CG in Asia

  • Full Conference Pass (FC) Full Conference Pass (FC)
  • Full Conference One-Day Pass (1D) Full Conference One-Day Pass (1D)
  • Basic Conference Pass (BC) Basic Conference Pass (BC)
  • Student One-Day Pass (SP) Student One-Day Pass (SP)
  • Experience Pass (EP) Experience Pass (EP)
  • Visitor Pass (VP) Visitor Pass (VP)
  • Exhibitor Pass (EP) Exhibitor Pass (EP)

Date: Wednesday, December 5th
Time: 10:00am - 11:00am
Venue: Seminar Room 2, Entrance of Hall E (B2F, E Block)
Session Chair(s): Diana Arellano, Mackevision, Germany


CG in Asia

Abstract: We are now in a truly global business where work has no geographical limitations anymore. Are you curious about CG industry in Asia? How’s the environment? What about the culture? Would you like to hear vivid, candid stories about working in Asian CG industry from people who have done it? Mark your calendars, as this is one session you don’t want to miss!

Authors/Presenter(s): Bektur Ryskeldiev, University of Tsukuba, Germany
HyeJin Choo, Korea National University of Arts, Germany
Isamu Hasegawa, Square Enix Co., Ltd., Germany
Jackson Xianhua Zhang, Zhuohua Entertainment, Germany


 

Back

/en/attendees/virtual-augmented-reality-vr-ar /en/attendees/technical-briefs