Creating an Animation in 64kB: A Dive Into The Making of Immersion

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Date: Thursday, December 6th
Time: 4:15pm - 6:00pm
Venue: G502 (5F, Glass Building)
Session Chair(s): Shuzo John Shiota, Polygon Pictures, Japan
Kanako Tani, Polygon Pictures, Japan


Creating an Animation in 64kB: A Dive Into The Making of Immersion

Abstract: We will present some of the techniques used to create "H - Immersion". This animation is rendered in real-time on consumer level hardware, but adds another technical challenge on top of it: it fits entirely within a single 64kB (65536 bytes) executable binary file. The engine, textures, 3d models, music, animations and other effects are all included inside that tiny file. In the digital art subculture known as "the demoscene", this type of animation is referred to as "64K intro". The content is created with custom authoring tools, using various techniques including procedural generation and extreme compression. We will show how this can be done and how it affects the creation process.

Authors/Presenter(s): Julien Guertault, Ctrl-Alt-Test, France
Laurent Le Brun, Ctrl-Alt-Test, France
Daniel Lindholm, Ctrl-Alt-Test, Sweden
Julien Guertault, Ctrl-Alt-Test, France
Laurent Le Brun, Ctrl-Alt-Test, France


 

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