VR AR Talks (2): Mixed Realities

  • Full Conference Pass (FC) Full Conference Pass (FC)
  • Full Conference One-Day Pass (1D) Full Conference One-Day Pass (1D)
  • Basic Conference Pass (BC) Basic Conference Pass (BC)
  • Student One-Day Pass (SP) Student One-Day Pass (SP)
  • Experience Pass (EP) Experience Pass (EP)
  • Exhibitor Pass (EP) Exhibitor Pass (EP)

Date: Wednesday, December 5th
Time: 2:25pm - 3:25pm
Venue: Hall E, Experience Hall (B2F, E Block)
Session Chair(s):


Space Fusion: Context-Aware Interaction Using 3D Scene Parsing

Abstract: We present a mixed reality application utilizing 3D scene parsing. Users scan their room and interact with a virtual robot in the real room they just captured. The robot behaves correspondingly to the real object's category. Therefore, users can enjoy context-aware interaction between the virtual character and the real objects.

Authors/Presenter(s): Hiroyuki Yabe, Sony Interactive Entertainment Inc., Japan
Daichi Ono, Sony Interactive Entertainment Inc., Japan
Tsutomu Horikawa, Sony Interactive Entertainment Inc., Japan


“The player is the star” - Futuristic vision for Mixed Reality World

Abstract: “The player is the star” - Futuristic vision for Mixed Reality World is a presentation about our achievement and showing future vision for mixed reality entertainment. I hope attendees will inspire our futuristic vision and contribute to growth of mixed reality community. We can provide demo at SIGGRAPH Asia 2018.

Authors/Presenter(s): Hirofumi Motoyama, Bandai Namco Studios Inc., Japan


MR360 Interactive: Playing with Digital Creatures in 360° Videos

Abstract: We present an interactive mixed reality (MR) experience using pre-recorded and live streamed 360° panoramic videos shown in head mounted displays (HMDs). This experience provides the illusion of interacting with creatures in a video, which are actually 3D virtual objects seamlessly composited into a 360-video background.

Authors/Presenter(s): Taehyun Rhee, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Andrew Chalmers, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Ian Loh, DreamFlux, Computational Media Innovation Centre, New Zealand
Kazuki Kumagai, OLM Digital, Inc., Japan
Kosuke Sugai, The Pokémon Company, Japan
Gakuji Nomoto, The Pokémon Company, Japan
Lohit Petikam, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Ben Allen, DreamFlux, Computational Media Innovation Centre, New Zealand
Ken Anjyo, OLM Digital, Inc.; Computational Media Innovation Centre, New Zealand


 

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