- Full Conference Pass (FC)
- Full Conference One-Day Pass (1D)
- Basic Conference Pass (BC)
- Student One-Day Pass (SP)
- Experience Pass (EP)
- Exhibitor Pass (EP)
5 - 6 December 2018, 10:00am - 6:00pm
7 December 2018, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)
FacePush: Experiencing Pressure Forces on Face with HMDs
Summary: Attendee interacts with FacePush system through two applications. She/he stands at the center of our floor plan and starts experiencing our game with haptic feedback provided by FacePush. Attendee has to wear wrist straps on both hands in the second application.
Speaker(s):Hong-Yu Chang, National Chiao Tung University, Taiwan
I am a master student at the Multimedia Engineering Institute of National Chiao Tung University.
Leg-Jack: Generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs
Summary: Leg-Jack is a neurosensory and kinesthetic stimulation system that combines an electrical stimulus applied to tendons, a kinesthetic stimulus to the lower limb, and an audio-visual stimulus to impart a walking sensation to a seated user. The combination of these stimuli significantly increased the subjective ratings of the walking sensation.
Speaker(s):Hirofumi Kaneko, Tokyo Metropolitan University, Japan
Hirofumi Kaneko is a master's degree student at Tokyo Metropolitan University. He obtained the bachelor degree in mechanical system engineering from Tokyo Metropolitan in 2016. His research interests include development of electrical haptic display, virtual reality and ultra reality.
Demo of Olfactory Display with Less Residual Odor
Summary: An olfactory display is a device which provides various scents to a user. We tried to reduce the odorant spreads into the ambient by installing the air intake and inner deodorant filter. Based on the method, we include olfaction in VR games to provide the remarkable sensation to a user.
Speaker(s):Shingo Kato, Tokyo Institute of Technology, Japan
Shingo Kato is currently pursuing the M.E. degree with the Tokyo Institute of Technology, Tokyo, Japan.
Gill+Man: Breathing Through Gills Experience System
Summary: We propose breathing with gills simulate system Gill+Man. This system can be presenting sense of breathing through gills likefish. Gill+Man system is consisting 3 devices, breath sensing device, SSPD(Swallowing Sense Presenting Device) and GSPD(Gill Sense Presenting Device). These devices use simple stimulation and compound for make gills sense.
Speaker(s):Izumi Mizoguchi, The University of Electro-Communications, Japan
Izumi MIZOGUCHI is a first year PhD course student at University of electro-communications(UEC). He is researching Virtual Reality and Human Augmentation. He obtained Master of Engineering at UEC in 2018, and Bachelor of Computer Science at Tokyo University of Technology(TUT) in 2016. He researched Smart Shoes and foot movement for Human augmentation in Bachelor to Master.
Xpression : Mobile Real-time facial expression transfer
Summary: Xpression, a mobile application allows user to transfer facial expression on other people's faces in video and images. Unlike other reenactment works, our method works instantly on video as well as still images on mobile device and is freely available on iOS App Store.
Speaker(s):Issey Yoshida, EmbodyMe, Inc., Japan
Worked at Yahoo! Japan before establishing EmbodyMe, Inc. Throughout my career, I have been involved in research and development in areas such as computer vision, computer graphics, and machine learning. I have launched multiple services for smartphones that applied advanced technologies as a global pioneer.
Long Hin, Toby Chong, EmbodyMe, Inc.; University of Tokyo, Japan
Toby is an 4th year UG student in University of Tokyo, Department of Electronic and Electrical engineering, supervised by Prof. Koji Yatani at IIS. He also works as assistant researcher in Igarashi CREST and researcher in EmbodyMe Inc. Passionate in Machine Learning, Human Computer Interaction, Computer Graphics / Vision.