Character Animation

  • Full Conference Pass (FC) Full Conference Pass (FC)
  • Full Conference One-Day Pass (1D) Full Conference One-Day Pass (1D)

Date: Tuesday, December 4th
Time: 11:00am - 11:25am
Venue: G402 (4F, Glass Building)


A Magic Wand for Motion Capture Editing and Edit Propagation

Abstract: Our algorithm is analogous to the difference between generic splines and the "magic wand" in image editors, but applied to motion editing.

Date: Tuesday, December 4th
Time: 11:25am - 11:50am
Venue: G402 (4F, Glass Building)


Smeat: ADMM based tools for Character Deformation

Abstract: Recent simulation work in graphics has focused on energy minimization formulations of dynamics based on fast optimization methods. We present our character effects tools based on one such method, ADMM.

Date: Tuesday, December 4th
Time: 11:50am - 12:15pm
Venue: G402 (4F, Glass Building)


Neural Network in Combination with a Differential Evolutionary Training Algorithm for Addressing Articulated Inverse Kinematic Problems

Abstract: Inverse kinematic problems are a challenging topic (computational cost, non-linear nature and discontinuous, ambiguous characteristics). Neural networks offer a flexible computational model that is able to address these difficult problems.

Date: Tuesday, December 4th
Time: 12:15pm - 12:40pm
Venue: G402 (4F, Glass Building)


Recurrent Transition Networks for Character Locomotion

Abstract: We present a Recurrent Transition Network (RTN) that automatically generates transition animations for video games. It produces realistic and fluid transitions that rival the quality of Motion Capture-based motions.

 

Back

/en/attendees/keynotes /en/attendees/ieee-tvcg