Interaction and Education

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Date: Tuesday, December 4th
Time: 4:15pm - 6:00pm
Venue: G402 (4F, Glass Building)
Session Chair(s): Nafees Bin Zafar, Magic Leap,


Hybridizing education of both video games and animated films

Abstract: Though films and video games have significant differences, we combine the teaching of both within a single university program. We address how to effectively approach similarities and differences together.

Authors/Presenter(s): Seth Holladay, Brigham Young University, United States of America
Parris Egbert, Brigham Young University, United States of America


Personalizing Homemade Bots with Plug & Play AI for STEAM Education

Abstract: Proposed educational modules demonstrate an AI’s ability to personalize things through re-enactments of robots assembled by participants using networks trained to assimilate their game-play styles in VR for STEAM fields.

Authors/Presenter(s): Taro Narahara, New Jersey Institute of Technology, United States of America
Yoshihiro Kobayashi, Arizona State University, United States of America


Interactive Design and Optimization of Free-Formed Returning Boomerang

Abstract: We propose an interactive tool to design a free-formed boomerang that returns to the thrower. Our system visualizes the flight trajectory of the current design and maximizes returning quality.

Authors/Presenter(s): Tsukasa Fukusato, The University of Tokyo, Japan
Morihiro Nakamura, The University of Tokyo, Japan
Takeo Igarashi, The University of Tokyo, Japan


Coded Skeleton: Shape Changing User Interface with Mechanical Metamaterial

Abstract: Coded Skeleton is a novel shape-changing user interface that integrates actuator and sensor using mechanical metamaterial. In this paper, We describe the design method and application of Coded Skeleton.

Authors/Presenter(s): Miyu Iwafune, University of Tsukuba, Japan
Taisuke Ohshima, Nature Architects, Inc., Japan
Yoichi Ochiai, Pixie Dust Technologies, Inc.; Digital Nature Group, University of Tsukuba, Japan


 

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