VR AR Talks (3): Expanding VR Inputs

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  • Exhibitor Pass (EP) Exhibitor Pass (EP)

Date: Wednesday, December 5th
Time: 3:35pm - 3:55pm
Venue: Hall E, Experience Hall (B2F, E Block)


HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts

Abstract: We present HapTwist, a toolkit that facilitates the creation of interactive haptic proxies for hand-graspable VR objects using Rubik's Twists (RTs). The toolkit consists of the algorithm that generates RT-based structures, and a set of software scaffoldings and hardware modules to support the interactivity of the haptic proxies.

Date: Wednesday, December 5th
Time: 3:55pm - 4:15pm
Venue: Hall E, Experience Hall (B2F, E Block)


Rapture of the Deep VR

Abstract: Rapture of the Deep is an interactive Virtual Reality experience with eye tracking. The Experience is set in an underwater scenario using eye tracking as the main mechanism which allows the environment to react to the player's gaze and attention.

Date: Wednesday, December 5th
Time: 4:15pm - 4:35pm
Venue: Hall E, Experience Hall (B2F, E Block)


Self-Umbrelling Turns Over Subjective Direction of Gravity

Abstract: Self-umbrelling is a HMD interaction system that provides an experience approximating an out-of-body-experience involving the reversal of the subjective perception of the direction of gravity. Specifically, opening an umbrella while lying on one's back switches one's view from 1PP to 3PP originating from a position just above the supine body.

 

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