VR AR Talks (1): Appealing to Our Senses

  • Full Conference Pass (FC) Full Conference Pass (FC)
  • Full Conference One-Day Pass (1D) Full Conference One-Day Pass (1D)
  • Basic Conference Pass (BC) Basic Conference Pass (BC)
  • Student One-Day Pass (SP) Student One-Day Pass (SP)
  • Experience Pass (EP) Experience Pass (EP)
  • Exhibitor Pass (EP) Exhibitor Pass (EP)

Date: Wednesday, December 5th
Time: 1:15pm - 1:35pm
Venue: Hall E, Experience Hall (B2F, E Block)


FiveStar VR: Shareable Travel Experience Through Multisensory Stimulation to the Whole Body

Abstract: Our demo provides seated participants a sensation as if they are traveling to the several tourist sites by presenting multisensory stimulation to their whole body. They can hear and look around the environment of the playing-omnidirectional video but they cannot change the pathways of walking.

Date: Wednesday, December 5th
Time: 1:35pm - 1:55pm
Venue: Hall E, Experience Hall (B2F, E Block)


Muscle Action VR to Support Embodied Learning Foundations of Biomechanics in Musculoskeletal System

Abstract: Muscle Action VR is an embodied learning virtual reality environment to promote embodied, multi-modal mental simulation of anatomical structures and functions. Users can draw muscles directly on a skeleton, manipulate them, and dynamically simulate movements in a 3D environment.

Date: Wednesday, December 5th
Time: 1:55pm - 2:15pm
Venue: Hall E, Experience Hall (B2F, E Block)


Flow Zone: A Cross-Modal Music Creation VR Experience to Induce Flow

Abstract: Flow Zone is a VR synesthetic playground where players become both DJ and dancer simultaneously, blending visuals, audio, and haptics into one synchronized experience to effectively allow players to enter a flow state. Using the body as an instrument, players dynamically create and engage with their personal immersive soundscape.

 

Back

/en/attendees/keynotes /en/attendees/ieee-tvcg