Introduction to the Vulkan Graphics API

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Date: Tuesday, December 4th
Time: 2:15pm - 6:00pm
Venue: Hall B5(1) (5F, B Block)
Session Chair(s): Carol O'Sullivan, Trinity College, Dublin,


Introduction to the Vulkan Graphics API

Abstract: Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. As such, this API should be of interest to everyone who writes interactive graphics programs and wants to eke out the fastest performance possible. Part of Vulkan’s efficiency comes from moving elements of the driver into the application. While this improves performance, it has the side effect of making Vulkan difficult to learn. This SIGGRAPH course will use materials designed for, and refined with, a university Vulkan course. Besides notes, the distribution will include working, well-documented code and complete build solutions.

Authors/Presenter(s): Mike Bailey, Oregon State University, United States of America
Mike Bailey, Oregon State University, United States of America


 

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