Rays of Light

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Date: Wednesday, December 5th
Time: 2:15pm - 4:00pm
Venue: G402 (4F, Glass Building)
Session Chair(s): Peter-Pike Sloan, Activision, United States of America


Hessian-based Robust Ray-Tracing of Implicit Surfaces on GPU

Abstract: Ray-Trace self-intersecting Implicit Surfaces on the GPU with a simple Hessian Matrix.

Authors/Presenter(s): Jag Mohan Singh, NTNU, Gjovik, Norway
Pankaj Wasnik, NTNU, Gjovik, Norway
Raghavendra Ramachandra, NTNU, Gjovik, Norway


Error Estimation for Many-light Rendering with Supersampling

Abstract: In this paper, we propose a method to improve the estimation accuracy for many-light rendering of visual and illumination effects such as antialiasing, DOF, volumetric scattering and subsurface scattering.

Authors/Presenter(s): Hirokazu Sakai, Wakayama University, Japan
Kosuke Nabata, Wakayama University, Japan
Shinya Yasuaki, Wakayama University, Japan
Kei Iwasaki, Wakayama University, Dwango CG Research, Japan


Fast Raycasting using a Compound Deep Image for VPL Range Determination

Abstract: Recent advances in deep image processing allow realtime building and raycasting of a Compound Deep Image to determine distance between Virtual Point Lights and geometry for indirect lighting.

Authors/Presenter(s): Jesse Archer, RMIT University, Australia
Geoff Leach, RMIT University, Australia
Pyarelal Knowles, NVIDIA, United States of America


Reconstruction of Volumetric Reflectance using Spatio-Sequential Frequency Correlation Imaging

Abstract: We propose a novel pro-cam technique for reconstruction of the volumetric reflectance inside an object by using spatio-sequentially modulated illumination to extract only the required signal at a 3D point.

Authors/Presenter(s): Tsuyoshi Takatani, Nara Institute of Science and Technology, Japan
Takahito Aoto, University of Tsukuba, Japan
Kenichiro Tanaka, Nara Institute of Science and Technology, Japan
Takuya Funatomi, Nara Institute of Science and Technology, Japan
Yasuhiro Mukaigawa, Nara Institute of Science and Technology, Japan


 

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