Beyond the Uncanny Valley: Creating Realistic Virtual Humans in the 21st Century

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Date: Wednesday, December 5th
Time: 2:15pm - 4:00pm
Venue: Hall C (4F, C Block)
Session Chair(s): Sophie Revillard, To update,


Beyond the Uncanny Valley: Creating Realistic Virtual Humans in the 21st Century

Abstract: Bridging the Uncanny Valley was once the Holy Grail for every roboticist, computer graphics, animation and video games professional. This panel gathers acclaimed professionals from those fields for an exploration of the State of the Art in creating realistic Virtual Humans. Does the concept of Uncanny valley still stand in 2018? What are the next steps and where do research efforts need to be directed? The discussion will be a great opportunity to find out the devices used by each discipline for achieving a greater suspension of disbelief.

Authors/Presenter(s): Christophe Hery, Pixar Animation Studios, United States of America
Matt Aitken, Weta Digital, New Zealand
Prasert “Sun” Prasertvithyakarn, Luminous Productions Co., Ltd., Japan
Erik Smitt, Pixar Animation Studios, United States of America
David Hanson, Hanson Robotics, United States of America
Mike Seymour, The University of Sydney


 

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