VR AR Talks (2): Mixed Realities

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Date: Wednesday, December 5th
Time: 2:25pm - 2:45pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We present a mixed reality application utilizing 3D scene parsing. Users scan their room and interact with a virtual robot in the real room they just captured. The robot behaves correspondingly to the real object's category. Therefore, users can enjoy context-aware interaction between the virtual character and the real objects.

Author(s)/Speaker(s):
Moderator: Lecturer(s):

Author(s)/Speaker(s) Bio:
Hiroyuki Yabe is a machine learning researcher at Sony Interactive Entertainment Inc. His research interests focus on machine learning, VR/AR/MR, interaction technologies and AI.

Daichi Ono is a Machine Learning Researcher at Sony Interactive Entertainment Inc. where he has worked since 2014. His research interests focus on Machine Learning, Computer Vision, VR/AR/MR and AI.

Tsutomu Horikawa is a director of Research & Development at Sony Interactive Entertainment Inc., leading computer vision and deep learning project. Previously he worked system software for PlayStation® Platform.

Date: Wednesday, December 5th
Time: 2:45pm - 3:05pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: “The player is the star” - Futuristic vision for Mixed Reality World is a presentation about our achievement and showing future vision for mixed reality entertainment. I hope attendees will inspire our futuristic vision and contribute to growth of mixed reality community. We can provide demo at SIGGRAPH Asia 2018.

Author(s)/Speaker(s):
Moderator: Lecturer(s):

Author(s)/Speaker(s) Bio:
Creative Director, Game Designer at BANDAI NAMCO Studios Inc. 20yrs+ experience as a game designer in the video game/entertainment industry. Previously worked for NAMCO, Ubisoft, and SEGA.

Date: Wednesday, December 5th
Time: 3:05pm - 3:25pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We present an interactive mixed reality (MR) experience using pre-recorded and live streamed 360° panoramic videos shown in head mounted displays (HMDs). This experience provides the illusion of interacting with creatures in a video, which are actually 3D virtual objects seamlessly composited into a 360-video background.

Author(s)/Speaker(s):
Moderator: Lecturer(s):

Author(s)/Speaker(s) Bio:
Dr. Taehyun Rhee is an associate professor at Victoria University of Wellington, a founder/director of the Victoria Computer Graphics Research Lab, deputy director/research director of Computational Medial Innovation Centre, and a founder and leader of the mixed reality startup, DreamFlux. Before joining Victoria in 2012, he was a principal researcher in the Mixed Reality Group, Future IT Centre at Samsung (2008-2012). Also, he was a senior researcher/researcher of Research Innovation Center at Samsung Electronics (1996-2003). His current research activities is focused on cinematic real-time lighting and rendering, mixed reality rendering, immersive visualization and interaction, and human digital content interaction.

 

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