- Full Conference Pass (FC)
- Full Conference One-Day Pass (1D)
- Basic Conference Pass (BC)
- Student One-Day Pass (SP)
- Experience Pass (EP)
- Exhibitor Pass (EP)
Date: Thursday, December 6th
Time: 10:45am - 12:00pm
Venue: Hall E, Experience Hall (B2F, E Block)
FacePush: Experiencing Pressure Forces on Face with HMDs
Abstract: Attendee interacts with FacePush system through two applications. She/he stands at the center of our floor plan and starts experiencing our game with haptic feedback provided by FacePush. Attendee has to wear wrist straps on both hands in the second application.
Authors/Presenter(s): Hong-Yu Chang, National Chiao Tung University, Taiwan
Leg-Jack: Generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs
Abstract: Leg-Jack is a neurosensory and kinesthetic stimulation system that combines an electrical stimulus applied to tendons, a kinesthetic stimulus to the lower limb, and an audio-visual stimulus to impart a walking sensation to a seated user. The combination of these stimuli significantly increased the subjective ratings of the walking sensation.
Authors/Presenter(s): Hirofumi Kaneko, Tokyo Metropolitan University, Japan
Demo of Olfactory Display with Less Residual Odor
Abstract: An olfactory display is a device which provides various scents to a user. We tried to reduce the odorant spreads into the ambient by installing the air intake and inner deodorant filter. Based on the method, we include olfaction in VR games to provide the remarkable sensation to a user.
Authors/Presenter(s): Shingo Kato, Tokyo Institute of Technology, Japan
Gill+Man: Breathing Through Gills Experience System
Abstract: We propose breathing with gills simulate system Gill+Man. This system can be presenting sense of breathing through gills likefish. Gill+Man system is consisting 3 devices, breath sensing device, SSPD(Swallowing Sense Presenting Device) and GSPD(Gill Sense Presenting Device). These devices use simple stimulation and compound for make gills sense.
Authors/Presenter(s): Izumi Mizoguchi, The University of Electro-Communications, Japan
Xpression : Mobile Real-time facial expression transfer
Abstract: Xpression, a mobile application allows user to transfer facial expression on other people's faces in video and images. Unlike other reenactment works, our method works instantly on video as well as still images on mobile device and is freely available on iOS App Store.
Authors/Presenter(s): Issey Yoshida, EmbodyMe, Inc., Japan
Long Hin, Toby Chong, EmbodyMe, Inc.; University of Tokyo, Japan