)
  • Full Conference One-Day Pass (1D) Full Conference One-Day Pass (1D)
  • Basic Conference Pass (BC) Basic Conference Pass (BC)
  • Student One-Day Pass (SP) Student One-Day Pass (SP)
  • Experience Pass (EP) Experience Pass (EP)
  • Exhibitor Pass (EP) Exhibitor Pass (EP)

Summary: Muscle Action VR is an embodied learning virtual reality environment to promote embodied, multi-modal mental simulation of anatomical structures and functions. Users can draw muscles directly on a skeleton, manipulate them, and dynamically simulate movements in a 3D environment.

Presenter(s): Jinsil Hwaryoung Seo, Soft Interaction Lab, Texas A&M University, United States of America
Brian Smith, Soft Interaction Lab, United States of America
Michael Bruner, Soft Interaction Lab, Texas A&M University, United States of America
Austin Payne, Soft Interaction Lab, Texas A&M University, United States of America
Margaret Cook, Soft Interaction Lab, Texas A&M University, United States of America
Erica Malone, Texas A&M University, United States of America
Michelle Pine, Texas A&M University, United States of America
Steven Leal, Texas A&M University, United States of America
Shinjiro Sueda, Texas A&M University, United States of America
Ben Heymann, Texas A&M University, United States of America


 

Back

/jp/attendees/education-related-content /jp/attendees/technical-papers