Art and Technology at Pixar

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Date: Tuesday, December 4th
Time: 2:15pm - 6:00pm
Venue: Hall B5(2) (5F, B Block)
Session Chair(s): Carol O'Sullivan, Trinity College, Dublin,


Art and Technology at Pixar

Abstract: As decribed by this now famous quote ”The art challenges technology, and the technology inspires art”, technology has always played an important part in Pixar’s movie making process. This course will show how we develop and utilize new technical advancements to tell more appealing stories, using real-world examples from our latest movie Incredibles 2. This is a direct refresher of the previous course from Siggraph Asia 2015 in Kobe "Art and Technology at Pixar, from Toy Story to today". Since that time, Pixar’s pipeline has been heavily restructured, switching its main rendering algorithm to pathtracing. We will describe how that technology has now matured, and how we were able to reintroduce complete artistic control in this new physically based world. At the same time, the pipeline kept evolving and we introduced a new stage that didn’t exist before, in the form of deep compositing. Finally we’ll focus on USD, OpenSubdiv and the Hydra render engine, to showcase how the whole pipeline is moving toward real-time feedback, not only for rendering, but also for many other departments such as animation, simulation and crowds.

Authors/Presenter(s): Ryusuke Villemin, Pixar Animation Studios, United States of America
Chia-Chi Hu, Pixar Animation Studios, United States of America
Sonoko Konishi, Pixar Animation Studios, United States of America
Hiroaki Narita, Pixar Animation Studios, United States of America
David Yu, Pixar Animation Studios, United States of America
Magnus Wrenninge, Pixar Animation Studios, United States of America


 

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