Rays of Light

  • Full Conference Pass (FC) Full Conference Pass (FC)
  • Full Conference One-Day Pass (1D) Full Conference One-Day Pass (1D)

Date: Wednesday, December 5th
Time: 2:15pm - 2:40pm
Venue: G402 (4F, Glass Building)


Hessian-based Robust Ray-Tracing of Implicit Surfaces on GPU

Abstract: Ray-Trace self-intersecting Implicit Surfaces on the GPU with a simple Hessian Matrix.

Date: Wednesday, December 5th
Time: 2:40pm - 3:05pm
Venue: G402 (4F, Glass Building)


Error Estimation for Many-light Rendering with Supersampling

Abstract: In this paper, we propose a method to improve the estimation accuracy for many-light rendering of visual and illumination effects such as antialiasing, DOF, volumetric scattering and subsurface scattering.

Date: Wednesday, December 5th
Time: 3:05pm - 3:30pm
Venue: G402 (4F, Glass Building)


Fast Raycasting using a Compound Deep Image for VPL Range Determination

Abstract: Recent advances in deep image processing allow realtime building and raycasting of a Compound Deep Image to determine distance between Virtual Point Lights and geometry for indirect lighting.

Date: Wednesday, December 5th
Time: 3:30pm - 3:55pm
Venue: G402 (4F, Glass Building)


Reconstruction of Volumetric Reflectance using Spatio-Sequential Frequency Correlation Imaging

Abstract: We propose a novel pro-cam technique for reconstruction of the volumetric reflectance inside an object by using spatio-sequentially modulated illumination to extract only the required signal at a 3D point.

 

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