Interaction and Education

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  • Full Conference One-Day Pass (1D) Full Conference One-Day Pass (1D)

Date: Tuesday, December 4th
Time: 4:15pm - 4:40pm
Venue: G402 (4F, Glass Building)


Hybridizing education of both video games and animated films

Abstract: Though films and video games have significant differences, we combine the teaching of both within a single university program. We address how to effectively approach similarities and differences together.

Date: Tuesday, December 4th
Time: 4:40pm - 5:05pm
Venue: G402 (4F, Glass Building)


Personalizing Homemade Bots with Plug & Play AI for STEAM Education

Abstract: Proposed educational modules demonstrate an AI’s ability to personalize things through re-enactments of robots assembled by participants using networks trained to assimilate their game-play styles in VR for STEAM fields.

Date: Tuesday, December 4th
Time: 5:05pm - 5:30pm
Venue: G402 (4F, Glass Building)


Interactive Design and Optimization of Free-Formed Returning Boomerang

Abstract: We propose an interactive tool to design a free-formed boomerang that returns to the thrower. Our system visualizes the flight trajectory of the current design and maximizes returning quality.

Date: Tuesday, December 4th
Time: 5:30pm - 5:55pm
Venue: G402 (4F, Glass Building)


Coded Skeleton: Shape Changing User Interface with Mechanical Metamaterial

Abstract: Coded Skeleton is a novel shape-changing user interface that integrates actuator and sensor using mechanical metamaterial. In this paper, We describe the design method and application of Coded Skeleton.

 

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