Unity Exhibitor Talk 2

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Date: Friday, December 7th
Time: 11:00am - 12:45pm
Venue: G409 (4F, Glass Building)
Session Chair(s): Clariss Chin, Koelnmesse Pte Ltd,


Unity Exhibitor Talk 2

Abstract: 11:00-11:45 Making of Unity's High End Demos: a journey in real time production The animation director of Unity’s internal Demo team walks the audience through the team’s journey of creating Unity's award-winning projects "Adam" (2016) and Book of the Dead (2018), and shares an exclusive first glimpse of their current production. The focus is on the team's production process in the areas of animation, technical animation, simulation, pipelines, cameras and in-engine editing. The talk dives into the different challenges the Demo Team faced while creating the dystopian short film "Adam" with just a team of eight, and then follows the making of Book of the Dead, a first-person interactive experience with an innovative take on camera work and storytelling. Krasimir concludes with sharing their vision for the future and the challenges they have chosen to tackle next. 11:45-12:30 Virtual Cinematography & Hollywood: The Tools Powering Ready Player One and Blade Runner 2049 From the team that developed the real-time tools for filming The Jungle Book and Steven Spielberg's Ready Player One, Head of Film Development at Digital Monarch Media, a division of Unity Technologies Habib Zargarpour will demonstrate their Virtual Film Tools. Built entirely on top of Unity, the tools were also used to create shots in the Oscar™ Winning film Blade Runner 2049. Habib, co-founder of Digital Monarch Media, will talk about the history and origin of real-time tools and how virtual cinematography evolved throughout the making of The Jungle Book, RPO and Blade Runner 2049. Habib began working in film at ILM in 1993 and transitioned into the world of gaming in 2003 when game developers sought a stronger associating with visual storytelling. An absence of the creative control in producing a narrative forced Habib to create real-time cinematography tools breaking ground in interactive entertainment. During our session we will create a unique demonstration of the DMM tools, and discuss how their capability will enhance change how the creative and logistical processes of Pre-production, Previs, storyboarding, and Virtual Production forever. Digital Monarch Media's Virtual Film Tools are currently deployed on Tom Hank's WWII naval film: Greyhound. 11:00-11:45 「Unityでのハイエンド映像作品の制作事例 : リアルタイムレンダリング制作の経験談」 Unityデモチームのアニメーションディレクター・Krasimir Nechevskiが、数々の賞を受賞したデモプロジェクト「ADAM (2016年)」「Book of the Dead (2018年)」の制作事例や経験を紹介し、さらにはデモチームが現在取り掛かっている未発表作品を今回初めて(少しだけ)お披露目します。本セッションでは、映像制作におけるアニメーション、シミュレーション、パイプライン、カメラ、そしてUnityエディタ内での編集方法をどのようにチーム制作で取り入れるかにフォーカスして紹介します。また、わずか8人で制作した「ADAM」や革新的なカメラ手法と、ストーリーテリングを採用した「Book of the Dead」という、デモチームが制作過程で直面した2つの異なる挑戦についても語ります。そしてデモチームの中長期的なビジョンと現在取り掛かっている挑戦についても紹介します。 11:45-12:30 「ハリウッド映画『レディ・プレイヤー1』『ブレードランナー2049』で用いたバーチャルカメラによる映画撮影技法 - Virtual Cinematography」 ハリウッド映画『The Jungle Book』『レディ・プレイヤー1』を制作するためのリアルタイムツールを開発したDigital Monarch Media社より、Habib Zargarpour(Head of Film Development)がバーチャル撮影ツールのデモンストレーションをします。Unityで構築されたこのツールは、アカデミー賞受賞作『ブレードランナー2049』のショットを制作するためにも使われています。Habibはこうした撮影ツールの歴史や起源、そしてこれらの映画作品を通してバーチャルカメラによる映画撮影技法 - Virtual Cinematographyがどのように進化したのかを語ります。

Authors/Presenter(s): Krasimir Nechevski, Unity Demo Team
Habib Zargarpour, Head of Film Development, Digital Monarch Media


 

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