- Full Conference Pass (FC)
- Full Conference One-Day Pass (1D)
- Basic Conference Pass (BC)
- Student One-Day Pass (SP)
- Experience Pass (EP)
- Exhibitor Pass (EP)
Date: Wednesday, December 5th
Time: 10:00am - 6:00pm
Venue: Hall E, Experience Hall (B2F, E Block)
Session Chair(s): Takuji Narumi, The University of Tokyo,
Demo of Olfactory Display with Less Residual Odor
Abstract: An olfactory display is a device which provides various scents to a user. We tried to reduce the odorant spreads into the ambient by installing the air intake and inner deodorant filter. Based on the method, we include olfaction in VR games to provide the remarkable sensation to a user.
Authors/Presenter(s): Shingo Kato, Tokyo Institute of Technology, Japan
Edible Projection Mapping
Abstract: A new projection mapping technology for foods is demonstrated. The technology is based on edible retroreflectors that are optical devices made from edible foodstuff. Since visual recognition of the retroreflectors is simple and stable, projection mapping on foods can be installed easily and effectively.
Authors/Presenter(s): Hiromasa Oku, Gunma University, Japan
FacePush: Experiencing Pressure Forces on Face with HMDs
Abstract: Attendee interacts with FacePush system through two applications. She/he stands at the center of our floor plan and starts experiencing our game with haptic feedback provided by FacePush. Attendee has to wear wrist straps on both hands in the second application.
Authors/Presenter(s): Hong-Yu Chang, National Chiao Tung University, Taiwan
Gill+Man: Breathing Through Gills Experience System
Abstract: We propose breathing with gills simulate system Gill+Man. This system can be presenting sense of breathing through gills likefish. Gill+Man system is consisting 3 devices, breath sensing device, SSPD(Swallowing Sense Presenting Device) and GSPD(Gill Sense Presenting Device). These devices use simple stimulation and compound for make gills sense.
Authors/Presenter(s): Izumi Mizoguchi, The University of Electro-Communications, Japan
Hap-Link : Wearable Haptic Device on the Forearm that Presents Haptics Sensations Corresponding to the Fingers
Abstract: We developed a device presents the haptic sensation of the fingertip to the forearm rather than to the fingertip for objects in virtual reality environment. The device adopts a five-bar linkage mechanism and Peltier elements, presents the strength, direction of a force, vibration and the thermal sensation to the forearm.
Authors/Presenter(s): Taha Moriyama, The University of Electro-Communications, Japan
Leg-Jack: Generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs
Abstract: Leg-Jack is a neurosensory and kinesthetic stimulation system that combines an electrical stimulus applied to tendons, a kinesthetic stimulus to the lower limb, and an audio-visual stimulus to impart a walking sensation to a seated user. The combination of these stimuli significantly increased the subjective ratings of the walking sensation.
Authors/Presenter(s): Hirofumi Kaneko, Tokyo Metropolitan University, Japan
Living Wall Display: Physical Augmentation of Interactive Content Using an Autonomous Mobile Display
Abstract: We propose the Living Wall Display, a new way of physically augmenting animated interactive visual content using moving display. Its movements are coupled with the underlying content animation via interactions, providing stronger depth perception effect (e.g., pseudo force) and increases the sense of presence of the screen content.
Authors/Presenter(s): Yuki Onishi, Research Institute of Electrical Communication, Tohoku University, Japan
Luciola: A Light-Emitting Particle Moving in Mid-Air Based On Ultrasonic Levitation and Wireless Powering
Abstract: We propose a mid-air display system, called “Luciola”, which can draw characters and acts as a moving micro lamp in mid-air. It combines acoustic levitation with focused ultrasonic sound and wireless powering with magnetic resonant coupling. A custom IC in levitated particle is designed to reduce its size and weight.
Authors/Presenter(s): Hao Qiu, The University of Tokyo, Japan
Magic Zoetrope: Representation of Animation by Multi-layer 3D Zoetrope with a Semitransparent Mirror
Abstract: We propose a multilayered 3D zoetrope called the “Magic Zoetrope”, which makes it possible to animate two independent object groups concurrently and to represent various alterations in the animation, unlike a conventional 3D zoetrope which presents the periodic and unchanged animation.
Authors/Presenter(s): Tomohiro Yokota, Waseda University, Japan
Magnetact: Magnetic-sheet-based Haptic Interfaces for Touch Devices
Abstract: We propose a very simple rapid prototyping method of haptic interfaces for touch devices. The sheet-like interface for a capacitive touch screen is composed of magnetic rubber sheets and conductive materials. Moreover, using a magnetizing toolkit, the haptic feedback can be changed within seconds.
Authors/Presenter(s): Kentaro Yasu, NTT, Communication Science Lab., Japan
Relaxushion: Controlling the Rhythm of Breathing for Relaxation by Overwriting Somatic Sensation
Abstract: "Relaxushion" is cushion shaped device which enables us to control breath unconsciously by overwriting somatic sensation of our breathing. By embracing this device, we get a cushion’s motion confused with our breathing motion. This illusion strongly modifies our breathing rhythms and helps us to become relaxed state.
Authors/Presenter(s): Yuki Ban, The University of Tokyo, Japan
Hiroyuki Karasawa, The University of Tokyo, Japan
Rui Fukui, The University of Tokyo, Japan
Shin'ichi Warisawa, The University of Tokyo, Japan
RFIDesk: An Interactive Surface for Multi-Touch and Rich-ID Stackable Tangible Interactions
Abstract: RFIDesk is an interactive surface that enables both multi-touch and rich-ID stackable tangible interactions. It uses ultra-high frequency (UHF) radio-frequency identification (RFID) for recognizing the rich-ID stacking of tangible blocks and integrates indium tin oxide (ITO) for capacitive multi-touch detection while preserving the interface transparency.
Authors/Presenter(s): Meng-Ju Hsieh, National Taiwan University, Taiwan
Spatially augmented depth and transparency in paper materials
Abstract: The purpose of this installation is to demonstrate novel perceptual effects in which the compelling illusion of depth and transparency for paper materials is induced by the conventional light projection of cast shadow patterns. The audience can interactively enjoy experiences wherein objects and letters on a paper perceptually float up.
Authors/Presenter(s): Takahiro Kawabe, NTT Communication Science Laboratories, Japan
TactGAN: Vibrotactile Designing Driven by GAN-based Automatic Generation
Abstract: TactGAN helps us to design vibrotactile feedbacks rapidly. With this system, we can generate vibrotactile stimuli from images and user-defined attribute values such as material kinds or tactile words. We can design vibrotactile feedback on the touchscreen while touching and comparing the generated stimuli.
Authors/Presenter(s): Yuki Ban, The University of Tokyo, Japan
Yusuke Ujitoko, Hitachi, Ltd., Japan
Tangible Projection Mapping: Dynamic Appearance Augmenting of Objects in Hands
Abstract: “Tangible Projection Mapping” is dynamic appearance augmentation to object in user’s hands. This technique allows users to hold a target object freely and augments appearance of that in various postures by user’s manipulation. It can provide a deep sense of unity with the attractively enhanced object in hands.
Authors/Presenter(s): Yuki Morikubo, The University of Electro-Communications, Japan
Eugene San Lorenzo, The University of Electro-Communications, Japan
Daiki Miyazaki, The University of Electro-Communications, Japan
Naoki Hashimoto, The University of Electro-Communications, Japan
TuVe: A Flexible Display with a Tube
Abstract: We propose a novel tube display TuVe, that consists of a tube and fluids inside of it to show information, while offering a shape-changing display. Thus, only the tube constitutes the display part, and it enables users to easily maintain, replace, and change its size or shape.
Authors/Presenter(s): Yuki Inoue, Osaka University, Graduate School of Information Science and Technology, Japan
Yuichi Itoh, Osaka University, Graduate School of Information Science and Technology, Japan
Takao Onoye, Osaka University, Graduate School of Information Science and Technology, Japan
VarioLight: Hybrid Dynamic Projection Mapping Using High-speed Projector and Optical Axis Controller
Abstract: This paper proposes VarioLight: a method for realizing dynamic projection mapping (DPM) onto a widely moving and finely deforming/rotating object, by combining a high-speed/low-latency projector and a mirror-based high-speed optical axis controller. It realized DPM applications such as projection sticking even to highly dynamic object and visualization of its dynamics.
Authors/Presenter(s): Yuri Mikawa, The University of Tokyo, Japan
Xpression : Mobile Real-time facial expression transfer
Abstract: Xpression, a mobile application allows user to transfer facial expression on other people's faces in video and images. Unlike other reenactment works, our method works instantly on video as well as still images on mobile device and is freely available on iOS App Store.
Authors/Presenter(s): Issey Yoshida, EmbodyMe, Inc., Japan
Long Hin, Toby Chong, EmbodyMe, Inc.; University of Tokyo, Japan