Being, nothing more
Emerging Technologies Talk: Being, Nothing More is an object that occupies the same physical space as my body. My volume, calculated using air displacement plethysmography, was found to occupy 5,616.188 cubic inches at age 38. This number is the basis for a series of artworks in which every object occupies the same volume.
Speaker(s): Jason J. Ferguson, Eastern Michigan University, United States of America
Jason J. Ferguson, Eastern Michigan University, United States of America
Jason J Ferguson uses humor, the uncanny, and an absurdist voice to create public interventions, performance, video, and sculptural objects. Ferguson’s psychologically charged installations have been said to raise issues of artistic control, consciousness, and mortality. He received his BFA from Towson University and continued his studies at the University of Delaware where he completed his MFA in 2006. Ferguson’s work has been exhibited internationally including venues in Tokyo, Japan; Berlin, Germany; São Paulo, Brazil; Tirana, Albania; Kolderveen, the Netherlands; as well as national venues in New York, Illinois, Pennsylvania, Maryland, Missouri, Virginia, and he recently filled two rooms at the Museum of Contemporary Art Detroit. His artwork has been featured in publications including the 3D Additivist Cookbook, SCULPTURE magazine, Artifizz, the Chicago Art Review, and more. Ferguson currently resides in Metro Detroit where he is an Associate Professor in the School of Art & Design at Eastern Michigan University.
Emerging Technologies Talk: CD Prayer is a portable CD player that prays for the obsolete media. It revives a CD as a halo of Buddha and plays hi-fi music for us. This artwork was created by remixing the 3D data shared by Yahoo JAPAN under Creative Commons license (CC-BY-3.0).
Speaker(s): Yuichiro Katsumoto, Independent, Japan
Yuichiro Katsumoto, Independent, Japan
Yuichiro Katsumoto is a gadget maker base in Gifu, Japan. He studied video production and interaction design at Keio University, SFC. After completing the doctoral course, he moved to Singapore and worked at National University of Singapore to R&D about novel interfaces and toys for eight years. He thinks the art is in our playful daily life. He therefore has been making gadgets since 2006 by utilize the abilities acquired through his career. His works have been exhibited various venues such as SIGGRAPH, Ars Electronica, and Japan Media Arts Festival.
Emerging Technologies Talk: I have appropriated big data processing tools to turn my electronic footprint into abstract, poetic noise. I use statistics from my online conversations to drive procedurally generated stones. I offer these Data Stones as reflections on mass data collection, as well as sites of projection and speculation on random noise.
Speaker(s): Peter Nelson, School of Creative Media, Hong Kong
Peter Nelson, School of Creative Media, City University of Hong Kong, Hong Kong
Peter Nelson is a visual artist who works between painting, animation, and digital media. Across these disciplines, he is engaged in a prolonged consideration of the history of landscape images, how they are remediated by technological shifts, and how these shifts absorb and reflect changes in our relationships with the physical environment. He has been working between Australia and East Asia for the past 10 years, and has undertaken residency projects with Taipei Artist Village (Taipei), Organhaus (Chongqing), Red Gate Gallery (Beijing), Serial Space (Sydney) and the City of Sydney. He has held numerous group and solo exhibitions, including projects with HanArt TZ Gallery (Hong Kong), The National Palace Museum (Taiwan), The Sichuan Fine Art Academy Museum (Chongqing) and the K11 Art Foundation (Hong Kong). He is currently undertaking a PhD with the School of Creative Media (Hong Kong), researching the historical significance of computer game landscapes.
Emerging Technologies Talk: This string instrument generates its tone through the tailoring of strings along the unique shape of a deer's antlers. Its tone may resound the howling roar of the very lord of nature. In Japan, one often hears of how damaging deer can be, but they are one of god's messenger.
Speaker(s): Yuto Hasebe, Artist not affiliated, Japan
Yuto Hasebe, Artist not affiliated, Japan
Yuto Hasebe was born in 1984 at Nagoya, Japan. He is an individual artist who is interested in exploring handmade musical instruments and physical string sounds. His works are inspired by natural materials, forms and relationship between nature and human life.
His works has been featured in showcases including ICMC 2018 (Daegu, South Korea), New Media Art Conference (CICA Museum, Gimpo, South Korea), Margaret Guthman Musical Instrument Competition 2018 and 2014 (Georgia Tech, Atlanta, USA), ifva 2015 (Hong Kong Arts Center, Hong Kong), IRCAM Forum 2014 (Hanyang University, Seoul, South Korea), WRO Media Art Biennale 2013 (Wrocław, Poland), NIME 2013 (KAIST, Daejeon, South Korea) and SIGGRAPH Asia 2012 (Singapore).
He was honored with the People’s Choice Award Most Unusual Instrument from Margaret Guthman Musical Instrument Competition 2014 (Georgia Tech, Atlanta, USA).
Digital Being: TV Being-005
Emerging Technologies Talk: “TV Being-005”, one of the Digital Being series, is developing its consciousness with observing outside through an internal camera. Normally it is deep in meditation displaying a line like "Nam June Paik's 'Zen For TV'", but when people come close enough, it turns on its screen, showing what it sees.
Speaker(s): Taezoo Park, X, United States of America
Joohee Park, Digital Being Lab, United States of America
Taezoo Park, X, United States of America
Taezoo Park has been making artwork out of abandoned technology combined with digital code to bring to life an imagined unknown creature from inside machines. He calls this new life “Digital Being". He has been working on finding and depicting these creature as a digitalogist, new media artist, and maker in New York City for the past 10 years.
His work has been featured at ABC news, BBC news, ACM Interactions, Open Journal System: Continent, Gizmodo, SciArt, World Maker Faire, CHI(Computer-Human Interaction), SPRING/BREAK Art Show, BRIC Arts Media, Moniker Art Fair, Contemporary Art Fair NYC, New Museum Ideas City, Governors Island Art Fair, Portal Art Fair at Federal Hall National Memorial, Harvestworks, Ca’ d’Oro Gallery, Clemente Center, ACE Hotel, Cornell University, Pratt DDA Gallery, Pratt Manhattan Gallery, Lower East Side Ecology Center, World Trade Gallery, NY Media Center by IFP, Barnes & Noble, AFA Gallery and World Trade Center.
Emerging Technologies Talk: Eclipse is a 1 minute continuously looped animation in which overlapping moire patterns create a visual and sonic eclipse. The work intentionally changes depending on the format, scale and streaming limitations, and attempts to address the aesthetics of compression and how technology delimits visual and sonic experience.
Speaker(s): Lee Arnold, Drew University, United States of America
Lee Arnold, Drew University, United States of America
Lee Arnold was born in London in 1972 and lives in Brooklyn. Arnold has a BA from Hamilton College and an MFA from the University of Pennsylvania. He is an Associate Professor of Art at Drew University where he is Co-Director of the Mellon Grant for the Digital Humanities.
Eve Of Dust
Emerging Technologies Talk: Eve of Dust is a collaborative performance and installation between a human and a robot. The artwork draws on both the possibilities and anxieties arising from the collaboration between humans and emerging intelligent systems personified in the robot. The human and robot collaborate to co-create an ever changing artwork.
Speaker(s): John McCormick, Swinburne University of Technology, Australia
Adam Nash, RMIT University, Australia
Stephanie Hutchison, Queensland University of Technology, Australia
John McCormick, Swinburne University of Technology, Australia
Adam Nash, RMIT University, Australia
Stephanie Hutchison, Queensland University of Technology, Australia
John McCormick is a technology based artist with a major interest in human movement. John has collaborated on works worldwide, including at peak festivals ISEA, ZERO1SJ, SIGGRAPH, Melbourne Festival, Venice Biennale, Siggraph Asia, Institute of Contemporary Art (ICA) London, Ars Electronica, Monaco Dance Forum and Art Science Museum Singapore. John was a founding member of Company In Space, Dancehouse, Squaretangle and Wild System. John’s current artistic research centres on intelligent agents that can, amongst other things, learn to dance from human dancers and use this learned behaviour to create collaborative performances with human performers. Lately he has been investigating robots as collaborative performing partners and the use of deep learning and neural networks to enable non-human systems to co create artworks with humans. Recent works with Wild System include the robotic artwork Child in the Wild presented at Art Science Museum Singapore and City of Androids in Melbourne.
Melbourne-based artist, composer, programmer, performer and writer Adam Nash is internationally recognised as one of the most innovative and influential artists working in virtual environments, game engines, realtime 3D and mixedreality technology. His work us es audiovisual performance spaces, artificial intelligence, data/motion capture and
generative platforms. His work has been presented in galleries, festivals and online in Australia, Europe, Asia and The Americas, including peak festivals SIGGRAPH, ISEA, ZERO1SJ, the Venice Biennale, Queensland Gallery of Modern Art, National Gallery of Victoria and National Portrait Gallery. He was the recipient of the inaugural Australia Council Second Life Artist in Residence and was artist in residence at Ars Electronica FutureLab. He was shortlisted for the National Art Award in New Media at the QGOMA in 2008. He has a PhD from the Centre for Animation and Interactive Media at RMIT University. He is Associate Dean of Digital Design at RMIT University.
Steph Hutchison is an experienced and sought after artist with a background in contemporary dance, improvisation, circus arts, and art technology. She is currently Lecturer in Dance at Queensland University of Technology. Steph has created work for numerous projects at Motion.Lab involving real-time motion capture, robots, haptic, and artificially intelligent (AI) performance systems. Steph recently completed her PhD – meta: discourses from dancers inside action machines.
Genomix Mask : AI and the Complex Web of Life
Emerging Technologies Talk: Genomix is generated by the collaboration between Artificial intelligent and humans using genomic data from species that represent the four epochs of the world: Anthropocene, Capitalocene, Plantationocene, and Chthulucene. interplays between technologies, nature and humankind will be deliberated by fusing and visualizing hybrid biological identities through algorithmic expression
Speaker(s): Pat Pataranutaporn, FREAK Lab, MIT Media Lab, United States of America
Bank Ngamarunchot, FREAK Lab, King Mongkut's University of Technology Thonburi (KMUTT), Thailand
Bank Ngamarunchot, FREAK Lab, Thailand
Pat Pataranutaporn is a technologist, designer, and a graduate student at the MIT Media Lab. Pat's interests are at the intersection of biotechnology and wearable technology, specifically at the integration of bio and digital system to create personalized interfaces for the users. Pat’s research projects have been globally acknowledged and featured in TEDx, Time, Fast Company, Disruptive Innovation Festival, SXSW Eco, National Geographic, and UNEP. Pat believes that innovation must converge aesthetics, functionality, and community to create a sustainable future. Pat is also the co-founder of the Futuristic Research Cluster of Thailand, known as FREAK Lab, where he and his team work on futuristic projects from holographic food to social robotics, wearable biotechnology to citizen space exploration.
Bank Ngamarunchot is a lecturer of KMUTT, Thailand. He is an Economist who works in many fields such as Political Economy and Public Policy. His recent works relate to negative consequences of capitalism such as monopoly, externality, labor exploitation, and inequality. He is also an owner of the art gallery (Tentacles) located in his hometown, Bangkok
HBG: Humans, Beasts and Ghosts
Emerging Technologies Talk: HBG is an experimental life simulator and an allegorical play about human existence, its dilemma and other catastrophes.
Speaker(s): Yuk Yiu Ip, School of Creative Media, City University of Hong Kong, Hong Kong
Yuk Yiu Ip, School of Creative Media, City University of Hong Kong, Hong Kong
IP Yuk-Yiu is a filmmaker, media artist, art educator and independent curator. His works, ranging from experimental films, live performances, media installations to video games, have been showcased extensively at international venues and festivals, including European Media Art Festival, New York Film Festival (views from the avant-garde), the Image Festival, FILE Festival, VideoBrasil, Transmediale, and WRO media art Bienniale. He is the founder of the art.ware project, an independent curatorial initiative focusing on the promotion of new media art in Hong Kong. IP has over fifteen years of curatorial experience in film, video and media art. Currently he is Associate Professor at the School of Creative Media, City University of Hong Kong. His recent works explore hybrid creative forms that are informed by cinema, video games and media art practices.
Memoirs of the blind
Emerging Technologies Talk: An interactive installation consisting of a screen showing a face with its eyes closed. When the interactor blinks, the installation detects it and takes a photo at the exact time of the blinking, substituting the previous face, proposing a poetic dimension of the power choreography in human interaction.
Speaker(s): Tomas Laurenzo, School of Creative Media, City University of Hong Kong; City University of Hong Kong, Hong Kong
Tomas Laurenzo, School of Creative Media, City University of Hong Kong, Hong Kong
Tomás Laurenzo is an artist, academic, and researcher working with physical and digital media exploring the artistic construction of meaning and its relationship with representation, power, and politics.
With a background in both computer science and art, his work spans across different practices and interests, including Artificial Intelligence, Human-Computer Interaction, Physical Computing and Tangible Media, and Virtual Reality.
His artistic production is also diverse, including installations, interactive art, music, live cinema, and digital lutherie. His artworks and performances have been shown in the five continents.
Since 2014, he is Assistant Professor at the School of Creative Media of the City University of Hong Kong.
Laurenzo has also performed artistic and academic activities in several institutions including The Broad Institute of Harvard and MIT, Microsoft Research, Carnegie Mellon University, Brunel University, and INRIA, among others.
He holds a Ph.D. in Computer Science from the PEDECIBA Program.
Emerging Technologies Talk: Nebula III is an Artificially Intelligent interactive computer graphic installation. It forms the third part of a larger computer graphic project exploring the literary fiction of Georg Buchner, each iteration focusing on different aspects of his work using more complex AI algorithms. 15 minutes, two-channel, monochromatic and stereophonic.
Speaker(s): Dennis Del Favero, UNSW, Australia
Alex Ong, UNSW, Australia
Dennis Del Favero is a Research Artist and Chair Professor of Digital Innovation, Director of the iCinema Research Centre and Expanded Perception and Interaction Centre at the University of New South Wales. He is also Visiting Professorial Fellow at ZKM Center for Art and Media, Karlsruhe, and at the Academy of Fine Arts, Vienna, Visiting Professor at IUAV University of Venice and editorial board member of Studio Corpi (Rome). His research has been widely exhibited in major group exhibitions including International Symposium of Electronic Art, Film Cologne, International Film Festival Amsterdam, Biennial of Seville, Battle of the Nations War Memorial Leipzig (joint project with Jenny Holzer) and Sydney Film Festival, and in solo exhibitions in museums and galleries such as Sprengel Museum Hannover, ViaFarini Milan, Neue Galerie Graz and ZKM Karlsruhe. His work is represented by Galerie Brigitte Schenk, Cologne and Kronenberg Wright Artists Projects, Sydney.
Radioactive Live Soundscape
Emerging Technologies Talk: This project aims to distribute the soundscape in the exclusion zone in real time to the public via the Internet until approximately 2030. A microphone has been placed at the entrance to a forest in the exclusion zone, 10 km away from the Fukushima Daiichi Nuclear Power Plant.
Speaker(s): Hiroki Kobayashi, Center for Spatial Information Science, The University of Tokyo, Japan
Hiromi Kudo, Center for Spatial Information Science, The University of Tokyo, Japan
Yuta Sasaki, Center for Spatial Information Science, The University of Tokyo, Japan
Hiroki Kobayashi, Center for Spatial Information Science, The University of Tokyo, Japan
Dr. Hill Hiroki Kobayashi is an Associate Professor, at Center for Spatial Information Science (CSIS), The University of Tokyo, Japan. He also works at Japan Science And Technology Agency (JST) as PRESTO Researcher (2015-). He received M.S (2007) and Ph.D (2010) in engineering from The University of Tokyo, Japan. He worked for the Ministry of Internal Affairs and Communications (MIC) as Project Director (2000). His doctoral study “Wearable Forest (2008)” received 1st Juried Design Exhibition Jury Award First Place (2008), 12th IEEE ISWC, accepted ACM MULTIMEDIA, interactive art (2008) and ACM SIGGRAPH slow art (2008). "Tele Echo Tube (2010)" was accepted ACM MULTIMEDIA art (2013) and ACM TEI art (2015). "Tele Echo Tube" received the Encouragement Prize (2015) from the Telecommunications Advancement Foundation, Japan, Arte Laguna Prize (2016) and A’ Design Award (2018). "Radioactive Live Soundscape" received Arte Laguna Prize (2017), German Design Award (2018), and Good Design Award (2018).
Hiromi Kudo (Ph.D.) is a Post doctoral researcher, JSPS Restart Postdoctoral fellowship at Atmosphere and Ocean Research Institute (AORI), The University of Tokyo, Japan. She received M.S (2002) in Environmental Studies from the university of Tokyo. And then she worked for Research center for advanced science and technology, the University of Tokyo (RCAST) as Project research assistant (2006). It ended up getting to Ph.D (2012) in Behavioural Ecology from Tokyo Gakugei University, Japan. Her doctoral theme of Flexible female preference received Behav Ecol Sociobiol (2013) and treated as cover story in this issue. She continues to research on plasticity and flexible behavior of sea turtles. At the same time, she also takes part in team of "Radioactive Live Soundscape" and received Arte Laguna Prize (2017), German Design Award (2018), and Good Design Award (2018).
Born on 1982. Tokyo-bred. Work at a Science Museum, Performer of Street Kamishibai (Japanese traditional paper slide show), Tokyo Metropolitan-sanctioned Street Performer.
Aiming for media making to mix up different backgrounds of the people through digitized information. Making something regardless of the type of media, like animation, moving images, interactive, device, Kamishibai. 15th, and 19th Japan Media Art Festival (JPN) jury selection, Anifest 2010 (CZE) nominated, and others.
The Ising Model: Blink and Polyptic
Emerging Technologies Talk: "Blink"and "Polyptelic" are software generated animations that consist of a matrix of cells that transition going back and forth between states of stability where all cells try to be like their neighbors, and states on instability when they cant decide if they should be like them or not.
Speaker(s): george legrady, University of California, Santa Barbara, United States of America
george legrady, Media Arts & Technology; University of California, Santa Barbara, United States of America
George Legrady directs the Experimental Visualization Lab in the Media Arts & Technology graduate program at the University of California, Santa Barbara. His research and teaching are currently focused on data visualization funded by the Robert W Deutsch Foundation, swarm robotic multi-camera research funded by a National Science Foundation IIS award, and visual ethnography also funded by the National Science Foundation. His artwork in interactive, digital media explores the intersections between culture, narrative and emerging technologies with installations presented internationally in Asia, Europe and North America. His commission for the Seattle Public Library is one of the longest running dynamic data visualization artworks to collect and visualize data since 2005. "We Are Stardust" realized in collaborative with the NASA Spitzer Science Center at the California Institute of Technology was exhibited at the Art Center College of Design (2008), the Vancouver Winter Olympics (2010), and the ZKM in Karlsruhe, Germany (2015).
Untitled (Head Piece)
Emerging Technologies Talk: Combining video in a CRT TV with physical movement to represent a state of human existence. Unlike Brâncuși’s Sleeping Muse which aims to create the most ideal form, the imperfect form of human body placing in an artificial container reveals the condition of our contemporary existence.
Speaker(s): Wing Hong Tung, City University of Hong Kong, Hong Kong
Wing Hong Tung, City University of Hong Kong, Hong Kong
TUNG Wing-Hong (b.1989) graduated from the Chinese University of Hong Kong, the Department of Fine Arts (B.A. and M.F.A.). He is a visual artist, programmer, fabricator, and mechanist. He currently lives and works in Hong Kong. He also offers his expertise in art production and technical support for local artists and tertiary institutions. Exploring the spectatorship of art and spatial sensation, he creates site-specific installation combining video and kinetic movement. The collision of two time-based media interests him and sets off his continuous experimentation.