AR/VR

  • Full Conference Pass (FC) Full Conference Pass (FC)
  • Full Conference One-Day Pass (1D) Full Conference One-Day Pass (1D)

Date: Friday, December 7th
Time: 9:00am - 10:45am
Venue: G402 (4F, Glass Building)
Session Chair(s): Wanchun Alex Ma, Google, United States of America


FlyingHand: Extending the Range of Haptic Feedback on Virtual Hand using Drone-based Object Recognition

Abstract: We present an HMD integrated system that uses a drone and a virtual hand to help the users explore and access space of the remote environment regardless of body limitations.

Authors/Presenter(s): Tinglin Duan, University of Toronto, Canada
Parinya Punpongsanon, Osaka University, Japan
Daisuke Iwai, Osaka University, Japan
Kosuke Sato, Osaka University, Japan


Head-tracked off-axis perspective projection improves gaze readability of 3D virtual avatars

Abstract: Results of a user study showing the potential for improving readability of a 3D virtual avatar's gaze through off-axis perspective projection compared to a standard perspective projection.

Authors/Presenter(s): Tamas Bates, Technical University of Delft, Netherlands
Jens Kober, Technical University of Delft, Netherlands
Michael Gienger, Honda Research Institute Europe, Germany


Efficient Light Field Computation for View Range Expansion Using Viewpoint Reduction

Abstract: We present an improved light field display method with two stacked LCDs based on nonnegative matrix factorization. Viewpoints are selected by a stochastic sampling algorithm to expand view range.

Authors/Presenter(s): Jianhong Han, Peking University, Institute of Computer Science and Technology, China
Ke Wang, Peking University, Institute of Computer Science and Technology, China
Jie Feng, Peking University, Institute of Computer Science and Technology, China
Bingfeng Zhou, Peking University, Institute of Computer Science and Technology, China


Eholo glass: Electroholography glass. A lensless approach to holographic augmented reality near-eye display

Abstract: We present a simple optical design and CGH rendering method for large eye-box, fully parallax, depth of field included near-eye augmented reality(AR) display in real time and 4K resolution.

Authors/Presenter(s): Chun Wei Ooi, University of Tsukuba, Japan
Naoya Muramatsu, University of Tsukuba, Japan
Yoichi Ochiai, University of Tsukuba, Japan


 

Back

/en/attendees/virtual-augmented-reality-vr-ar /en/attendees/technical-briefs