Posters

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Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Expanding the concept of tangible interaction from designed interfaces to everyday objects around the life, we are working on 3D touch detection project, which has deployable load sensitive surface to capture the tangible interaction. On top of the key insight that human hand is continuously moving and never stops completely, our mathematical approach with pseudo inverse matrix method enabled the system to understand three dimensional touch interaction between user and objects above the 2D surface with embedded loadcels.

Speaker(s):

Takatoshi Yoshida, MIT Media Lab, United States of America
Takatoshi Yoshida is a researcher, engineer and interaction designer in MIT MediaLab. His focus is on the design of meaningful interactions between human and materials/machines, giving novel functionalities to daily materials and creating interactive interfaces which augment our limited perceptual capability. He is also interested in the interconnection between perceivable material properties and imperceptible physical/computational design with particular emphasis on digital fabrication, programmable electronics, computer vision and flexible optics. He obtained M.S. in Information Science and Technology and B.S. in Physics from University of Tokyo, Japan.

Xiaoyan Shen, MIT Art Culture & Technology, United States of America
Xiaoyan Shen is an artist, designer, and researcher. She is a master student at program in Art, Culture and Technology, Architecture Department, Massachusetts Institute of Technology. She received her BAS (Bachelor of Arts and Science) degree in City University of Hong Kong. Her interest is in interdisciplinary practice which will build the bridge between art, science, education and technology. She has special interests in artistic practices with life sciences and neuroscience. She also loves creating interactive installations, interfaces, and wearables to explore new possibilities for human interaction experience. Her works have been exhibited in US, Hong Kong and Shanghai.

Tal Achituv, MIT Media Lab, United States of America
An entrepreneur, a full-stack engineer and a seasoned CTO. Broad and deep hands-on technology experience coupled with excellent leadership and managerial skills. Over 15 years of experience developing secure robust applications, and 6 years of experience overseeing engineering teams across the globe including security, platform and UI teams.

Hiroshi Ishii, MIT Media Lab, United States of America
Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He currently directs the Tangible Media Group. Hiroshi’s research focuses upon the design of seamless interfaces between humans, digital information, and the physical environment.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: The reconstructed the image by the light field display is projected in the air by fresnel lens and aerial imaging by retro-reflection and we can get to feel more reality.

Speaker(s):

Kengo Fujii, Utsunomiya University, Japan
Kengo Fujii received his B. E. degrees from Utsunomiya University in 2017. Currently, he is a graduate student in Dept. of Optical Engineering at utsunomiya University. His research interests include aerial imaging on display, heat and sound respectively. He is a member of The Japan Society of Applied Physics (JSAP) and The Laser Society of Japan (LSJ).

Kazuki Shimose, Utsunomiya University, Japan
Kazuki Shimose received his B. E. degrees from Kindai University in 2017. Currently, he is a graduate student in Dept. of Optical Engineering at Utsunomiya University. His research interests include aerial volumetric display system by using Fresnel lens.

Clément Trovato, Utsunomiya University, Japan
Clément Trovato received a Bachelor degree in fundamental Physics, as well as his Master's Degree in Physics at the university of Bordeaux, France. He has developed his knowledge in optics and photonics through several internships in companies and laboratories in France and Japan. He is now a Ph.D student at the university of Utsunomiya, Japan, and studies aerial displays with an ultra-wide field of view in order to overlay images in the real space.

Masao Nakajima, Nikon Corporation, Japan
Masao Nakajima graduated Machinery in Kobe City College of Technology in 1991. After then, he joined Nikon Corporation.

Toru Iwane, Nikon Corporation, Japan
Toru IWANE studied theoretical physics especially astrophysics in Kyoto university and receive B.E. and M.E from Kyoto university. After then, he joined Nikon Corporation and started optical studying and designing. He developed and researched optical system ophthalmic instruments at first, and then automatic focus sensing system for a camera and see-through displaying system. From research of focus sensing system for camera, an idea of light field occurred to him. Now he is investigating in light field optics and computational photography. His main interest is reconstruction of 3D image in space as you see in SF films.

Masaki Yasugi, Utsunomiya University, JST ACCEL, Japan
Masaki Yasugi is a postdoctoral researcher in the laboratory of the optical engineering at Utsunomiya University, Japan. He received his Doctor of Science from Kyoto University in 2012. His research interests are in the areas of ecology, behavior and cognition in fish. His work started with the study of predator-prey interaction using field sampling and behavioral experiment in the laboratory. And now he tries to understand the role of appearance and motion in fish cognition and interaction within and between species, by using 3D virtual fish and immersive digital devices.

Hirotsugu Yamamoto, Utsunomiya University, JST ACCEL, Japan
Hirotsugu Yamamoto received the B.E., M.E., and Ph.D. degrees from the University of Tokyo, Tokyo, Japan. After graduation, he joined the Department of Optical Science and Technology at University of Tokushima, Tokushima, Japan. From April 2014, he joined Utsunomiya University, where he is currently an associate professor at the Center for Optical Research and Education. He has been a visiting associate professor at Tokushima University since June 2014. His recent work activities have included aerial displays, digital signage by use of high-speed LED panels, secure displays, adaptive optics for 3D imaging, and confocal microscope by use of optical frequency combs.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a novel visual analysis framework, MissBi, which allows for examining and understanding missing links in bipartite networks.

Speaker(s):

Jian Zhao, FX Palo Alto Laboratory (FXPAL), United States of America
Dr. Jian Zhao is a Research Scientist at FX Palo Alto Laboratory (FXPAL). His research lies in the intersection of information visualization, human-computer interaction, and data science. He is dedicated to developing interactive visualizations that optimize the analytical workflow of solving complex real-world data problems. He received his Ph.D. from the Department of Computer Science at the University of Toronto. He also has the experiences of working at other leading industry labs including Microsoft, IBM, and Adobe Research. He is the recipient of several scholarships and four publication awards at top-tier venues including IEEE VIS and ACM CHI.

Francine Chen, FX Palo Alto Laboratory (FXPAL), United States of America
Dr. Francine Chen is a Principal Research Scientist at FXPAL. Her research interests are in applied machine learning, with a focus around developing methods for analyzing, organizing and summarizing implicit information in different types of media, including audio, imaged text, images, text, and video. Previously, she was a Member of Research Staff and Manager of the Quantitative Content Analysis area at PARC. She received her M.S. and Ph.D. from MIT and B.S.E. from the University of Michigan.

Patrick Chiu, FX Palo Alto Laboratory (FXPAL), United States of America
Dr. Patrick Chiu is a researcher at FXPAL. His current research interests include computer vision & multimedia applications, document analysis, and interaction design. Previously, he worked at Xerox PARC and LiveWorks. He received a Ph.D. from Stanford University and a B.A. from UC San Diego.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We present a novel motion retargeting system using the deep autoencoder. We conduct several experiments and ours achieves more accuracy and less computational burden when compared with other approaches.

Speaker(s):

Hanyoung Jang, NCSOFT, South Korea
Hanyoung Jang, Ph.D. is the team leader of Creative AI team at NCSOFT, a game company. He has researched in the fields of computer graphics, GPGPU, robotics, and AI. Currently, his primary research interest lies in natural character animation via deep learning.

Byungjun Kwon, NCSOFT, South Korea
I am Research Associate at the Game AI Lab at NCSOFT, Korea. My research lies in deep learning and computer graphics. More specifically, I am interested in generating character animation using deep learning model trained from real-world data such as mocap.

Moonwon Yu, NCSOFT, South Korea
I am Research Associate at the Game AI Lab at NCSOFT, Korea. My research lies in deep learning and computer graphics. More specifically, I am interested in generating character animation using deep learning model trained from real-world data such as mocap.

Seong Uk Kim, Kangwon National University, South Korea
I am a BS student at Kangwon National University, Korea. I am interested in capturing and editing human motion using the deep learning framework.

Jongmin Kim, Kangwon National University, South Korea
I am currently an Assistant Professor at the Department of Computer Science, Kangwon National University (KNU), Korea. I was a research professor at the Institute for Embedded Software, Hanyang University in 2015 and a mocap software developer and researcher at Weta Digital in 2016, and also worked with Weta Digital as a mocap consultant in 2017. My current research interests include computer graphics and animation, deep learning, and numerical optimization.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: To accurately cluster faces within an individual manga, we propose a method to adapt manga face representations to an individual manga.

Speaker(s):

Koki Tsubota, The University of Tokyo, Japan
Koki Tsubota received the B.E. degree in information and communication engineering in 2018 from the University of Tokyo. He is currently working towards M.E. degree at the University of Tokyo. His research interests include computer vision and image processing.

Toru Ogawa, The University of Tokyo, Japan
Toru Ogawa received the B.E. degree in information and communication engineering in 2016, and the M.E. degree of information science and technology in 2018, from the University of Tokyo. His research interests include computer vision and applications.

Toshihiko Yamasaki, The University of Tokyo, Japan
Toshihiko Yamasaki received the Ph.D. degree from The University of Tokyo. He is currently an Associate Professor at Department of Information and Communication Engineering, Graduate School of Information Science and Technology, The University of Tokyo. He was a JSPS Fellow for Research Abroad and a visiting scientist at Cornell University from Feb. 2011 to Feb. 2013. His current research interests include attractiveness computing based on multimedia big data analysis, pattern recognition, machine learning, and so on. Dr. Yamasaki is a member of IEEE, ACM, IEICE, ITE, IPSJ, and JSAI.

Kiyoharu Aizawa, The University of Tokyo, Japan
Kiyoharu Aizawa, received the B.E., the M.E., and the Dr.Eng. degrees in Electrical Engineering all from the University of Tokyo, in 1983, 1985, 1988, respectively. He is currently a Professor at Department of Information and Communication Engineering of the University of Tokyo. He was a Visiting Assistant Professor at University of Illinois from 1990 to 1992. His research interest is in image processing, computer vision and multimedia applications. He is a fellow of IEEE, IEICE, ITE and a council member of Science Council of Japan.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: In this research, we extend the projection based MR using pico projector. The user can freely project the virtual information and leave it in the real environment.

Speaker(s):

Shumpei Akahoshi, Kansai University, Japan
Shumpei Akahoshi is currently a student in the Graduate School of Informatics, Kansai University. He received the B. E. degree in informatics from the Kansai University, Japan, in 2017. His current interests include Mixed Reality, and interaction design.

Mitsunori Matsushita, Kansai University, Japan
Mitsunori Matsushita is currently a professor in the Faculty of Informatics, Kansai University. He received the M. E. degree and Ph. D. in engineering science from the Osaka University, Japan, in 1995, 2003 respectively. From 1995 to 2008, he worked at the NTT Communication Science Laboratories, Nippon Telegraph and Telephone Corporation. Since 2008, he is working at Kansai University. His current interests include natural language understanding, information visualization and interaction design. His primary awards are the IPSJ Best Paper Award (2003), the VRSJ Best Paper Award (2007), and the Laval Virtual Award (2013).

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a novel method to generate alphabet collage art from a single input image by replacing the partial curves of the image with the best-matched shape of alphabet letters.

Speaker(s):

Ming-Te Chi, National Chengchi University, Taiwan
Ming-Te Chi received the MS and Ph.D. degrees from the Department of Computer Science and Information Engineering, National Cheng-Kung University, Taiwan, in 2003 and 2008, respectively. He is currently an associate professor of the Department of Computer Science, National Chengchi University. His research interests include computer graphics, non-photorealistic rendering, and information visualization.

Hao-Hsuan Tang, National Chengchi University, Taiwan
Hao-Hsuan Tang received a B.S. degree in department of computer science from National ChengChi University. he is currently a freshman in master's program in National ChengChi University.

Chih-Kuo Yeh, National Cheng Kung University, Taiwan
Chih-Kuo Yeh received the B.S. degree in Department of Information Engineering and Computer Science from Feng Chia University in 2005, the M.S. degree in Institute of Bioinformatics from National Chiao Tung University in 2007 and the Ph.D. degree in Department of Computer Science and Information Engineering, National Cheng-Kung University, Taiwan, in 2015. He is currently a postdoctoral researcher in National Cheng-Kung University. His research interests include scientific visualization, computer animation and computer graphics.

Charles Morace, National Cheng Kung University, Taiwan
Charles Morace received a B.S. degree in computer science and mathematics from the University of Rhode Island (summa cum laude). He is currently a Ph.D. candidate at National Cheng Kung University, Taiwan Department of Computer Science and Information Engineering. His research interests include machine learning and computer graphics. He is a recipient of the Ministry of Education Taiwan Scholarship.

Hui-Nieg Chou, National Cheng Kung University, Taiwan
Hui-Nieg Chou received a M.S. degree from the Department of Computer Science and Information Engineering, National Cheng-Kung University, Taiwan, in 2016. Her research interest is computer graphics.

Shih-Syun Lin, National Taiwan Ocean University, Taiwan
Shih-Syun Lin received the PhD degree in computer science and information engineering from National Cheng-Kung University, Taiwan, in 2015. He was as a postdoctoral fellow in the Computer Graphics Group of Visual System Laboratory (CGVSL), National Cheng-Kung University, Taiwan, from 2015 to 2016. He currently is an assistant professor in the Department of Computer Science and Engineering, National Taiwan Ocean University, Taiwan. He leads the Intelligent Graphics Laboratory, National Taiwan Ocean University (http://igl.cse.ntou.edu.tw). His research interests include computer graphics, information visualization, and pattern recognition. He is a member of the IEEE and the ACM.

Tong-Yee Lee, National Cheng Kung University, Taiwan
Tong-Yee Lee received the Ph.D. degree in computer engineering from Washington State University, Pullman, in May 1995. He is currently a chair professor in the Department of Computer Science and Information Engineering, National Cheng-Kung University, Tainan, Taiwan, ROC. He leads the Computer Graphics Group, Visual System Laboratory, National Cheng-Kung University (http://graphics.csie.ncku.edu.tw/). His current research interests include computer graphics, nonphotorealistic rendering, medical visualization, virtual reality, and media resizing. He is a senior member of the IEEE Computer Society and a member of the ACM.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: The poster discusses the challenges, opportunities, and lessons gained from working with students from different cultures, inspiring novel ways in which animation education in Asia can be conducted.

Speaker(s):

Rebecca Huang, Yale-NUS College, China
Rebecca Yuqi Huang is a fourth-year student pursuing a liberal arts degree from Yale-NUS College in Singapore. Before moving to Singapore, she has also previously studied in China, Japan and the United States. She majors in sociology but is also starting her career working as a part-time concept and storyboard artist for several TV shows. She is passionate about immersive reality technology, East Asia politics and pop culture. In her spare time, she sings in a J-pop band.

Kevin Kao, National Taiwan University of Arts, Taiwan
Kevin Kaiting Kao is a second-year graduate student who majored in 3D animation from National Taiwan University of Arts. During his undergraduate years, he studied digital design and education and participated in some AR/VR development projects. Through combining these disciplines, he is able to create multimedia works, mostly in teamwork environments. In his free time, he enjoys playing badminton and watching movies.

Kosuke Kudama, Kanazawa Institute of Technology, Japan
Kosuke Kumada is a third-year student at Kanagawa Institute of Technology, majoring in information media. He learned 3DCG in his spare time from a technical school in Japan. He has taken part in several Japanese movie productions and is now learning 3D animation. In the future, he wishes to work as an animator for VFX movies in Canada or the U.S. To achieve this goal, he is currently spending a lot of time learning the English language.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose an interface to support post-match play-by-play analysis of a hand-to-hand fighting game based on the two players' eye movements. An e-Sports match, like a professional chess match, is followed by analysis and commentary about the performance of the players. In this study, we constructed an interface for visualizing information about the match based on the players' eye movements to facilitate post-match play-by-play analysis and commentary. Our interface highlights commonalities and differences in the areas on the screen where the players focus their attention, as well as commonalities and differences in the direction of their eye movements.

Speaker(s):

Ryohei Oda, Okayama University of Science, Japan
Ryhohei Oda: He is an undergraduate student at Okayama University of Science, Japan. His current research interest includes players' behavior analysis in e-Sports.

Yuto Mizumatsu, Okayama University of Science, Japan
Yuto Mizumatsu: He is an undergraduate student at Okayama University of Science, Japan. His current research interest includes players' decision making in e-Sports.

Tomoki Kajinami, Okayama University of Science, Japan
Tomoki Kajinami: He received Ph.D. in Eng. Degree from Tokyo Metropolitan University, Japan in 2010. Since 2016, he has been a Junior Associate Professor at Faculty of Informatics, Okayama University of Science, Japan. His current research interest includes e-Sports and information visualization system. He is a member of ACM, DiGRAJ, JSAI, IPSJ, IEICE and SOFT.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Using structure from motion and domain randomization, we propose a method to quickly generate large datasets for training a ConvNet object pose detector.

Speaker(s):

Kalenga-Bimpambu Tshilombo, AIST-CNRS Joint Robotics Laboratory, Centre National de la Recherche Scientifique, France
Kalenga Tshilombo is engineering master student at CentraleSupélec (France). He participated in several robotics related student project and conducted an internship at AIST-CNRS Joint Robotics Laboratory in 2018 where he worked on machine learning and computer vision.

Yusuke Yoshiyasu, AIST-CNRS Joint Robotics Laboratory, Japan
Yusuke Yoshiyasu is a senior researcher at the National Institute of Advanced Industrial Science and Technology (AIST), Japan. He is a member of CNRS-AIST JRL (Joint Robotics Laboratory), UMI3218/RL. He completed his Ph.D. at Keio University, Japan. He was a visiting scholar in Leonidas Guibas Laboratory, Computer Science Department at Stanford University from 2015 to 2016. His research interests lie in the area of shape analysis, computer vision, robot vision and machine learning.

Antonio Gabas, AIST-CNRS Joint Robotics Laboratory, Japan
Antonio Gabas is a Phd student at AIST-CNRS Joint Robotics Laboratory.

Kota Suzui, AIST-CNRS Joint Robotics Laboratory, Japan
Kota Suzui received a bachelor's degrees in mechanical engineering from Tokyo University of Agriculture and Technology in 2017. He is currently in a Master course at Tokyo University of Agriculture and Technology and his research includes object pose detection, deep learning

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: A method for automatic generation of anime-like hair motion of 3D characters is presented. The hair motion is produced according to the traditional Japanese animation style.

Speaker(s):

Kenji Furukawa, Ritsumeikan University, Japan
Bachelor of Information Science and Engineering, Ritsumeikan University, Shiga(2018)

Susumu Nakata, Ritsumeikan University, Japan
Susumu Nakata is a Professor at College of Information Science and Engineering, Ritsumeikan University, Japan. His areas of expertise include scientific computing, fluid simulation, shape modeling, scientific visualization and animation. He received his Dr. Engineering degree from Tsukuba University, Japan in 2001 and joined Ritsumeikan University in 2002.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a semi-automatic system to calculate the image registrations of projections for leaves and to interactively track the projection area. We describe our results with some animated effects.

Speaker(s):

Tomoki Sueyoshi, Kyushu University, Japan
2014.4-2018.3 Undergraduate student, the department of Visual Communication Design, Kyushu University 2018.4-present Graduate student, Design, Kyushu University

Yuki Morimoto, Kyushu University, Japan
2000.4-2004.3 Undergraduate student, the department of Art and Information Design, Kyushu University 2004.4-2006.3 Graduate student, Design, Kyushu University 2006.4-2008.3 Ph.D student, Design, Kyushu University (2007.4 - 2008.3 JSPS Research Fellowship for Young Scientists (DC2)) 2008.4-2009.3 Researcher at the University of Tokyo (JSPS Research Fellowship for Young Scientists (PD)) 2009.4-2011.3 Researcher at Functionality Simulation and Information Team, VCAD System Research Program, RIKEN, Japan. 2011.4-2012.3 Researcher at ISIT (Institute of Systems, Information Technoloties and Nanotechnologies) 2012.4-2016.3 Assistant Professor (or Lecturer) at Tokyo Denki University 2016.4-2016.7 Assistant Professor (or Lecturer) at Shibaura Institute of Technology 2016.8-present Assistant Professor (or Lecturer) at Kyushu University

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Dancheong is designed to decorate various parts of wooden buildings with beautiful and majestic colors. The painting process involves a stage called Cheoncho which is a process whiich a craftsman punches holes one by one on the paper with a needle and repeats this action over millions of times. In order to reduce those kinds of time consuming job, we propose a system that automatically performs Cheoncho process to assist a craftsman in copying the desired pattern to the target building part with easy and accurate manner.

Speaker(s):

Yoon-Seok Choi, Electronics and Telecommunications Research Institute (ETRI), South Korea
Yoon-Seok Choi is a Principle Researcher at Creative Contents Research Division, Electronics and Telecommunications Research Institute, South Korea. His diverse research interests include non photorealistic rendering, real-time rendering, virtual reality, machine learning, evolutionary computation and image analysis. He received his PhD Engineering degree from Seoul National University, Korea in 2008 where he completed his BS and MS degrees in Computer Engineering from Chung-Ang University in 1996 and 1998 respectively.

Soonchul Jung, Electronics and Telecommunications Research Institute (ETRI), South Korea
Soonchul Jung received the BS degree from KAIST in 1998, and the MS and PhD degrees in computer engineering from Seoul National University, in 2000 and 2006, respectively. He was a research engineer at Korea Telecom from 2006 to 2012. Since 2012, he has worked for Electronics and Telecommunications Research Institute in Korea. His research interests include machine learning, evolutionary computation, computer vision, and virtual reality.

In-Su Jang, Electronics and Telecommunications Research Institute (ETRI), South Korea
In-Su Jang received his B.S., M.S., and Ph.D. degrees in electronics and electrical engineering from Kyungpook National University, Ref. of Korea in 2004, 2006 and 2010 respectively. Since 2010, he has worked as a senior researcher at ETRI, Daejeon, Rep. of Korea. His research interests includes color visual processing, color science, and color reproduction for digital imaging system such as digital cameras, displays, printers, etc.

TaeWon Choi, Electronics and Telecommunications Research Institute (ETRI), South Korea
Taewon Choi is a researcher at the Electronics and Telecommunications Research Institute. He’s work focuses on object detection and tracking in an image applied to brush modeling for preserving intangible cultural heritage. He also has interest in multi-sensor fusion rigidbody tracking, action recognition, segmentation. Choi received master’s degree in CS from the University of Science and Technology, Deajeon, Korea. He studied human detection in a top view image.

Jin-Seo Kim, Electronics and Telecommunications Research Institute (ETRI), South Korea
Jin Seo Kim received his BS in electronics engineering from Incheon National University, Incheon, Rep. of Korea, in 1991, his MS in electrical engineering from the Polytechnic Institute of NYU, New York, NY, USA, in 1993, and his PhD in color science from the University of Leeds, Leeds, UK, in 2009. He joined ETRI, Daejeon, Rep. of Korea, in 1993, and he is currently a managing director in the Affective Interaction Research Group. His current research interests include color science, cross media color reproduction, digital image processing, and image quality enhancement.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: This talk introduces specific blurring algorithms tailored for cartoon animation: a "Soft" style blur, and new directional/radial anisotropic blur used for cartoon moody and motion lines.

Speaker(s):

Marc Salvati, OLM Digital, Inc., Japan
Marc graduated 3 different master diplomas in computer graphics in France (techniques, research, hybrid with artists). After some internship at Lausanne EPFL in Switzerland, he obtained a scholarship to start his PhD in japan in 2004 at Tokyo Institute of Technology. He obtained his PhD in 2008 on the topic of animation and interaction in immersive environment. Then he obtained one of the two software engineer position at OLM Digital the same year. He is now a senior software engineer at OLM, leading a team of 7 people and covering every computer graphics related production research and development.

Kota Ito, OLM Digital, Inc., Japan
Mr. Kota Ito was received the maste's degree in information science and technology from the University of Tokyo, Tokyo Japan, in 2016. He is now working as a Software Enginner in OLM Digital, Inc.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: The proposed system allows the users to interactively and automatically draw the traditional Chinese Sea Punica Granatum architectural decorative floral patterns.

Speaker(s):

Shih-Hao Liu, National Taipei University of Technology, Taiwan
Shih-Hao Liu is an graduate student in the Department of Computer Science and Information Engineering at the National Taipei University of Technology.

Tung-Ju Hsieh, National Taipei University of Technology, Taiwan
Tung-Ju Hsieh is an Associate Professor in the Department of Computer Science and Information Engineering at the National Taipei University of Technology. Prior to his current role he was a Postdoc at the California Institute for Telecommunications and Information Technology (Calit2). He received his Ph.D. in Electrical and Computer Engineering from the University of California-Irvine in 2006. His research areas include scientific visualization and computer graphics.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We introduced color enhancement factors to control spectral power distribution of illumination, which enabled us to enhance one or more colors at once while retaining the color appearance of white.

Speaker(s):

Masaru Tsuchida, NTT Corporation, Japan
He received the B.E., M.E and Ph.D. degrees from the Tokyo Institute of Technology, Tokyo, in 1999, 2002, respectively. In 2002, he joined NTT Laboratories, where his research areas included color science, three-dimensional image processing, and computer vision. His specialty is color measurement and multiband image processing.From 2006 to 2008, he worked at NTT DATA as a project manager and a senior researcher in a contract research project initiated by NICT. He also worked on the commercialization of the research achievements. Since 2009, he has been a guest researcher at Ritsumeikan University, Kyoto.

Takahito Kawanishi, NTT Corporation, Japan
He received the BE degree in information science from Kyoto University, Kyoto, the ME and the PhD degree in information science from Nara Institute of Science and Technology, Nara, in 1996, 1998, and 2006, respectively. He joined NTT Laboratories in 1998. From 2004 to 2008, he worked at Plala Networks Inc. (now NTT Plala) as a technical manager and developer of commercial IPTV and VoD systems. He is currently engaged in R&D of online media content identification, monitoring and search systems.

Kunio Kashino, NTT Corporation, Japan
He received a Ph.D. from the University of Tokyo for his pioneering work on music scene analysis in 1995. Since joining NTT in 1995, he has been working on audio and video analysis, search, retrieval, and recognition algorithms and their implementation. He is a senior member of IEEE. He is also a Visiting Professor at the National Institute of Informatics, Tokyo, and at the Graduate School of Information Science and Technology, the University of Tokyo.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: User not only receive the visual and auditory feedbacks from their first-person perspective, but also feel the haptic experiences according to different movie scenes.

Speaker(s):

Sheng-Fu Ko, Tamkang University, Taiwan
Sheng-Fu Ko is a Postgraduate at Tamkang University , he graduated from National Quemoy University . Machine learning and Virtual Reality game is his field of study.

Yi-Hung Lin, Tamkang University, Taiwan
Yi-Hung Lin is a Postgraduate at Tamkang University , he graduated from Tamkang University. Deeping learning and Haptic Technology is his field of study.

Ping-Hsuan Han, National Taipei University of Technology, Taiwan
Ping-Hsuan Han is a PhD candidate at the Graduate Institute of Networking and Multimedia at National Taiwan University. He is currently a lecturer in the Department of Interaction Design at the National Taipei University of Technology. He received his M.S. from Master Program in Toy and Game Design, and B.S. from Department of Digital Technology Design all at National Taipei University of Education. His current research interests include Human Computer Interaction (HCI), Virtual Reality (VR), Mixed Reality (MR), and Haptic Technology, and he also focuses on Creativity in Engineering Education.

Chia-Chun Chang, Tamkang University, Taiwan
Chia-Chun Chang is a Postgraduate at Tamkang University , he graduated from National Quemoy University . AR technology in smartphone and Deep learning is his field of study. He also make three VR smartphone game and published it on the Google Play Store.

Chien-Hsing Chou, Tamkang University, Taiwan
Chien-Hsing Chou received the B.S. and M.S. degrees from the Department of Electrical Engineering, Tamkang University, Taiwan, in 1997 and 1999, respectively, and the Ph.D. degree at the Department of Electrical Engineering from Tamkang University, Taiwan, in 2003. He is currently an assistant professor of electrical engineering at Tamkang University, Taiwan. His research interests include image analysis and recognition, human computer interaction, machine learning, and interactive learning.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Our technique can give motion impressions to static objects by means of visual illusion!

Speaker(s):

Takahiro Kawabe, NTT Communication Science Laboratories, Japan
Takahiro Kawabe is a senior research scientist, Sensory Representation Group, Human Information Science Laboratories, NTT Communication Science Laboratories. He received a Doctor of Psychology from Kyushu University, Fukuoka, in 2005. In 2011, he joined NTT Communication Science Laboratories, where he studies applied aspects of human perception. He received the 2013 JPA Award for International Contributions to Psychology: Award for Distinguished Early and Middle Career Contributions from the Japanese Psychological Association. In 2018, he was also awarded The Young Scientists’ Prize of The Commendation for Science and Technology by the Minister of Education, Culture, Sports, Science and Technology.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We investigate deep learning-based super-resolution of digital comic images. Techniques effective for comic images and a new efficient model are presented.

Speaker(s):

Jun-Hyuk Kim, Yonsei University, South Korea
Jun-Hyuk Kim received the B.S. degree in the School of Integrated Technology from Yonsei University, Seoul, Korea, in 2015, where he is currently working toward the Ph.D. degree. His research interests include multimedia signal processing and machine learning.

Jun-Ho Choi, Yonsei University, South Korea
Jun-Ho Choi received the B.S. degree from the School of Integrated Technology, Yonsei University, Korea, in 2014, where he is currently working toward the Ph.D. degree. His research interests include photo quality assessment, aesthetic multimedia editing, and multimodal activity recognition.

Choong-Hyun Seo, NAVER WEBTOON Corp., South Korea
Choong-Hyun Seo is a research engineer at NAVER WEBTOON Corp. in Korea with more than 10 years of in software engineering. His areas of research and recent projects focus on watermarking and prediction of abuse techniques for intellectual property protection of digital content. His research leverages machine learning and image processing technologies.

Jaehyuk Chang, NAVER WEBTOON Corp., South Korea
​Jaehyuk Chang is a head of research at W Research, NAVER WEBTOON Corp., Korea., where webtoon, the unique digital comic in Korea, is very famous. He received the B.S. degree in electrical engineering from KAIST, Korea in 2000, and he has been working over 10 years continuously as a software engineer at NAVER, Korea. His current interests are deep learning, computer vision, generative models and etc.

Jong-Seok Lee, Yonsei University, South Korea
He received his Ph.D. degree in electrical engineering and computer science from KAIST, Korea. He worked as a research scientist at Swiss Federal Institute of Technology in Lausanne (EPFL), Switzerland. Currently he is an associate professor at Yonsei University, Korea. His research interests include machine learning and multimedia processing. He is an author or co-author of over 100 publications.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose the diet gamification MR system to enhance chewing to promote human's health. The results of the subjective experiment suggest that this system increase the quality of chewing.

Speaker(s):

Yuto Sugita, University of Tsukuba, Japan
SUGITA, Yuto received B.E., from College of Engineering Systems, the University of Tsukuba at 2017. He belongs currently to Graduate School of Systems and Information Engineering, the University of Tsukuba. His research interests the control of human gustatory sense and Gamified diet.

Keiichi Zempo, University of Tsukuba, Japan
ZEMPO, Keiichi received B.S., M.B.A. and Ph.D. in Eng. degrees from College of Natural Science, Master’s Program in Business Administration & Public Policy and the Department of Intelligent Interaction Technologies, University of Tsukuba at 2008, 2010 and 2013, respectively. He worked on Center for Service Engineering, National Institute of Advanced Industrial Science and Technology (AIST) from 2013 to 2014. He is currently with University of Tsukuba as an assistant professor. His research interests include extension of human perception, big data utilization and integration based on sensor signals, service systems.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: we propose the method reproduced tequniques used by animators to discribe the waving behavior of the hair, and generating an animation without strangeness as the cell-look animation.

Speaker(s):

Naoaki Kataoka, Tokyo University of Science, Japan
He is currently a first year Master's student in the Department of Electrical Engineering at Tokyo University of Science. He received his B.E. in Engineering from Tokyo University of Science, in 2018. His research interests cover computer graphics.

Tomokazu Ishikawa, Toyo University, Dwango CG Research, Japan
Tomokazu Ishikawa is an Associate Professor at Toyo University. He received the B.S. degrees in Information Science from Tokyo University of Science in 2003, and his M.S. and Ph.D in Complexity Science and Engineering from the University of Tokyo in 2005, 2012, respectively. He was hired as a system engineer by IBM Japan, Ltd. until 2007. His research interests center on computer graphics, including visual simulation.

Yusuke Kameda, Tokyo University of Science, Japan
He is currently a Junior Associate Professor in the Department of Electrical Engineering at Tokyo University of Science. He received his B.E., M.E. and PhD in Engineering from Chiba University, in 2006, 2008 and 2012, respectively. His research interests cover Computer Vision and Video Coding.

Ichiro Matsuda, Tokyo University of Science, Japan
He received his B.E., M.E. and Ph.D. degrees in electrical engineering from Tokyo University of Science, in 1991, 1993 and 1996, respectively. Since 2014, he is a professor in the Department of Electrical Engineering, Tokyo University of Science. His main research interests cover image and video coding and processing.

Susumu Itoh, Tokyo University of Science, Japan
He received his B.E., M.E. and Ph.D. degrees in electronic engineering from the University of Tokyo, in 1976, 1978 and 1981, respectively. Since 1981, he has been with the Department of Electrical Engineering, Tokyo University of Science, and currently he is a professor. His research interests include video coding and image processing. He is a past president of the Institute of Image Information and Television Engineers, and is a Fellow of the Institute of Electronics, Information and Communication Engineers.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Heat map is important for eye tracking analysis and visualization. Proposed method uses mixed data structure of fixation points and saccades, that reflects actual gaze transition direction and gaze region.

Speaker(s):

Yaodong LI, Guangdong University of Technology, China
Yaodong LI is graduate student in Guangdong University of Technology.

Zhuo YANG, Guangdong University of Technology, China
Dr.Zhuo YANG is assistant professor in Guangdong University of Technology.

Yinwei ZHAN, Guangdong University of Technology, China
Dr.Yinwei ZHAN is professor in Guangdong University of Technology.

Yongqiang LI, Guangdong University of Technology, China
Yongqiang LI is graduate student in Guangdong University of Technology.

Gang HE, Xidian University, China
Gang HE is assistant professor in Xidian University.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: A Wide-area Mixed Reality Multiplayer Game System Virtual-real Registration game environment

Speaker(s):

Yihua Bao, AICFVE Beijing Film Academy, China
Yihua Bao,graduated from China Film Art Research Centre with a master's degree in film science. Her major research focuses on virtual/augmented reality and immersive storytelling. Project supervisor of AICFVE of Beijing Film Academy.

Dong Li, School of Optics and Photonics,Beijing Institute of Technology, China
Dong Li received his Ph.D. degree in Optical Engineering at Beijing Institute of Technology, China, in 2016 and he completed post doctoral research at Institute of Software, Chinese Academy of Sciences in 2018. His research interests include spatial augmented reality and human-computer interaction.

Dongdong Weng, School of Optics and Photonics,Beijing Institute of Technology, China
Dongdong Weng, research fellow of School of Optoelectronics, supervisor of doctoral students of Beijing Institute of Technology. His major research focuses on virtual/augmented reality and the human-computer interaction.

Mo Su, School of Optics and Photonics,Beijing Institute of Technology, China
Mo Su received her Master's degree in Software Engineering at Beijing Institute of Technology, China. Her research interests include mixed reality and human-computer interaction.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: This paper made a digital twin musical instrument system of Zheng. We build the whole interactive experience (the interactive playing on the DMI, sound generation, and the immersive virtual environment).

Speaker(s):

Ning Xie, School of Computer Science and Engineering,University of Electronic Science and Technology of China; Center for Future Media, University of Electronic Science and Technology of China, China
Ning Xie received the ME and Ph.D degrees from the Department of Computer Science, Tokyo Institute of Technology, Tokyo, Japan, in 2009 and 2012. He is an associate professor in the School of Computer Science and Engineering, UESTC. His research interests include computer graphics, game engine, and the theory and application of artificial intelligence and machine learning. His research is supported by research grants including NSFC (China), MOE (China), CREST(Japan) and The Ministry of Education, Culture, Sports, Science and Technology(Japan).

Xinrui Cai, University of Electronic Science and Technology of China, China
Xinrui Cai is an undergraduate student in Glasgow college, University of Electronic Science and Technology of China. Since the second half of 2017, Cai participated in the project team of Digital Guzheng, take the responsibility of embedded system, music processing, design and realization of human-computer interaction oriented products.

Sipei Li, University of Electronic Science and Technology of China, China
Sipei Li is an undergraduate student in Glasgow college, University of Electronic Science and Technology of China. His interests are in the game AI and VR.

Yifan Lu, Nanchang Hangkong University, China
Yifan Lu is an undergraduate student in Nanchang Hangkong University, majoring in game software development courses. His main research interests are computer graphics, game engines and virtual reality.

Kai Tan, University of Electronic Science and Technology of China, China
Kai Tan is a graduate student of Computer Science and Technology Engineering in the university of Electronic Science and Technology of China. His interests are in the game AI and VR.

Mingyue Lou, University of Electronic Science and Technology of China, China
Mingyue Lou, senior student of School of information and Communication Engineering, University of Electronic Science and technology of China, majoring in electronic information engineering. Interested in interactive art, virtual reality and Game AI. Mastering simple circuit design and welding, code writing and debugging, painting.

Heng Tao Shen, School of Computer Science and Engineering,University of Electronic Science and Technology of China; Center for Future Media, University of Electronic Science and Technology of China, China
Heng Tao Shen is currently a Professor of National "Thousand Talents Plan", the Dean of School of Computer Science and Engineering, and the Director of Center for Future Media at the University of Electronic Science and Technology of China. He is also an Honorary Professor at the University of Queensland. He obtained his BSc with 1st class Honours and PhD from Department of Computer Science, National University of Singapore in 2000 and 2004 respectively. His research interests mainly include Multimedia Search, Computer Vision, Artificial Intelligence, and Big Data Management.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We introduce two simple techniques to enhance visualization of human anatomy, one is post processing for rendering, and another is a simple trick for geometry processing.

Speaker(s):

Hirofumi Seo, The University of Tokyo, Japan
Hirofumi Seo has a medical license in Japan, and once worked as a medical doctor. In addition to his current research, he is also active as a medical CG producer and a scientific CG designer. One of his directed works won Best Visualization or Simulation at SIGGRAPH2015 Computer Animation Festival, and his another work was screened at Nobel Prize lecture of Dr. Yoshinori Ohsumi in 2016. He is trying to combine real-time and interactive visualization of medical data with design techniques in the 3DCG industry to contribute to improvement of actual medical treatment.

Takeo Igarashi, The University of Tokyo, Japan
Takeo Igarashi is a Professor of Computer Science Department at The University of Tokyo. He is known for the development of a sketch-based modeling system (Teddy) and a performance-driven animation authoring system (MovingSketch). He's received several awards including the IBM Science Prize, the JSPS Prize, the ACM SIGGRAPH 2006 Significant New Researcher Award, and the Katayanagi Prize in Computer Science. He served as a conference co-chair for ACM UIST 2016, a program co-chair for ACM UIST 2013, an associate editor for ACM Transactions on Graphics, and a program committee member for various international conferences including ACM CHI, UIST, and SIGGRAPH.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We evaluated the 3DCG movement to make 3DCG a 2D animation style. We conducted a subjective evaluation of 3DCG movement when frame rate and projection method were changed. As a result, we could make the movement of 3DCG more similar to that of 2D animation.

Speaker(s):

Kei Kitahata, Hokkaido University, Japan
Kei KITAHATA received the B.S degrees in Engineering from Hokkaido University, Japan in 2018. Currently, he is a mastor of the Graduate School of Information Science and Technology, Hokkaido University. He has been engaged in research on computer graphics.

Yuji Sakamoto, Hokkaido University, Japan
Yuji SAKAMOTO received the B.S., M.S., and Ph.D. degrees in Electrical Engineering from Hokkaido University, Japan in 1983, 1985, and 1988, respectively. In the same year, he joined the Hitachi, Ltd. From 1994 to 2000, he was a associate professor at the Department of Electrical Engineering, Muroran Institute of Technology. In 2000, he joined the Graduate School of Engineering, Hokkaido University as a associate professor. Currently, he is a professor at the Graduate School of Information Science and Technology, Hokkaido University. He has been engaged in research on computer-generated hologram, 3D image processing, computer graphics, and digital wireless communication.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We present a 1 USD Do-It-Yourself wearable which coupled with a webcam, can provide 6-DoF per fingertip tracking in real-time. Applications include in-air writing, input for games and 3D UIs.

Speaker(s):

Ojaswi Gupta, TCS Research, New Delhi, India
Ojaswi Gupta is a Masters student in Computer Science and Engineering at Indraprastha Institute of Information Technology, Delhi. He has a passion for visual computing and is interested doing applied research in Computer Vision, Computer Graphics, HCI, etc. He is also fond of mathematics/theory and has been exploring the fields of Differential Geometry, Partial Differential Equations and Geometry Processing.

Ramya Hebbalaguppe, TCS Research, New Delhi, India
Ramya Hebbalaguppe is a scientist with Deep learning and Artificial Intelligence research Group, TCS, India. She earned her M. E., from INSIGHT: Research Centre for Big Data Analytics in Dublin, Ireland. Prior to this, she was a researcher at School of Computer Engineering, Nanyang Technological University, Singapore. She is a recipient of best research paper award from SPIE, invent award for commercialization during her academic tenure. She is an author/co-author of 20 international conference papers. Her research interests include: Augmented reality, computer Vision and Machine learning.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We present a drone with a stereoscopic camera based on human binocular vision, which offers a novel mixed-reality environment with a bidirectional interaction between the real and virtual worlds.

Speaker(s):

Dong-Hyun Kim, Sejong University, South Korea
Dong-Hyun Kim is currently a graduate student of Computer Science and Engineering at Sejong University, Korea. He is a researcher of Mobile Virtual Reality Research Center. His current research interests include computer graphics, virtual reality, and human-computer interaction.

Yong-Guk Go, Sejong University, South Korea
Yong-Guk Go is currently an undergraduate student at Sejong University. His research interests are virtual reality, especially in mobile and machine learning. He is a student researcher of GVR lab at Sejong University.

Soo-Mi Choi, Sejong University, South Korea
Soo-Mi Choi is a Professor of Computer Engineering at Sejong University, Korea and the Director of Mobile Virtual Reality Research Center. She joined the faculty of Computer Engineering at Sejong University in 2002. She received her B.S., M.S. and Ph.D. degrees in Computer Science from Ewha University of Korea in 1993, 1995 and 2001, respectively. She was a visiting researcher of the Fraunhofer IGD in Germany in 1998 and a visiting professor at the CG Lab of ETH Zurich in Switzerland from 2008 to 2009. Her current research interests include computer graphics, virtual reality, and human-computer interaction.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a method which allows users to choose the desired viewpoint for a panoramic or perspective image from just one panoramic image.

Speaker(s):

Tze-How Liew, National Taiwan University, Taiwan
Tze-How Liew has BS, and MS, from National Taiwan University, Dept. of Computer Science and Information Engineering. He now works at TSMC Inc., Taiwan.

Yueh-Chun Lai, National Taiwan University, Taiwan
Yueh-Chun Lai has BS from National Taiwan University, Dept. of Computer Science and Information Engineering, and now is in the MS program.

Hong-Shiang Lin, National Taiwan University, Taiwan
Hong-Shiang Lin received his B.S. and M.S. from National Taiwan University, Taipei, Taiwan, in 2009 and 2011 respectively, all in Electrical Engineering. He just got PhD degree from the Department of Computer Science and Information Engineering, National Taiwan University, Taipei, Taiwan. He works now for Toppano Inc. (Taiwan), and his research interests include Multi-view stereo and digital visual effects.

Sun Yu Gordon Chi, Phillips Exeter Academy, United States of America
Sun-Yu Gordon Chi is a high school senior currently studying at Phillips Exeter Academy, New Hampshire, USA. His research interests include the implementation of DNNs for depth estimation from multi-view images, and he is currently developing a depth-search based engine for board game variants. In his free time, Gordon enjoys composing music and playing basketball.

Ming Ouhyoung, National Taiwan University, Taiwan
Ming Ouhyoung received BS and MS degree in electrical engineering from National Taiwan University, Taipei, in 1981 and 1985, respectively. He received Ph.D degree in computer science from the University of North Carolina at Chapel Hill in Jan. 1990. Since August 1991, he has been an associate professor in the department of Computer Science and Information Engineering, National Taiwan University. Then since August 1995, he became a professor, and was the Chairman of the Dept. of CSIE from August 2000 to July 2002. He has published over 100 technical papers on computer graphics, virtual reality, and multimedia systems.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Education-specific, 3D virtual worlds as simulations – termed Synthetic Learning Environments - are ideal for 21st century learning. An SLE project of the Fukushima Dai’ichi nuclear power plant was designed, modeled, programmed and implemented for education purposes, motivated by the fact that the disaster of March 2011 revealed much about Japan’s lack of preparedness for nuclear accidents. An iterative process of design, make, share and reflect was adopted by the student developers. In Japan, the creative process is termed TKF: Tsukutte つくって; Katatte かたって; Furikaeru ふりかえる.

Speaker(s):

Michael Vallance, Future University Hakodate, Japan
Michael Vallance is a Professor in the Department of Media Architecture at Future University Hakodate, Japan. His 3D virtual worlds and tele-robotics research has been funded by the UK Prime Minister’s Initiative (PMI2), JSPS and DAIWA. He has been awarded by the United States Department of Defense for his research in virtual collaboration. iVERG lab website: www.mvallance.net

Yuto Kurashige, Future University Hakodate, Japan
Yuto Kurashige is a student of Information Design specializing in 3D modeling and Arduino constructions. He has been awarded prizes by the Japanese Patent Office and Hackathon for his creative innovations in User Interface Design and Web-based applications.

Takurou Magaki, Future University Hakodate, Japan
Takurou Magaki is a Graduate student at Future University Hakodate, Japan. He designs and programs 3D games for education. In 2017 he won a prize at the European Conference on Games-based Learning for his Japanese History Explorer App. His current research focuses upon reducing cybersickness in VR.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: GAN with Autoencoder and Importance Sampling

Speaker(s):

Gahye Lee, Kyunghee University, South Korea
graduate student

Seungkyu Lee, Kyunghee University, South Korea
associate professor

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We present an efficient and reliable approach to collect a reliable sun position dataset which can benefit the research projects of outdoor illumination.

Speaker(s):

Shih-Hsiu Chang, National Tsing Hua University, Taiwan
Shih-Hsiu Chang is a master student in the Department of Computer Science at Tsing Hua University and also working with Prof. Hung-Kuo Chu in CGV lab. His research topics including computer photography and computer graphic.

Ching-Ya Chiu, National Tsing Hua University, Taiwan
Ching Ya Chiu is an undergraduate student in the Department of Computer Science at Tsing Hua University. Her research interests are in computer vision, computer graphic and applications of deep learning to CV and CG.

Chia-Sheng Chang, National Tsing Hua University, Taiwan
Chia-Sheng Chang is a Ph.D. student working with Prof. Hung-Kuo Chu in the computer science department at NTHU.

Kuo-Wei Chen, National Taiwan University of Science and Technology, Taiwan
Kuo-Wei Chen received the B.S. and M.S. from National Taiwan University of Science and Technology, Taipei, R.O.C., in 2013 and 2015 in Department of Electronic and Computer Engineering and the Department of Computer Science and Information Engineering. He is currently pursuing his Ph.D. in the Department of Computer Science and Information Engineering in NTUST. His research interests are in the area of graphics, vision, and multimedia.

Chih-Yuan Yao, National Taiwan University of Science and Technology, Taiwan
Chih-Yuan Yao is an Associate Professor in the Department of Computer Science and Information Engineering at National Taiwan University of Science and Technology (NTUST), Taipei, Taiwan. He received his M.S. and Ph.D. degrees in Computer Science and Information Engineering from National Cheng-Kung University, Taiwan, in 2003 and 2010, respectively. His research interest is computer graphics, including mesh processing and modeling, and non-photorealistic rendering (NPR

Ruen-Rone Lee, Industrial Technology Research Institute, Taiwan
Ever since I began the study of computer graphics in NTHU, I was attracted by the amazing images, models, and applications created by the power of computer graphics. Although I was working in the industry for over 15 years, still I am doing graphics related works. From PC graphics to consumer graphics, covers from 2D/3D graphics hardware design, performance analysis, graphics algorithms development, and as well as graphical user interface. The industrial working experience helps me know more about how to adopt the graphics techniques in people's visual experience and the possible applications.

Hung-Kuo Chu, National Tsing Hua University, Taiwan
Hung-Kuo received his B.S. degree in Computer Science and Information Engineering in 2003 from National Cheng-Kung University, Taiwan. He continued to pursue a Ph.D. degree in 2004 and completed the degree in 2010. During his Ph.D. course, Hung-Kuo visited Hong Kong University Of Science And Technology in 2007 and the Chinese University Of Hong Kong in 2009 under the guidance of Chiew-Lan Tai and Tien-Tsin Wong, respectively. Hung-Kuo also visited Indian Institute Of Technology in 2008 and King Abdullah University Of Science And Technology in 2009 for two cooperative research projects both under the supervision of Niloy J. Mitra.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: This paper allows users to deform 3D facial model projection images with intuitive parameters for the axes of feature spaces that represent the style used for drawing faces for anime.

Speaker(s):

Keisuke Yamakawa, Tokyo Institute of Technology, Japan
School of Computing, Tokyo Institute of Technology

Suguru Saito, Tokyo Institute of Technology, Japan
School of Computing Associate Professor, Tokyo Institute of Technology

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a deep learning based approach for generating a effect animation. We used a conditional GANs as a next-frame prediction model.

Speaker(s):

Naofumi Akimoto, National Institute of Advanced Industrial Science and Technology (AIST), Keio University, Japan
Naofumi Akimoto is a master student of Keio university Faculty of Science of Technology and Research Assistant at Computer Vision Research Group in National Institute of Advanced Industrial Science and Technology (AIST).

Hirokatsu Kataoka, National Institute of Advanced Industrial Science and Technology (AIST), Japan
Hirokatsu KATAOKA is a Research Scientist at Computer Vision Research Group in National Institute of Advanced Industrial Science and Technology (AIST) . At the same time, he is recently collaborating with Keio University, University of Tsukuba and Tokyo Denki University. He also leads the cvpaper.challenge which is comprehensive survey project in the field of computer vision and pattern recognition.

Yoshimitsu Aoki, Keio University, Japan
He received the B.E, the M.E. and the Dr.E in Applied Physics all from Waseda University in 1996, 1998, 2001 respectively. He is currently a Professor at the Department of Electrical Engineering of Keio University. His research interest have been in image processing, computer vision, pattern recognition and artificial intelligent system.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We performed and evaluated finger motion recognition of air-tapping using CNN with sEMG input signals, through the character input experiment in VR space.

Speaker(s):

Mamoru Hirota, Waseda University, Japan
Mamoru Hirota graduated from Department of Electrical and Physics System Waseda University School of Fundamental Science and Engineering in 2017. Currently, he is a master student at the Waseda University Graduate School of Fundamental Science and Engineering majoring in electronic physics systems. He is engaged in research on biological information processing. ACM student member.

Ayumu Tsuboi, Waseda University, Japan
Ayumu Tsuboi graduated from Department of Electrical and Physics System Waseda University School of Fundamental Science and Engineering in 2017. Currently, he is a master student at the Waseda University Graduate School of Fundamental Science and Engineering majoring in electronic physics systems. He is engaged in research on biological information processing. ACM student member.

Masayuki Yokoyama, Waseda University, Japan
Masayuki Yokoyama was born in Tokyo, Japan, in 1975. He received the B.E. and M.E. degrees in electronics, information, and communication engineering from Waseda University, Tokyo, Japan, in 1998 and 2000 respectively. From 2004 to 2005, he joined the Center of Biological and Computational Learning, Massachusetts Institute of Technology, as a Visiting Researcher from Sony Corporation. Since April 2014, he has been in the Department of Computer Science and Communication Engineering in Waseda University for Ph.D. His current research interests include man-machine interface, image processing, computer vision, and machine learning.

Masao Yanagisawa, Waseda University, Japan
Masao Yanagisawa received the B. Eng., M. Eng. and Dr. Eng. degrees from Waseda University in 1981, 1983, and 1986, respectively, all in electrical engineering. He was with University of California, Berkeley from 1986 through 1987. In 1987, he joined Takushoku Univer-sity. In 1991, he left Takushoku University and joined Waseda University, where he is presently a Professor in the Faculty of Science and Engi-neering. His research interests are combinatorics and graph theory, computational geometry, LSI design and verification, and bioinformatics. He is a member of ACM, IEEE, IEICE, IPSJ, etc.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: A global-optimization-based model decomposition method specifically proposed for support-free planar-layered multi-DOF 3D printing considering both geometry and mechanical limitations

Speaker(s):

Lifang Wu, Beijing University of Technology, China
Lifang Wu received the B.S., M.S., and Ph.D. degrees from the Beijing University of Technology, Beijing, China, in 1991, 1994, and 2003, respectively. She is currently a professor with Beijing University of Technology. Her research interests include 3D printing, social recommendation, face encryption and deep learning-based video analysis.

Yisong Gao, Beijing University of Technology, China
Yisong Gao is a postgraduate with Electronics and Communication Engineering, Faculty of Information Technology, Beijing University of Technology, China. He received the B.E. degree from Beijing University of Technology in 2017. His current research interest is geometry processing for 3D printing.

Miao Yu, Beijing University of Technology, China
Miao Yu is a postgraduate with Electronics and Communication Engineering, Faculty of Information Technology, Beijing University of Technology. She received her B.E. degree from Shandong University of Science and Technology. Her current research interest is Additive Manufacturing.

Meng Jian, Beijing University of Technology, China
Meng Jian received the B.S. and Ph.D. degrees from Xidian University, China, in 2010 and 2015, respectively. She is currently working for the Beijing University of Technology, Beijing, China, as a full-time lecturer. Her research interests include computer vision, pattern recognition, and machine learning.

Zechao Liu, Beijing University of Technology, China
Zechao Liu is a postgraduate with Electronics and Communication Engineering, Faculty of Information Technology, Beijing University of Technology. He received his B.E. degree from Beijing University of Technology. His current research interest is 3D printing.

Yupeng Guan, Beijing University of Technology, China
Yupeng Guan is a postgraduate with Electronics and Communication Engineering, Faculty of Information Technology, Beijing University of Technology. He received his BE degree in Beijing Information Science and Technology University. His current research interest is 3D printing.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: GoThro is a capturing system that exceeds the physical limit due to the camera body, and that is composed of a camera and optical systems.

Speaker(s):

Yudai Niwa, The University of Tokyo, Japan
Yudai Niwa is a software engineer. He received a BE degree from the Kobe University and ME degree from the the University of Tokyo in 2016 and 2018 respectively. He received Innovative Technologies+ 2017 from METI (Ministry of Economy, Trade and Industry).

Hajime Kajita, The University of Tokyo, Japan
Hajime Kajita is a software engineer. He received BE and ME degrees from the University of Tokyo in 2015 and 2017 respectively. He received Innovative Technologies from METI (Ministry of Economy, Trade and Industry), FIT Funai Best Paper Award, Best Demo Award from ACM Interactive Tabletop and Surface 2015, interactive presentation award from IPSJ interaction 2015, and young researchers award from VRSJ.

Naoya Koizumi, The University of Electro-Communications, JST PRESTO, Japan
Naoya Koizumi is an assistant professor of the Graduate School of Informatics and Engineering at the University of Electro-Communications. He received his BE (2004) and ME (2006) from the University of Electro-Communications, and PhD (2013) in Media Design from Keio University (KMD). He was a JSPS Postdoctoral Researcher at Keio University (2013) and project researcher at the University of Tokyo (2013-2016).

Takeshi Naemura, The University of Tokyo, Japan
Takeshi Naemura is a Professor at the Graduate School of Interfaculty Initiative in Information Studies, The University of Tokyo. He received a Ph.D. in electrical engineering from the University of Tokyo in 1997.He was a visiting assistant professor of computer science at Stanford University supported by “Japan Society for Promotion of Science (JSPS) Postdoctoral Fellowships for Research Abroad” from 2000 to 2002. His research interest includes Virtual Reality and Human Interface. He received Young Researcher Award from MEXT, Best Paper Award from VRSJ, Niwa-Takayanagi Best Paper Award from ITE, Human Communication Award from IEICE, and so on.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We present a technique for reconstructing three-dimensional cartoon hair from a single anime-style portrait image.

Speaker(s):

Charles C. Morace, National Cheng Kung University, Taiwan
Charles Morace received a B.S. degree in computer science and mathematics from the University of Rhode Island (summa cum laude). He is currently a Ph.D. candidate at National Cheng Kung University, Taiwan Department of Computer Science and Information Engineering. His research interests include machine learning and computer graphics. He is a recipient of the Ministry of Education Taiwan Scholarship.

Feng-Wei Wu, National Cheng Kung University, Taiwan
Feng-Wei Wu received a B.S. degree in Department of Computer Science and Engineering from the National Sun Yat-sen University, Taiwan, in 2015 and a M.S. degree from the Department of Computer Science and Information Engineering, National Cheng-Kung University, Taiwan, in 2018. His research interest is computer graphics.

Chih-Kuo Yeh, National Cheng Kung University, Taiwan
Chih-Kuo Yeh received the B.S. degree in Department of Information Engineering and Computer Science from Feng Chia University in 2005, the M.S. degree in Institute of Bioinformatics from National Chiao Tung University in 2007 and the Ph.D. degree in Department of Computer Science and Information Engineering, National Cheng-Kung University, Taiwan, in 2015. He is currently a postdoctoral researcher in National Cheng-Kung University. His research interests include scientific visualization, computer animation and computer graphics.

Chia-Hsiang Chen, National Cheng Kung University, Taiwan
Chia-Hsiang Chen received a M.S. degree in Department of Computer Science and Engineering from Yuan Ze University in 2015. He is currently a Ph.D. candidate at National Cheng Kung University, Taiwan Department of Computer Science and Information Engineering. His research interest is computer graphics.

I-Cheng Yeh, Yuan Ze University, Taiwan
I-Cheng Yeh received the BS degree from the Department of Computer and Information Science, National Chiao Tung University, Taiwan, in 2004 and the PhD degree in computer science and infor- mation engineering from National Cheng Kung Uni- versity, Taiwan, in 2011. Now, he is an assistant professor in the Department of Computer Science and Information Engineering, Yuan Ze University. His research interests include computer graphics, surfaces parameterization and manipulation, media retargeting, and data visualization.

Tong-Yee Lee, National Cheng Kung University, Taiwan
Tong-Yee Lee received the Ph.D. degree in computer engineering from Washington State University, Pullman, in May 1995. He is currently a chair professor in the Department of Computer Science and Information Engineering, National Cheng-Kung University, Tainan, Taiwan, ROC. He leads the Computer Graphics Group, Visual System Laboratory, National Cheng-Kung University (http://graphics.csie.ncku.edu.tw/). His current research interests include computer graphics, nonphotorealistic rendering, medical visualization, virtual reality, and media resizing. He is a senior member of the IEEE Computer Society and a member of the ACM.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Our work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel constructs offered by Vulkan.

Speaker(s):

Alex Zhang, Fraunhofer Singapore, Singapore
Alex Zhang is a research engineer at Fraunhofer Singapore where he works on rendering methods for large 3D cities. His research interest includes physical based rendering, global illumination, and high performance rendering for interactive applications. He received his B.Sc from University of East Anglia and has recently completed his M.Sc at University College London.

Kan Chen, Fraunhofer Singapore, Singapore
Kan Chen is a Research Fellow in Fraunhofer Singapore. Prior to that, he held various Game Development/Education roles, include Game Programmer in Koei Tecmo and Assistant Professor in Digipen Institute of Technology. He received a B.Comp (Honors) in Computer Science from National University of Singapore, an M.Eng and a Ph.D. in Computer Engineering from Nanyang Technological University. His research interests include Computer Graphics, Game Development and Human-computer Interaction.

Henry Johan, Nanyang Technological University, Fraunhofer IDM@NTU, Singapore
Henry Johan is a Senior Research Fellow at Fraunhofer Singapore. Prior to that, he was a Post-Doctoral Fellow at the Department of Complexity Science and Engineering at The University of Tokyo (Japan). Then, he joined the School of Computer Engineering at Nanyang Technological University (Singapore) as an Assistant Professor. His research in computer graphics spans the areas of rendering, animation, and geometry processing. He has supervised and graduated five PhD students. He received scholarships from the Japanese government and completed his BS, MS, and PhD degrees in Computer Science from The University of Tokyo.

Marius Erdt, Fraunhofer Singapore, Nanyang Technological University, Singapore
Dr Marius Erdt is Deputy Director of Fraunhofer Singapore where he is also head of AI Image Analysis and Data Visualisation. He is also an Adjunct Assistant Professor at the School of Computer Science and Engineering at Nanyang Technological University in Singapore. His research interests are in Medical Computing and Image Analysis, in particular, statistical shape modeling and artificial intelligence/machine learning based image analysis approaches, as well as Virtual and Augmented Reality.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We developed a streetscape simulation system for the post-station town of Fujisawa-juku on the Old Tokaido for inheriting its historical culture. This system can reflect different weather, time, and seasons.

Speaker(s):

Yasuo Kawai, Bunkyo University, Japan
Yasuo Kawai, Ph.D. is a Professor in the Department of Information Systems at Bunkyo University. He supervised a series of research on urban space simulation system.

Natsumi Kobayashi, Bunkyo University, Japan
Natsumi Kobayashi is a 4th year undergraduate student in the Department of Information Systems at Bunkyo University. She was mainly in charge of modeling.

Ayaka Enzaka, Bunkyo University, Japan
Ayaka Enzaka is a 4th year undergraduate student in the Department of Information Systems at Bunkyo University. She was mainly in charge of modeling.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: A novel human-computer interaction technique based on voluntary vergence of the eyes is proposed which allows a user to control the depth position of a physical object.

Speaker(s):

Lingyan Ruan, City University of Hong Kong, Hong Kong
Lingyan Ruan is pursuing Ph.D. degree in school of creative media at City University of Hong Kong. Her research is interested in computational photography, 3D display, and human-computer interaction. Her previous researches focus on developing 3D display (multiscopic display and super multi-view display). Currently, she is exploring the potential of accommodation and vergence of eyes to enhance the existing eye-tracking technologies and contribute to hands-free interaction and assistive applications.

Bin Chen, City University of Hong Kong, Hong Kong
Bin Chen is a Ph.D. student at City University of Hong Kong. He has long been fascinated by three-dimensional (3D) display technologies and his research focuses on 3D display techniques including fog display, automultiscopic display and aerial display. His research has been presented at IEEE International Conference on Robotics and Automation (ICRA) and ACM SIGGRAPH Asia.

Miu-Ling Lam, City University of Hong Kong, Hong Kong
Dr Miu Ling Lam is a media artist and researcher of robotics, visual computing and emerging technologies. She is a faculty in School of Creative Media at City University of Hong Kong.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We use human-computer interaction technology to enhance the interactivity of the marionette show and use digital media technology to ensure the artistry.

Speaker(s):

Mengwei Lin, Xiamen University, China
Mengwei Lin is currently a master student at School of Software, Xiamen University, under the supervison of Prof. Junfeng Yao. She received her B.s. from Shanghai University. Her major research interests are Human Computer Interaction and Robotics. Her current work focuses on gesture recognition for human-marionette interaction puppetry.

Junfeng Yao, Xiamen University, China
Junfeng Yao, a professor and chair of department of digital media engineering in software school of Xiamen University, China. He received his Ph.D. in thermal engineering, specialized in Computer Simulation, from the Central South University. He conducted his post-doctoral research work in Tsinghua University in the area of Electrical Simulation and Controlling. He has published over 60 papers and 9 books. He is the PI and Co-PI of 46 research projects. Eight Patents was applied in China and 34 software copyright were gotten. 6 of the 34 software, including 3D Virtual Dressing System were sold to companies successfully in 2011.

Yingying She, Xiamen University, China
Yingying She, Associate Professor from Xiamen University, China. She obtained her Ph.D from Concordia University, Canada. Her research interest includes Human-Computer Interaction ,Cognitive computing and Artificial Intelligence.

Chao Gao, Xiamen University, China
He received the Bachelor degree in Digital Media Art from Xiamen University, and now he is a graduate student in the School of Software at Xiamen University. His advisor is Professor Junfeng Yao. His major research interests are computer graphics technology, Human–Computer Interaction and 3D printing. My current work focuses on Human-Marionette Interaction Puppetry.

Jin Chen, Xiamen University, China
He is a master student in the School of Software at Xiamen University and major in Digital Media Technology, advised by Associate Professor Yingying She. He received the Bachelor degree in Electronic Science and Technology from Fuzhou University. His research area is emotion-based robotic cognitive framework and mechanical control of the marionette.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Hunting Out Graphic Images from Real images using Recurrent Neural Network and Extended Principal Color Components

Speaker(s):

Gahye Lee, Kyunghee University, South Korea
graduate student

Seungkyu Lee, Kyunghee University, South Korea
associate professor

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a novel system that enables a user to see stereoscopic 3DCG images in mid-air and interact with them directly. This system displays 3DCG objects with motion parallax in mid-air. The user can observe the 3DCG objects in mid-air while feeling a stereoscopic effect by the motion parallax. It is also possible to interact with the mid-air 3DCG objects by fingers. The user can move, deform and draw 3DCG objects as if they were there.

Speaker(s):

Mayumi Takasaki, Aichi Institute of Technology, Japan
Mayumi Takasaki is currently 3rd grade at Faculty of Information Science, Aichi Institute of Technology. Her research interests include computer graphics and interactive arts.

Kyoko Ohashi, Aichi Institute of Technology, Japan
Kyoko Ohashi received the BS degree from Faculty of Information Science, Aichi Institute of Technology in 2018. Her research interests include computer graphics and interactive arts.

Shinji Mizuno, Aichi Institute of Technology, Japan
Shinji Mizuno is currently a professor at Faculty of Information Science, Aichi Institute of Technology. He received the Ph.D degree from Nagoya University in 1999. He was a Research Associate at Toyohashi University of Technology from 2000 to 2009. His research interests include computer graphics, image processing, virtual reality, and interactive arts.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: This study allows users to interact with a mid-air CG character by displaying mid-air images and capturing from that viewpoint with optical transfer of the camera viewpoint. This system enables an interaction in which the user and the mid-air CG character stare each other.

Speaker(s):

Kei Tsuchiya, The University of Electro-Communications, Japan
Kei Tsuchiya is an undergraduate student from the University of Electro- Communications.

Ayaka Sano, The University of Electro-Communications, Japan
Ayaka Sano is a graduate student from the University of Electro- Communications.

Naoya Koizumi, The University of Electro-Communications, JST PRESTO, Japan
Naoya Koizumi is an assistant professor of the Graduate School of Informatics and Engineering at the University of Electro-Communications. He received his BE (2004) and ME (2006) from the University of Electro-Communications, and PhD (2013) in Media Design from Keio University (KMD). He was a JSPS Postdoctoral Researcher at Keio University (2013) and project researcher at the University of Tokyo (2013-2016).

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a support system that a novice can easily design a craft band work of the desired design.

Speaker(s):

Yuki Igarashi, Meiji University, Japan
Yuki Igarashi is an associate professor in Interdisciplinary Mathematical Science at Meiji University, Japan. She received a Ph.D. from the Department of Engineering at The University of Tokyo in 2010. She is interested in Interactive Computer Graphics and User Interface.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: In this paper, a gaze navigation method for an interactive visual narrative application is proposed, and a prototype system, developed for touchscreen computer devices, such as the iPad, is described.

Speaker(s):

Negar Kaghazchi, The University of Electro-Communications, Japan
Negar Kaghazchi was born in Tehran, Iran in 1984. She moved to Japan in 2013. Currently, she is a Media-Art Ph.D. Candidate at the University of Electro-Communications, Graduate School of Informatics and Engineering in Tokyo, Japan. Before moving to Japan, she was graduated with a Master of Fine Arts in Graphic Design from the University of Tehran, Iran. In Japan, she has been merging her artistic knowhow with the engineering skills for conducting media-art projects.

Sachiko Kodama, The University of Electro-Communications, Japan
Sachiko Kodama is a new media artist/an associate professor at the Univ. of Electro-Communications. She graduated in Physics from the Department of Science at Hokkaido University in 1993 then entered the University of Tsukuba’s Graduate School of Art and Design. She completed her Ph.D. in art at the University of Tsukuba in 2000.

Masakatsu Kaneko, The University of Electro-Communications, Japan
Masakatsu Kaneko is a professor at the Graduate School of Informatics and Engineering, Univ of Electro-Communications, Tokyo, Japan. He has a Master degree in Philosophy (University of Paris X) and a Master degree in literature (The University of Tokyo), he graduated in Doctorates in Literature from the University of Paris-X in 1982.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We present learning activities where first-year biology students learn about complex biological structures by creating their own VR experiences, rather than using VR as a learning tool.

Speaker(s):

Christopher Hammang, The University of Sydney, Australia
Chris Hammang is an educational designer at the University of Sydney. Aimed at enhancing the digital literacy of life science students, he is developing activities where students create virtual reality scenes, science communication videos and visual representations of biological structures and concepts. This work is infomed by 5 years of experience creating acclaimed biomedical animations for CSIRO, Garvan Institutes and Monash University.

Phillip Gough, The University of Sydney, Australia
Dr Phillip Gough is a lecturer in curriculum innovation at the University of Sydney School of Life and Environmental Sciences. His research looks into creative applications of data visualisation and developing new creative activities for the undergraduate science curriculum. Phil is a designer with experience in HCI research and interactive installations. He uses his background in HCI to create projects in science education that include the use of VR, Arduino and creative coding for the collection and creative visualisation of data.

Weber Liu, The University of Sydney, Australia
Weber Liu is Medical Student (MD1) from the University of Sydney. He completed his BSc(adv) in 2017, majoring in Anatomy and Physiology. He has been involved in the development and introduction of Virtual and augmented Reality workshops in first- and third-year undergraduate biology courses. His interests lie in applying technology to improve educational accessibility and medical outcomes. Previously, Weber has worked with the Children’s Hospital at Westmead to develop a framework for Virtual Reality visualisation of pathological specimens and researchers at the Charles Perkin’s Centre in developing prototypical educational tools in Augmented Reality

Eric Jiang, The University of Sydney, Australia
Who am I: Eric Jiang What do I do: Pharmacology Honours student something relevant to 3D stuff: In my 3rd year I decided to be adventurous and try out a project involving 3D modelling, having no experience before. Through the guidance and encouragement of the grandmaster overlord of Blender, Chris Hammang, I learnt a lot about 3D modelling and animation in Blender. Its a great skill to have as I've been able to improve the presentations I give and, have a lot of fun teaching it others and make poorly rendered Death Stars and daleks in my spare time.

Jim Cook, The University of Sydney, Australia
Jim Cook is an Innovation Leader at the University of Sydney, working closely across the University community to provide significant and positive research and teaching outcomes for the University. With a working background which includes nineteen years in the information technology industry and ten years in the education sector, Jim has developed deep expertise in how technology can engage and link learners, educators and communities. He is a thought leader in the University’s ICT division, with the primary objective to enable a more connected University and contribute to the way that education and research are underpinned by technology in Australia.

Pauline Ross, The University of Sydney, Australia
Professor Pauline Ross is a Professor of Biology and Teaching Principal for Life, Earth and Environmental Science (LEES) at the University of Sydney, a National Teaching Fellow of the Office for Learning and Teaching, investigating the changing nature of the academic role and a Principal Fellow of the Higher Education Academy of the UK. As Teaching Principal for LEES she is leading the redesign of the Life Sciences curriculum at the University of Sydney.

Philip Poronnik, The University of Sydney, Australia
Professor Philip Poronnik is a Professor of Biomedical Sciences and is actively contributing to the transformation of education at The University of Sydney. He has had significant impact in creating new opportunities in interdisciplinary research and teaching and has been at the forefront of the University’s Westmead project, raising awareness, creating new units of study, mentoring and designing new educational spaces. As the program director for medical sciences, Professor Poronnik leads the expert team developing the new curriculum.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Motion Regeneration using Motion Texture and Auto-encoder

Speaker(s):

Suekyeong Nam, Kyunghee University, South Korea
graduate student

Seungkyu Lee, Kyunghee University, South Korea
associate professor

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Our system generates koi animation in the style of Chinese painting fast and easily based on 3D models and other dynamic Chinese Painting elements according to the user inputs.

Speaker(s):

Rina Savista Halim, National Taiwan University of Science and Technology, Taiwan
Rina Savista Halim received her BCS degree from the Department of Informatics Engineering, Petra Christian University in 2017. She is currently pursuing the M.Sc. degree from Department of Computer Science and Information Engineering, National Taiwan University of Science and Technology. Her research interests include computer graphics and computer vision.

Phillip Pan, National Taiwan University of Science and Technology, Taiwan
Phillip Pan received his BA degree from the Department of History and BS degree from the Department of Public Finance, National Taipei University. Later received his M.Sc. degree from Department of Computer Science and Information Engineering, National Taiwan University of Science and Technology. His research interests include computer graphics, image processing, and computer vision.

Kuo Wei Chen, National Taiwan University of Science and Technology, Taiwan
Kuo-Wei Chen received the B.S. and M.S. from National Taiwan University of Science and Technology, Taipei, R.O.C., in 2013 and 2015 in Department of Electronic and Computer Engineering and the Department of Computer Science and Information Engineering. He is currently pursuing his PhD in the Department of Computer Science and Information Engineering in NTUST. His research interests are in the area of graphics, vision, and multimedia.

Chih-Yuan Yao, National Taiwan University of Science and Technology, Taiwan
Chih-Yuan Yao is an Associate Professor in the Department of Computer Science and Information Engineering at National Taiwan University of Science and Technology (NTUST), Taipei, Taiwan. He received his M.S. and Ph.D. degrees in Computer Science and Information Engineering from National Cheng-Kung University, Taiwan, in 2003 and 2010, respectively. His research interest is computer graphics, including mesh processing and modeling, and non-photorealistic rendering (NPR).

Tong-Yee Lee, National Cheng Kung University, Taiwan
Tong-Yee Lee received the PhD degree in computer engineering from Washington State University, Pullman, in May 1995. He is currently the Chair Professor in the Department of Computer Science and Information Engineering, National Cheng-Kung University, Tainan, Taiwan, R.O.C. His current research interests include computer graphics, nonphotorealistic rendering, image-based rendering, visualization, virtual reality, surgical simulation, medical visualization and medical system, and distributed and collaborative virtual environments.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a deformation structure that expands in xzy axes simultaneously using Ron Resch pattern. this structure is an Integrated Design, which enabled us to design according to the application.

Speaker(s):

Shingo Uzawa, University of Tsukuba, Japan
University of Tsukuba, Graduate School of Library, Information and Media Studies Master’s Program in Library, Information and Media Studies,M1. He belongs to Yoichi Ochiai Lab. His research interests include Metamaterial, Digital fabrication and Architecture.

Toshiharu Igarashi, University of Tsukuba, Japan
Toshiharu Igarashi University of Tsukuba, School of Informatics, College of Knowledge and Library Sciences, Reseach Student. He belongs to Digital Nature Lab that Yoichi Ochiai is principle investigator. From Sep 2018, University of Tokyo, Graduate School of Frontier Sciences, Master’s Program student. He major in Assistive Technology at the Department of Human and Engineered Environmental Studies, the University of Tokyo.

Kazuki Takazawa, University of Tsukuba; Pixie Dust Technologies, Inc., Japan
University of Tsukuba, College of Media Arts, Science and Technology. He sympathize with the concept of digital nature advocated by Yoichi Ochiai and start research together. Selected as the finalist of WIRED Creative Hack Award and YouFab Global Creative Awards by Leaked Light Fied in the main research. Also won the INTERFACES & MULTIPURPOSE EQUIPMENT category of Europe’s prestigious LAVAL Virtual award

Nozomi Magome, University of Tsukuba, Japan
University of Tsukuba, college of Engineering Systems, B1 She belongs to the Digital Nature Group, participating in Advancing Research Experience Program at her university. She researches about digital fabrication, wave and energy.

Yoichi Ochiai, University of Tsukuba; Pixie Dust Technologies, Inc., Japan
B.1987, PhD (Applied Computer Science / University of Tokyo, Graduate School of Interdisciplinary Information Studies), From 2015, joined University of Tsukuba, School of Library Information and Media Studies as Assistant Professor. He is the head of Digital Nature Laboratory. CEO of Pixie Dust Technologies.inc, From 2017, he works as Advisor to President of University of Tsukuba. On December in 2017, his startup, Pixie Dust Technologies.inc, founded Strategic Platform for Digital Nature in University of Tsukuba and appointed him as Director. Simultaneously, he became Associate Professor at University of Tsukuba.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a novel foveated super-resolution convolutional neural network (SRCNN) for HMD using an object tracking algorithm to reduce computation load for rendering high resolution images. We implement the object tracking on the region to compensate for a frame processing speed of eye-tracking devices, relatively slow to apply the resolution conversion. SRCNN applies to cognitive regions, and typical interpolation applies to other regions to reduce the rendering cost. As a result, the computation is decreased by 90.4059%, and PSNR is higher than the conventional foveated rendering algorithm.

Speaker(s):

Sanghyuk Kim, Sogang University, South Korea
Bachelor degree in the department of electronic engineering at Sogang University in Seoul, Korea, Mar. 2010 - Feb. 2017. Master's course in the department of electronic engineering at Sogang University in Seoul, Korea, Mar. 2017 - present. Research interests: computer vision, deep learning, and machine learning.

Min-Woo Seo, Sogang University, South Korea
Bachelor degree in the department of electronic engineering at Sogang University in Seoul, Korea, Mar. 2010 - Feb. 2016. Master degree in the department of electronic engineering at Sogang University in Seoul, Korea, Mar. 2016 - Feb. 2018. Research interests: realistic display application, head mounted display, and deep learning.

Seung Joon Lee, Sogang University, South Korea
Bachelor degree in the department of electronic engineering at Sogang University in Seoul, Korea, Mar. 2012 - Feb. 2018. Master's course in the department of electronic engineering at Sogang University in Seoul, Korea, Mar. 2018 - present. Research interests: computer vision, deep learning, and machine learning.

Suk-Ju Kang, Sogang University, South Korea
Bachelor degree in the department of electronic engineering at Sogang University, Mar. 1999 - Feb. 2006. Master and doctor degree in the department of electronic engineering at Pohang University of Science and Technology (POSTECH), Mar. 2006 - Feb. 2011. Senior research engineer in R&D center of LG Display, Feb. 2011 - Aug. 2012. Assistant Professor in the department of electronic engineering at Dong-A University, Sept. 2012 - Aug. 2015. Assistant Professor in the department of electronic engineering at Sogang University, Sept. 2015 - Aug. 2016. Associate Professor in the department of electronic engineering at Sogang University, Sept. 2016 - present.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: OpenISS is an open source software suite, which exhibits a multimodal interaction architecture with individual components providing a platform for artists to augment art performances, entertainment and technology also as SaaS. It is positioned to be the backend core for ISSv2 and similar systems.

Speaker(s):

Jashanjot Singh, Concordia University, Canada
Jashanjot is a Master's student in Concordia University under the co-supervision of Dr. Mokhov and Dr. Paquet doing research and development in gesture recognition and tracking and ROS with depth cameras in OpenISS. He has a bachelor in technology in Computer Science. He has a special interest in the domains, Human Computer Interaction and Computer Vision.

Haotao Lai, Concordia University, Canada
Haotao is a Master's student under co-supervision of Drs. Mokhov and Paquet doing research and development in computer vision, machine learning, and person tracking with depth cameras in OpenISS.

Konstantinos Psimoulis, Concordia University, Canada
Computer Science undergraduate student that lead the Team 10 on making Kinect camera as a service in OpenISS as a part of the SOEN487 Web Services and Applications course, as a course project under Dr. Mokhov's supervision. Fast learner and a motivated team player and a proven expert prototyping quick solutions.

Paul Elie Valentin Palmieri, Concordia University, Canada
Paul is a Software Engineering undergraduate student that worked with Team 10 on making Kinect camera as a service in OpenISS as a part of the SOEN487 Web Services and Applications course, as a course project under Dr. Mokhov's supervision.

Inna Georgieva Taushanova-Atanasova, Concordia University, Canada
Inna is a Software Engineering undergraduate student that worked with Team 10 on making Kinect camera as a service in OpenISS as a part of the SOEN487 Web Services and Applications course, as a course project under Dr. Mokhov's supervision.

Yasmine Chiter, Concordia University, Canada
Yasmine is a final year Computer Science undergraduate student that worked with Team 10 on making Kinect camera as a service in OpenISS as a part of the SOEN487 Web Services and Applications course, as a course project under Dr. Mokhov's supervision.

Amirali Shirkhodaiekashani, Concordia University, Canada
Amirali is a Software Engineering undergraduate student that worked with Team 10 on making Kinect camera as a service in OpenISS as a part of the SOEN487 Web Services and Applications course, as a course project under Dr. Mokhov's supervision.

Serguei Mokhov, Concordia University; mDreams Pictures, Inc; CCIFF.ca, Canada
Serguei Mokhov had obtained his PhD from Concordia University, Montreal, Quebec, Canada, where he completed his bachelor’s and master’s degrees in CS and InfoSec. Mokhov’s diverse research interests include intensional programming, distributed and autonomic computing, digital forensics, information systems security, AI, software engineering, computer graphics, HCI, computer networks. His PhD had to do with Intensional Cyberforensics. Mokhov taught CG courses to undergraduate students at Concordia. He originally proposed the OpenGL slides framework for simple hair animation in 2003. Song and Mokhov jointly did the stereo 3D plug-in for Maya in 2008. Mokhov later joined Song to work on the ISS.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Our super-resolution and/or denoising method achieves more accurate restoration and faster execution speed than previous CNN-based methods: SRCNN, FSRCNN, ESPCN and AR-CNN on both of NVIDIA GeForce® GPU and mobile devices.

Speaker(s):

Shintaro Takemura, Bandai Namco Studios Inc., Japan
I'm a machine learning engineer in the video game industry, a father of two.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a semi-automatic system that annotates 2D panoramas to obtain high-quality 3D room layouts with both automatic estimations and user edits.

Speaker(s):

Shang-Ta Yang, National Tsing Hua University, Taiwan
Shang-Ta Yang is a master student in Computer Science at National Tsing Hua University. My research interests include various topics in computer graphics, computer vision, and machine learning.

Hung-Kuo Chu, National Tsing Hua University, Taiwan
Hung-Kuo Chu is an associate professor at the Department of Computer Science, National Tsing Hua University. He received BS and Ph.D. degrees from Department of Computer Science and Information Engineering, National Cheng-Kung University. His research interests focus on Shape Understanding, Smart Manipulation, Perception-based Rendering, Recreational Graphics, and Human-Computer Interaction.

Chi-Han Peng, King Abdullah University of Science and Technology (KAUST), Saudi Arabia
Chi-Han Peng is a research scientist at the Visual Computing Center at King Abdullah University of Science and Technology (KAUST), Saudi Arabia. His research interests include polygonal mesh processing, geometric modeling, and urban design. He was a postdoctoral research associate at University College London. He received Ph.D. in Computer Science at Arizona State University and B.S. and M.S. in Computer Science at National Chiao Tung University (NCTU), Taiwan.

Peter Wonka, King Abdullah University of Science and Technology (KAUST), Saudi Arabia
Peter Wonka is Full Professor in Computer Science at King Abdullah University of Science and Technology (KAUST) and Associate Director of the Visual Computing Center (VCC). His research interests include various topics in computer graphics, computer vision, remote sensing, image processing, visualization, machine learning, and data mining.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a method that uses low cost camera facilities and defines the spherical radius as disparity for scene reconstruction.

Speaker(s):

Po-Yao Huang, National Taiwan University, Taiwan
Po-Yao Huang has BS, and MS, from National Taiwan University, Dept. of Computer Science and Information Engineering. He now works at HTC Inc., Taiwan.

Hong-Shiang Lin, National Taiwan University, Taiwan
Hong-Shiang Lin received his B.S. and M.S. from National Taiwan University, Taipei, Taiwan, in 2009 and 2011 respectively, all in Electrical Engineering. He just got PhD degree from the Department of Computer Science and Information Engineering, National Taiwan University, Taipei, Taiwan. He works now for Toppano Inc. (Taiwan), and his research interests include Multi-view stereo and digital visual effects.

Sun Yu Gordon Chi, Phillips Exeter Academy, United States of America
Sun-Yu Gordon Chi is a high school senior currently studying at Phillips Exeter Academy, New Hampshire, USA. His research interests include the implementation of DNNs for depth estimation from multi-view images, and he is currently developing a depth-search based engine for board game variants. In his free time, Gordon enjoys composing music and playing basketball.

Liang-Han Lin, National Taiwan University, Taiwan
Liang-Han Lin has BS from National Taiwan University, Dept. of Computer Science and Information Engineering, and now is in the MS program.

Ming Ouhyoung, National Taiwan University, Taiwan
Ming Ouhyoung received BS and MS degree in electrical engineering from National Taiwan University, Taipei, in 1981 and 1985, respectively. He received Ph.D degree in computer science from the University of North Carolina at Chapel Hill in Jan. 1990. Since August 1991, he has been an associate professor in the department of Computer Science and Information Engineering, National Taiwan University. Then since August 1995, he became a professor, and was the Chairman of the Dept. of CSIE from August 2000 to July 2002. He has published over 100 technical papers on computer graphics, virtual reality, and multimedia systems.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: PPConv: Polypod Convolution for 3D Point Cloud Description

Speaker(s):

Hyunsoo Song, Kyunghee University, South Korea
graduate student

Seungkyu Lee, Kyunghee University, South Korea
associate professor

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Automatic colorization is a significant task especially for Anime industry. An original trace image to be colorized contains not only outlines but also boundary contour lines of shadows and highlight areas. Unfortunately, these lines tend to decrease the consistency among all images. Thus, this paper provides a method for a cleaning pre-process of anime dataset to improve the prediction quality of a fully convolutional network, and a refinement post-process to enhance the output of the network.

Speaker(s):

Sophie Denise Paulette Ramassamy, Nara Institute of Science and Technology, Japan
Sophie Ramassamy is currently a student in computer science at the ENSICAEN, a french engineering school. She came to Nara Institute of Science and Technology (NAIST) for an internship of 4 months, from April, 25th to August,17th 2018. During this internship she worked on automatic colorization for Anime, because she is interested in computer graphics and animation process.

Hiroyuki Kubo, Nara Institute of Science and Technology, Japan
Hiroyuki Kubo is an assistant professor at Nara Institute of Science and Technology (NAIST), Japan since 2014. He was a researcher at Canon Inc. in 2012-2014. He received the MS and Ph.D degrees from Waseda University, Japan in 2008 and 2012, respectively.

Takuya Funatomi, Nara Institute of Science and Technology, Japan
Takuya Funatomi is currently an associate professor at Nara Institute of Science and Technology (NAIST), Japan since 2015. He was an assistant professor at Kyoto University, Japan from 2007 to 2015, and a visiting assistant professor at Stanford University, USA in 2014. He received B.S. degree in Engineering, M.S. and Ph.D. degrees in Informatics from Graduate School of Informatics, Kyoto University, Japan, in 2002, 2004, and 2007, respectively. His research interests include computer vision, computer graphics, and pattern recognition.

Daichi Ishii, Nara Institute of Science and Technology, Japan
Daichi Ishii is currently a master course student of Nara Institute of Science and Technology (NAIST). He received the BS degree in 2018 from Konan University. His research interests include computer graphics and virtual reality.

Akinobu Maejima, OLM Digital, Inc.; IMAGICA GROUP Inc., Japan
Akinobu Maejima is a senior software engineer at OLM Digital, Inc. and a researcher at Advanced Research Group IMAGICA GROUP Inc. in Japan. Before joining OLM Digital, Inc. in 2014, He was a research assistant at Waseda University from 2007 to 2010 and at I T Research Organization Waseda University as a junior researcher 2010-2011 and 2012 -2014. He received the MS degree from Seikei University and the Ph.D degree from Waseda University, in 2002 and 2010, respectively. He is a member of ACM SIGGRAPH.

Satoshi Nakamura, Nara Institute of Science and Technology, Japan
Satoshi Nakamura is a Professor of Nara Institute of Science and Technology (NAIST), Japan, Project Leader of Tourism Information Analytics Team of RIKEN, Center for Advanced Intelligence Project AIP, Honorarprofessor of Karlsruhe Institute of Technology, Germany, ATR Fellow, and IEEE Fellow. He received his Ph.D. from Kyoto University in 1992. He received the Eurographics 2007 Animation Theatre Program Committee Award and the Commendation for Science and Technology by the Minister of Education, Science and Technology, and the Commendation for Science and Technology by the Minister of Internal Affair and Communications.

Yasuhiro Mukaigawa, Nara Institute of Science and Technology, Japan
Yasuhiro Mukaigawa received his M.E. and Ph.D. degrees from University of Tsukuba in 1994 and 1997, respectively. He became a research associate at Okayama University in 1997, an assistant professor at University of Tsukuba in 2003, an associate professor at Osaka University in 2004, and a professor at Nara Institute of Science and Technology (NAIST) in 2014. His current research interests include photometric analysis and computational photography.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We proposed and implemented a block-assembly rapid prototyping system that can transform the size and shape of blocks and strengthen adhesion by using blocks made of PCL.

Speaker(s):

Keiichiro Taniguchi, Waseda University, Japan
Keiichiro Taniguchi is a master’s course student in the Department of Intermedia Art and Science at Waseda University in Japan. He was received the BE degrees from Waseda University in 2017. His main research interest is human computer interaction.

Tomoko Hashida, Waseda University, Japan
Tomoko Hashida is an associate professor in the Department of Intermedia Art and Science at Waseda University in Japan. She received her Ph.D. in Interdisciplinary Information Studies from The University of Tokyo in 2009. Her main research interest is human computer interaction. She received the Best Paper Award from VRSJ, Innovative Technologies from METI, a Human Communication Award from IEICE, and an Excellence Award from ADAA, among others.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a system of real-time measurement and visualization for a broad sound field by using optical see-through head mounted display (OSTHMD) with simultaneous localization and mapping (SLAM). The proposed system can superimpose the measurement results directly on the real space by OSTHMD and SLAM. The system also achieves free movement of measurement positions in a broad area without multiple AR markers. Visualizing the 3D sound intensity map, which is a stationary vector field representing the energy flow of sound, of an entire room by the proposed system helps us to design the sound field within a space.

Speaker(s):

Yuta Kataoka, Waseda University, Japan
Yuta Kataoka is currently pursuing a B.E. degree in the Department of Intermedia Art and Science, Waseda University. His research interests include acoustic imaging and architectural acoustics.

Wataru Teraoka, Waseda University, Japan
Wataru Teraoka received his B.E. degree from Waseda University in 2017. He is currently pursuing an M.E. degree at the Department of Intermedia Art and Science, Waseda University. His research interests include sound visualization and architectural acoustics.

Yasuhiro Oikawa, Waseda University, Japan
Yasuhiro Oikawa received his B.E., M.E., and Ph.D. degrees in Electrical Engineering from Waseda University in 1995, 1997, and 2001, respectively. He is a professor of the Department of Intermedia Art and Science, Waseda University. His main research interests are communication acoustics and digital signal processing of acoustic signals. He is a member of ASJ, ASA, IEICE, IEEE, ACM, IPSJ, VRSJ, and AIJ.

Yusuke Ikeda, Tokyo Denki University, Japan
Yusuke Ikeda is an assistant professor of Tokyo Denki University, JAPAN. His research interests are immersive reproduction and visualization of sound field. He received the Ph.D from Waseda University in 2006. Then, he worked as a researcher on sound field reproduction at ATR, NICT and Kyoto University, JAPAN.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a real-virtual bridge, a conceptual model that can be used to integrate real objects and virtual objects for constructing virtual reality application systems, introduce the concept and architecture of a real-virtual bridge, and describe two implementations of the bridge on smartphones and microscopes.

Speaker(s):

Tomomi Takashina, Nikon Corporation, Japan
Dr. Tomomi Takashina is a technical expert at Nikon Corporation. His research and engineering work focuses on intelligent image processing and user interface. He is also the author of some books on the programming language R. He received a BE degree in communication engineering, and ME and PhD degreess in computer science from the University of Electro-Communications, Tokyo, Japan.

Yuji Kokumai, Nikon Corporation, Japan
Yuji Kokumai is an R&D manager of Technology Strategy Department at Nikon Corporation. His research and engineering work focuses on image processing, 3D measurement, and user interface. He received BE and ME degrees in computer science from Hokkaido University, Japan.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a novel approach to the application of realistic makeup over a diverse set of skin tones in mobile phones using augmented reality.

Speaker(s):

Bruno Evangelista, Instagram, United States of America
Bruno Evangelista is a staff engineer on Instagram’s Camera team, where he focuses on graphics, AR and building the best camera experience for a billion users. Prior to Instagram, Bruno led the development of VR experiences such as Facebook Spaces Avatars, and helped to build the system software for the first Oculus Rift. Previously, Bruno worked at Amazon developing new graphics technologies for FireTV and Kindle devices, at Sony building the Playstation4 graphics stack, and at Eurocom working on multiple game titles for Activision and Disney. Bruno holds a master’s degree in Computer Science from UFMG, Brazil.

Houman Meshkin, Instagram, United States of America
Houman's background and passion is in real-time computer graphics. His career focus has been on computer graphics in games, VR, and AR. He's currently a software engineer at Facebook, working on Instagram's camera team, developing technologies and effects in AR. Previously, Houman was at Google, working on Daydream VR. Prior to that, he worked at multiple game studios, including subsidiaries of Warner Bros, Activision, THQ and 3DO, as well as a few startups. Houman holds a bachelor's degree in Electrical Engineering and Computer Science from UC Berkeley. Recently, he received an Emmy Award for Outstanding Innovation in Interactive Programming.

Helen Kim, Instagram, United States of America
Helen Kim is an Art Director at Instagram on the Camera team where she focuses on creating innovative creative tools and designing AR experiences. Prior to working at Instagram, Helen was at Apple working on the retail experience, marketing materials, and in-store demos for all the flagship hardware products. Previously, she worked with some of the top design & production studios in NYC as a motion graphics designer and earned bachelor degrees in Graphic design and Motion graphics from School of Visual Arts. Her passion is to bring thoughtful, designed experiences into products that provide value to users.

Anaelisa Aburto, Instagram, United States of America
Anaelisa Aburto is a Technical Artist at Instagram, where she focuses on the development of AR experiences for Stories on the camera team. Prior to Instagram, Anaelisa was an FX Technical Artist for mobile games Dungeon Boss and Anvil: War of Heroes at Bossfight Entertainment. Anaelisa holds a bachelor's degree in animation and digital art from Monterrey Institute of Technology and Higher Education and master's degree in visual effects from Savannah College of Art and Design. Her passion is to implement the artistic vision within the platform's technical limitations and help artists click fewer buttons to do their thing.

Ben Max Rubinstein, Instagram, United States of America
Ben Max Rubinstein heads Camera and Augmented Reality Engineering at Instagram. Since joining Facebook in 2013, he's been an engineering manager on the Groups and Youth teams, building products used daily by hundreds of millions of people. Ben released multiple top-25 iOS and Android apps (including the first dual-screen experiences in the world), and led startup teams through two acquisitions. Before then, he managed an international record label, was a white-hat hacker, and earned bachelor degrees in Computer Science and Business Administration from Tel Aviv University. Additionally, he's a lifelong musician, fivefold polyglot, competitive poker player, and startup advisor.

Andrea Ho, Instagram, United States of America
Andrea Ho is a Producer at Instagram on the Camera team where she focuses on developing creation experiences in AR and supporting technologies. Prior to working at Instagram, Andrea was on the Facebook Stories team to help launch the Camera and Stories products. Previously, she worked as a Design Producer at Google on the Virtual Reality team to help launch the Daydream VR platform, first party apps, and overall Google VR and Daydream branding. Prior to that, she worked at Google Brand Studio and advertising agencies. Her passion is to bring design and technology together into product experiences.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Augmented FPV Drone Racing is a system that allows spectators to understand the situation of drone races easily by using augmented feedback techniques, including projection mapping and autonomous commentaries. In this project, we have been developing visualization solutions for FPV (first person view) drone racing to allow the spectators/pilots to understand easily (or intuitively) the race situation.

Speaker(s):

Koh SUEDA, National University of Singapore, Singapore
Dr. Koh Sueda is a research fellow in the National University of Singapore. He joined Prof. Rekimoto's laboratory to pursue a new vision for human-computer interaction (HCI) in 2008, then received his Ph.D. in the Graduate School of Interdisciplinary Information Studies of the University of Tokyo in 2013. Sueda works in multiple areas of human-computer interaction (HCI): Entertainment computing, smart environments, social lifelogging, and UAVs. He has presented his own work at a variety of academic, industrial design, and media art venues including Maker-Faire, ACM SIGGRAPH, and ArsElectronica.

Takashi KITADA, Tohjak Inc., Digital Hollywood University, Japan
Mr. Takashi KITADA is the founder of Tohjak inc and his real-time CG/projection mapping projects are shown around the world widely.

Yushin SUZUKI, Digital Hollywood University, Japan
Born in Tokyo in 1984, he started his career as a TV program director at Space Shower TV from 2008. Later he worked as a technical director at the National Museum of Emerging Science and Innovation (Miraikan) in 2013 to 2016, after studying science, information and art at the International Academy of Media Arts and Sciences (IAMAS) in 2010 to 2012. In 2017, he moved to Singapore and has been working at the National University of Singapore as an engineer developing digital content.

Taiki WADA, Digital Hollywood University, Japan
Mr. Wada is a graduate student at Digital Hollywood Graduate School. I made a racing drone while I was in college. He graduated from Digital Hollywood University in 2017. He is studying drone racing from undergraduate courses. I am doing video advertisement production work.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: There are multiple problems in the area of near-eye display: field of view, vergence-accommodation conflict, image quality, and dynamic range. A study has been conducted to solve such problems. However, compared with other near-eye display tasks, a few studies have targeted HDR near-eye display. We propose HDR representation method for near-eye display combining Dihedral Corner Reflector Array (DCRA)-based retinal projection and a high-contrast projector.

Speaker(s):

Yuta Itoh, University of Tsukuba; Pixie Dust Technologies, Inc., Japan
Yuta Itoh is an undergraduate student in University of Tsukuba (Science in Media Sciences and Engineering). He is conducting research at “Strategic Research Platform towards Digital Nature Powered by Pixie Dust Technologies, Inc.” participating in Advancing Research Experience Program at his university. His research interest includes near-eye display, projectors, and display.

Kenta Yamamoto, University of Tsukuba; Pixie Dust Technologies, Inc., Japan
Kenta Yamamoto is an undergraduate student in University of Tsukuba (Science in Media Sciences and Engineering). He is conducting research at “Strategic Research Platform towards Digital Nature Powered by Pixie Dust Technologies, Inc.” His research field is “Optics and Materials by Computational Approaches”.

Yoichi Ochiai, University of Tsukuba; Pixie Dust Technologies, Inc., Japan
B.1987, PhD (Applied Computer Science / University of Tokyo, Graduate School of Interdisciplinary Information Studies), From 2015, joined University of Tsukuba, School of Library Information and Media Studies as Assistant Professor. He is the head of Digital Nature Laboratory. CEO of Pixie Dust Technologies.inc, From 2017, he works as Advisor to President of University of Tsukuba. On December in 2017, his startup, Pixie Dust Technologies.inc, founded Strategic Platform for Digital Nature in University of Tsukuba and appointed him as Director. Simultaneously, he became Associate Professor at University of Tsukuba.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We developed a novel graph visualization technique designed specifically for virtual reality. Furthermore, we conducted a user study that compared our novel ring visualization to a traditional node-based graph visualization.

Speaker(s):

Mikhail Sorokin, University of Maryland, College Park; MPLEXVR, United States of America
He founded the VR Club and MPLEX with Galen, while developing the back end of the game mechanics, AI, and multiplayer. He has essentially built the underlying structure of the entire game himself without missing any class or taking off of work and research, all while serving as the President of the VR Club in 2016-2017. Mike now leads the technical team and works closely with Galen on planning and strategy with MPLEX.

Galen Stetsyuk, University of Maryland, College Park, United States of America
Galen has served in critical leadership roles in organizations such as the Civil Air Patrol and the UMD VR Club, and has been working in research for VR simulation sickness and data visualization for over 2 years. After trying VR for the first time, Galen had two thoughts: The tech was truly the next step to immersive gaming entertainment, but the content for it was lacking severely in quality and depth. After experimenting with VR game development at hackathons in 2015. .

Raghav Gupta, University of Maryland, College Park, United States of America
Raghav is a final year computer science major at the University of Maryland, College Park. He is a full stack developer with a keen interest in Financial Engineering and Machine Learning. Raghav taught students about Virtual Reality for a year and also served as the executive board member of the Virtual Reality club. He is currently working as a software developer at Total Child Health. Inc and as a student advisor at the College of Math and Natural Sciences, UMD.

Alex Busch, University of Maryland, College Park, United States of America
Alex graduated from the University of Maryland, College Park in 2017. He is currently working in Japan as a freelancer.

Brian Russin, Expert Consultants, Inc., United States of America
I work for a small company that supports software development projects for government contracts. I specialize in Computer Graphics and software development. Some of my stronger skills/languages are Objective-C, C, Java, C++, OpenGL, image processing. I am also very proficient in various other languages and technologies such as J2EE, Oracle, MySQL, Spring, Hibernate, Python, Javascript/CSS/HTML, and others. On the side, I develop video games for the iOS using my own 3D graphics engine

Samir Khuller, University of Maryland, College Park, United States of America
Samir Khuller is a Professor at the University of Maryland. His research interests are in graph algorithms, discrete optimization, and scheduling. He has published about 200 journal and conference papers, and several book chapters on these topics. He was an editor for several journals such as Networks, Algorithmica, IJFCS, and is currently Chair of ACM SIGACT. He has also served on the program committees for many conferences and workshops. He received the National Science Foundation's Career Development Award, several Teaching Awards, the Dean's Teaching Excellence Award and also a CTE-Lilly Teaching Fellowship.

Celeste Lyn Paul, U.S. Department of Defense, United States of America
Celeste Lyn Paul is an expert in interface design and usability. As such, she has led the KDE Usability Project since 2005. Since 2009, she has been a member of KDE's e.V. Board of Directors. Additionally, she has held a seat on the Kubuntu Council since 2008. Paul has many publications and presentations to her name.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: A custom software integration and rendering pipeline combines scientific and visual effects tools to cinematically visualize a supercomputer simulation of a photosynthetic organelle called a chromatophore.

Speaker(s):

Kalina M. Borkiewicz, National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign, United States of America
Kalina Borkiewicz is a programmer for the Advanced Visualization Lab at the National Center for Supercomputing Applications, where she writes software that processes and visualizes various types of massive scientific data. Her recent work makes scientific visualization tools freely available to artists and scientists, through Ytini - an open-source middleware between the scientific analysis and visualization Python package, yt, and the visual effects software, Houdini. Kalina contributed to the creation of such films as "A Beautiful Planet", "Solar Superstorms", and "Seeing the Beginning of Time". She recently gave a talk at TEDxUIUC describing her path as a woman engineer.

AJ Christensen, National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign, United States of America
AJ Christensen is a visualization programmer in the Advanced Visualization Lab (AVL) at the National Center for Supercomputing Applications (NCSA). He is a hybrid programmer and visual designer with a background in computer science, animation, and science communication. As part of the AVL, he focuses on scene design of the team’s cinematic visualizations of supercomputer data using Hollywood visual effects tools. He develops computer graphics algorithms and shaders to highlight important features in scientific datasets, to optimize design speed and workflow, and to refine organic immersive environments. He has contributed to many IMAX films, digital fulldome shows, and television documentaries.

Stuart A. Levy, National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign, United States of America
Stuart Levy is a research programmer, geek, and systems administrator at the Advanced Visualization Lab at NCSA. He enjoys data conversion, and is the current maintainer of the group’s Virtual Director software and related tools, including partiview. He is passionate about astronomy and physics, and is fortunate that many of the AVL’s projects have involved astrophysical storytelling. May we all see astronomical images not just as pictures on the sky, but as snapshots in the lives of evolving systems. Among contributions to pieces that have appeared in SIGGRAPH’s Electronic Theater, his favorite credit is as “technical shepherd.”

Robert M. Patterson, National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign, United States of America
Robert Patterson is a computer graphics visualization artist / designer at NCSA’s Advanced Visualization Lab (AVL) at the University of Illinois. He collaborates with scientists, technologists and other artists to produce cinematic visualizations of scientific data. Patterson has art directed and created virtual camera choreography for visualizations that have appeared in IMAX 3D, feature film, broadcast television and fulldome planetarium productions. Patterson co-created Virtual Director, a virtual reality tool for interactively designing camera moves. He uses Virtual Director and other technologies to collaboratively design immersive journeys through scientific data to inspire audiences about astrophysics, earth systems and other scientific domains.

Donna J. Cox, National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign, United States of America
Donna J. Cox, MFA, PhD, Michael Aiken Chair, Professor School of Art and Design, Director of the Advanced Visualization Laboratory, and Research & Education at the National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign. Cox is a research designer and scientist who pioneered ‘Renaissance Teams’ and cinematic data visualization in award-winning big-screen documentaries including Solar Superstorms fulldome (Benedict Cumberbatch, narrator), and A Beautiful Planet IMAX 3D (Jennifer Lawrence, narrator). Cox was selected as one of 40 modern-day DaVinci’s; awarded IMERSA big screen 2017 Lifetime Achievement Award for lasting contributions, and, with AVL, awarded the Illinois Innovation Transfer Award.

Jeff D. Carpenter, National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign, United States of America
Jeff Carpenter joined AVL as a multi-media designer and post-production specialist in 2008. His focus is on the art & design side of the production pipeline, including 2D & 3D visualization, media design, video production, editing, & compositing. Jeff’s work has been seen on PBS, Big Ten Network, planetarium & theatrical venues around the world, with permanent exhibits at the Museum of Science and Industry in Chicago and the Spurlock Museum on the Illinois campus.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Reconstructing textured three dimensional (3D) models of insect specimens is important, since digital format has various advantages such as high space efficiency, high accessibility, degradation free and so on. This poster presents a technique for reconstructing a 3D shape and texture of an insect by using X-ray CT measurement and focus stack imaging. We construct a 3D shape by segmenting CT volume and obtain a texture from focus stack images taken from multiple viewpoints. By combining the both, we achieved to reconstruct highly detailed shapes and textures of insect specimens.

Speaker(s):

Wataru Ono, Shibaura Institute of Technology, Japan
Wataru Ono is an under-graduate student at Shibaura Institute of Technology. He was born in 1996. His research interests are in the areas of image processing and 3D modeling.

Hikaru Shionozaki, Shibaura Institute of Technology, Japan
Hikaru Shionozaki is an under-graduate student at Shibaura Institute of Technology. He was born in 1996. His research interests are in the area of in the areas of image processing and segmentation.

Takashi Ijiri, Shibaura Institute of Technology, Japan
Takashi Ijiri is an associate professor at Shibaura Institute of Technology and a visiting researcher at Keio University SFC. He was born in 1980. He received BA in Information Science (Tokyo Institute of Technology), MA/Ph.D in Information Science and Technology (the university of Tokyo). His research covers 3D modeling, image processing and user interface.

Kenji Kohiyama, Keio University, Japan
Kenji Kohiyama is a professor emeritus at Keio University. He was born in 1942. He received BA and MA in Electric of Engineering, Ph.D in Engineering (Keio University). His research covers radio communication and image processing.

Hiroya Tanaka, Keio University, Japan
Hiroya Tanaka is a professor at Keio University SFC. He was born in 1975. He received BA in Human Intergrated Studies, MA in Human and Environment Studies, Ph.D in Engineering (the university of Tokyo). His research covers 3D Scanning and 3D printing, creative support system and digital fabrication.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Yuki-tsumugi is a traditional Japanese silk fabric. In the production of this silk fabric, a splashed pattern based on a picture is first created on a sheet of exclusive grid paper. Second, piece goods is woven based on the pattern plan. Finally, a kimono is produced from the piece goods. However, estimating the appearance of changes to the kimono during each step of the production is difficult. Therefore, we propose a method for generating a kimono image of Yuki-tsumugi from a picture based on the actual production process.

Speaker(s):

Natsuki Kagaya, Utsunomiya University, Japan
Natsuki Kagaya is a master course student at Graduate School of Utsunomiya University, Japan. He was received the bachelor's degree in computer science from Utsunomiya University, in 2018. His research interests are concentrated on Computer Graphics.

Hiroshi Mori, Utsunomiya University, Japan
Hiroshi Mori is an associate professor at Utsunomiya University, Japan. He received his Ph.D. in Engineering in 2007 from the University of Tsukuba. His current research interests include character animation, CG avatar, and VR.

Tomoharu Ishikawa, Utsunomiya University, Japan
Tomoharu Ishikawa is an Associate Professor of the Department of Information Science, Graduate School of Engineering, Utsunomiya University, Japan, since 2015. He received the Ph.D. degree in information science from Japan Advanced Institute of Science and Technology in 2001. Since 2001, he has been working for a Research Associate of Japan Society for the Promotion of Science, and an Assistant of Japan Advanced Institute of Science and Technology, and then an Assistant Professor of the Department of Advanced Interdisciplinary Sciences, Graduate School of Engineering, Utsunomiya University. He has been engaged in multisensory psychophysics, psychophysiology and KANSEI Engineering etc.

Kazuya Sasaki, Utsunomiya University, Japan
Kazuya Sasaki is an Associate Professor of the Faculty of Education, Utsunomiya University, Japan, since 2001. He received the Ph. D. degree in textile science from Shinshu University, Japan, in 1998. He has been engaged in textile science, especially, measuring the relation between human and clothing, and KANSEI Engineering. Recently, he researches the environmental education based on making things “MONODUKURI” by traditional dyeing and weaving from the viewpoint of KANSEI Education. He is now councilor of Japan Society of KANSEI Engineering.

Miyoshi Ayama, Utsunomiya University, Japan
I obtained the Dr. of Engineering degree from Tokyo Institute of Technology in 1983. I have over 150 publications in the field of color vision, color appearance, and glare evaluation of various lights. After working at York University, Canada, Tokyo Institute of Technology, Tokyo Metropolitan Institute of Neurosciences, I have been working in the Graduate School of Engineering at Utsunomiya University, Japan. I was and an Associate Director of the CIE Division 1, and an Associate Director of the CORE, Utsunomiya University, in 2007-2015. I have been the Dean of the Graduate School of Engineering since 2016.

Fubito Toyama, Utsunomiya University, Japan
Fubito Toyama is an associate professor at the Graduate School of Engineering, Utsunomiya University. He received his Ph.D degrees in engineering from Utsunomiya University in 2000. His current research interests are evolutionary computation, combinatorial optimization and bioinformatics. He is a member of IPSJ, IEICE and ITE.

Kenji Shoji, Utsunomiya University, Japan
Kenji Shoji received the Doctor of Engineering Degree from Keio University, Japan, in 1981. Currently, he is a professor in the Graduate School of Engineering, Utsunomiya University, Japan. His main current research interests include computer assisted painting and carving with sketch based interface, Delaunay triangulation based image processing, and point cloud matching based on 3D similar triangle pairs.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Our method based on incompressible SPH and multi-fluid simulation framework realizes the various behaviors of bubbles, especially the floating and rupturing effect can be simulated physically.

Speaker(s):

Hiroki Watanabe, University of Tsukuba, Japan
Hiroki Watanabe recieved the B.Eng. degree from the Iwate University, Japan in 2017. He is currently studying computer animation and physics simulation on the master's course in the Graduate School of Library, Information and Media Studies, University of Tsukuba.

Makoto Fujisawa, University of Tsukuba, Japan
Makoto Fujisawa is currently an Assistant Professor in the Faculty of Library, Information and Media Science, University of Tsukuba since 2011. He received B.Eng., M.Eng., and Ph.D. degrees in mechanical engineering from Shizuoka University in 2003, 2005, and 2008 respectively. He worked for Nara Institute of Science and Technology from 2008 to 2010 as an assistant professor. His research interests include computer graphics and physics simulation. He is a member of ACM, IEEE CS, IPSJ and VRSJ.

Masahiko Mikawa, University of Tsukuba, Japan
Masahiko Mikawa is currently an Associate Professor in the Faculty of Library, Information and Media Science, University of Tsukuba, Japan since 2006. He received B.Eng., M.Eng., and Ph.D. degrees from Osaka University in 1992, 1994 and 2001 respectively. He worked for NTT Access Network Systems Laboratories from 1994 to 2001, NTT Service Integration Laboratories from 2001 to 2003 and was a Lecturer in the Graduate School of Library, Information and Media Studies, University of Tsukuba from 2003 to 2006. He is a member of RSJ, SICE, SOFT and IEEE.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: This article explores the possibilities of a light and inexpensive way of doing haptic feedback through texture simulation using tactile vibration. With the popularization of virtual reality, the field of haptic feedback is in turmoil. The goal in this study is to expose a moderately realistic but cheap way of simulating haptic feedback including the texture of a surface, to propose a system accessible by the great majority.

Speaker(s):

Hugo Pourrier-Nunez, Ecole Supérieure de Génie Informatique (ESGI), France
Hugo Pourrier-Nunez is a young engineer specialized in 3D development working at NAVAL Group. Passionate about new technologies, he experiments with several of them, particularly in VR.

Alain Lioret, Université Paris 8, Ecole Supérieure de Génie Informatique (ESGI), France
Alain Lioret is a professor at Parsi 8 University and at ESGI. He teaches the different techniques that can be approached in the world of 3D and often the techniques used in digital art.

Anthony Bazelle, Ecole Supérieure de Génie Informatique (ESGI), France
Anthony BAZELLE is a young engineer specialized in 3D development working at AGT Digital. He worked for 2 years as an R&D developer and then joined AGT Digital to become a 3D developer.

Maxime Rignault, Ecole Supérieure de Génie Informatique (ESGI), France
Maxime RIGNAULT is an engineer specialized in 3D development and in particular on Unity. He is a developer at IsCool Entertainment, the first mobile video game company he has integrated and in which he has gained experience.

Michael Chang, Ecole Supérieure de Génie Informatique (ESGI), France
My name is Michael Chang, I graduated from ESGI and I am currently working as a computer graphics software engineer for an augmented reality framework. Entered the 3d rendering field through video games development, I am very interested in the fields of augmented and virtual reality.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: This abstract reports how solo casual runner felt the jogging companion shown on a pair of smartglasses s/he was wearing in our pilot study.

Speaker(s):

Takeo Hamada, The University of Tokyo, Japan
Takeo Hamada is a Research Associate at The University of Tokyo. His research interests are human augmentation, exergame, and virtual embodiment. He received his Ph.D. from the Department of Information Processing at Tokyo Institute of Technology under the direction of Professor Makoto Sato and Shoichi Hasegawa. He also has the experiences of working at Toyohashi University of Technology as a postdoctoral researcher.

Michiteru Kitazaki, Toyohashi University of Technology, Japan
Michiteru Kitazaki received BA (1992), MA (1994), and PhD (1997) in experimental psychology from The University of Tokyo under the direction of Professor Shinsuke Shimojo. After working with Professor Takao Sato in The University of Tokyo, then he obtained the position of Lecturer in Toyohashi University of Technology, and now is a Professor. His research combines perceptual psychology and virtual reality to investigate perception and action of humans as mobile observers, to elucidate cognitive mechanisms for empathy with non-human agents, and to design future bodies with appropriate ownership, high effectivity and novel experiences.

Noboru Koshizuka, The University of Tokyo, Japan
Noboru Koshizuka is Vice Dean and Professor in Interfaculty Initiative in Information Studies, the University of Tokyo, Japan. In the university, he has founded and is now directing UTODC (Open Data Center, the University of Tokyo), which is the first research center of open data in Japan. He was born in Tokyo, Japan in 1966. He received the B.S., M. S. and D. S. degrees in information science in 1989, 1991, and 1994 from the University of Tokyo, Japan. Currently, his main research interests are IoT (Internet of Things), ubiquitous computing, open-data, embedded real-time systems, operating systems, and computer networks.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: This study reports a novel perceptual light projection technique which can give illusory depth impressions to a real two-dimensional object.

Speaker(s):

Takahiro Kawabe, NTT Communication Science Laboratories, Japan
Takahiro Kawabe is a senior research scientist, Sensory Representation Group, Human Information Science Laboratories, NTT Communication Science Laboratories. He received a Doctor of Psychology from Kyushu University, Fukuoka, in 2005. In 2011, he joined NTT Communication Science Laboratories, where he studies applied aspects of human perception. He received the 2013 JPA Award for International Contributions to Psychology: Award for Distinguished Early and Middle Career Contributions from the Japanese Psychological Association. In 2018, he was also awarded The Young Scientists’ Prize of The Commendation for Science and Technology by the Minister of Education, Culture, Sports, Science and Technology.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We propose a method for rendering fluorescence under global illumination environment efficiently by using importance sampling of wavelength considering both spectra of fluorescent materials and light sources.

Speaker(s):

Wataru Yamamoto, Hiroshima University, Japan
Wataru Yamamoto is a master course student at Hiroshima University. His research interest is spectral rendering of fluorescence.

Bisser Raychev, Hiroshima University, Japan
Bisser Raytchev received his Ph.D. in Informatics from Tsukuba University, Japan in 2000. After being a research associate at NTT Communication Science Labs and AIST, he is presently an associate professor in the Department of Information Engineering, Hiroshima University, Japan. His current research interests include computer vision, machine learning and medical image analysis.

Toru Tamaki, Hiroshima University, Japan
Toru Tamaki received his B.E., M.S., and Ph.D. degrees in information engineering from Nagoya University, Japan, in 1996, 1998 and 2001, respectively. After being an assistant professor at Niigata University, Japan, from 2001 to 2005, he is currently an associate professor at the Department of Information Engineering, Graduate School of Engineering, Hiroshima University, Japan. He was an associate researcher at ESIEE Paris, France, in 2015. His research interests include computer vision, image recognition, machine learning, and medical image analysis.

Kazufumi Kaneda, Hiroshima University, Japan
Kazufumi Kaneda is a professor at the Department of Information Engineering, Hiroshima University, Japan. His research interests include computer graphics, data visualization and medical graphics. He received the Doctor of Engineering from Hiroshima University in 1991.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We analyze relationship between the gaps of multiple process cycles and tolerance to motion acceleration of the camera. Then we verify the result on the actual moving object detection system.

Speaker(s):

Yoshibumi Fukuda, Hitachi, Ltd., Japan
Yoshibumi Fukuda is a researcher at Hitachi, Ltd. He takes part in environmental recognition and object detection using camera images. One of his research and development bases is realization of rapid and efficient communication by visualizing calculated information for user interaction.

Kazuya Sugimoto, Hitachi, Ltd., Japan
Kazuya Sugimoto is a researcher at Hitachi, Ltd. He has been involved in development of real-time obstacle detection by using wide-angle cameras. He is currently working on sensor fusion including cameras, radar and lasers installed on vehicles for off-road environment surveillance.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Holographic-look small fish is floating within the water filled in a petri dish. A user can enjoy interacting with the simulated schooling fish-like artificial life through aerial imaging and haptic feeling. The virtual creatures moves autonomously by combination of a predator-prey model and BOIDs algorithm implemented by a potential method.

Speaker(s):

Toshikazu Ohshima, Ritsumeikan University, College of Image Arts and Sciences, Japan
Toshikazu Ohshima is a professor at Ritsumeikan University since April 2006. He received a Doctorate from University of Tsukuba, Graduate School of Engineering. Then he joined in Canon Inc. and served as a researcher for research and development of Virtual Reality since April 1991. He worked as a senior researcher in a national project at Mixed Reality Laboratory Inc. since February 1997. He served as a general manager at MR R&D section in Canon Inc. since April 2001. His recent interests include mixed reality and its educational use.

Tsukasa Sumizono, Ritsumeikan University, College of Image Arts and Sciences, Japan
Tsukasa Sumizono is a senior at College of Image Arts and Sciences, Ritsumeikan University. His research theme of bachelor thesis is about simulated ecosystem for science education. He will work at Capcom Co., Ltd., from April 2019.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We introduce tangible interaction through multi-channel sensors into 3D printed modular robots. A user study shows that young students can effectively improve their spatial-reasoning skill after interacting with these robots.

Speaker(s):

Minjing Yu, Tsinghua University, China
Minjing Yu is a Ph.D student with TNList, Department of Computer Science and Technology, Tsinghua University. She received her B.Eng. degree from Wuhan University, China, in 2014. Her research interests include cognitive computation, human-robot interaction and computer vision.

Yongjin Liu, Tsinghua University, China
Yong-Jin Liu received the BEng degree in mechano-electronic engineering from Tianjin University, China, in 1998, and the PhD degree from the Hong Kong University of Science and Technology, Hong Kong, in 2004. He is now a Professor with the Department of Computer Science and Technology, Tsinghua University, China. His research interests include pattern analysis, human-computer interaction and computer graphics.

Guozhen Zhao, Institute of Psychology, Chinese Academy of Sciences, China
Guozhen Zhao received the BS degree in industrial engineering, from Tianjin University, China, in 2007, and the MS and PhD degrees in industrial and systems engineering from the State University of New York, Buffalo, in 2009 and 2011, respectively. He is an Associate Professor in the Institute of Psychology, Chinese Academy of Sciences. His current research interest is the mathematical modeling of human cognition and performance, transportation safety, human computer interaction, emotion recognition, and augmented cognition.

Charlie C.L. Wang, The Chinese University of Hong Kong, Hong Kong
Charlie C.L. Wang is currently a professor of Mechanical and Automation Engineering, the Chinese University of Hong Kong (CUHK), where he started his academic career in 2003. Prof. Wang received a few awards from professional societies including the ASME CIE Excellence in Research Award (2016), the Best Paper Awards of ASMECIE Conferences (twice in 2008 and 2001 respectively), and the NAMRI/SME Outstanding Paper Award (2013). He serves on the editorial board of a few journals, including Computer-Aided Design and the IEEE Transactions on Automation Science and Engineering. His research interests include geometric computing, computer-aided design, advanced manufacturing, and computational physics.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: The Tentacle Flora is a robotic sculpture inspired by a vision of a colony of the sea anemone growing on the coral. A shape-memory alloy actuator is used as tentacles and is composed of a BioMetal Fiber such that it can bend in three directions. The top of the actuator glows softly mimicking a bioluminescent organism using a full colored LED. The Tentacle Flora induces the beauty, wonder, and existence of living sea anemones in the depths of the ocean.

Speaker(s):

Akira Nakayasu, Kanazawa College of Art, Japan
Akira Nakayasu is an interactive artist, projection designer, and an educator based in Kanazawa, Japan. He graduated from Kyushu Institute of Technology, where he earned Bachelor of Engineering in 1996, and received Ph.D in Design from Kyushu University in 2013. As an educator, He is currently Associate Professor at Kanazawa College of Art. He works across digital media art and robotics, and often collaborates with the theatrical world, contemporary music and dance. He recently focuses on a life-like expression using robotics, and is inspired by a wiggling tentacle of the sea anemone and by grass blowing in the wind.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Our mission is to transform medical education and training of surgeons, through innovative VR simulation and skill transfer from the virtual to the real operating room in a fail-safe environment.

Speaker(s):

George Papagiannakis, ORamaVR; University of Crete, ICS-FORTH, Greece
George Papagiannakis is a computer scientist specialized in computer graphics and virtual-augmented reality. He obtained his PhD in Computer Science at the University of Geneva in Switzerland in 2006, his M.Sc. (Hons) in Advanced Computing at the University of Bristol in UK and his B.Eng. (Hons) in Computer Systems Engineering, at the University of Manchester, UK. He is Associate Professor of Computer Graphics at the Computer Science department of the University of Crete, Greece and Affiliated Research Fellow at the Computer Vision and Robotics Laboratory in the Institute of Computer Science of the Foundation for Research and Technology Hellas, Heraklion.

Nikos Lydatakis, ORamaVR, Greece
Nick Lydatakis graduated from Computer Science department, University of Crete. He started as a research fellow at the Institute of Computer Science of the Foundation for Research and Technology - Hellas, on Computational Vision and Robotics Laboratory. He works in the fields of VR from 2015. He is working at ORamaVR as Lead Platform Architect from 2016.

Steve Kateros, ORamaVR, Greece
Steve Kateros has obtained his bachelor degree at the Computer Science Department, University of Crete. A skilled C++, C# developer mostly focused in Game and Graphics Development and with a lot of interest in VR applications. A two year undergrad researcher at ICS-FORTH and from 2016 he is working at ORamaVR as a lead developer regarding VR User Experience and Level Design.

Stelios Georgiou, ORamaVR, Greece
Stelios Georgiou started as a research fellow at Foundation of Research Technology-Hellas, Institute of Computer Science. Primary point of interest was to integrate current VR Hardware and Software to custom engines and providing various optimizations for handling 3D space movement and tracking orientation. Also experienced in creating plugins providing controls for VR Hardware. From 2016, he started working at ORamaVR with focus on creating and maintaining a VR optimized platform.

Paul Zikas, ORamaVR, Greece
Paul Zikas is a software engineer with experience in AR and VR applications. He worked as an undergraduate researcher at the Computer Vision and Robotics Laboratory at FORTH studying Serious Games and Storytelling in Mixed Reality while participating in EU programs and international conferences. As an enthusiast in Computer Graphics and Game Programming, he designed various Mixed Reality applications for educational and entertainment purposes in mobile and desktop platforms. He earned his BSc in Computer Science from the University of Crete specializing in computer graphics.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Transitory project is an artistic and digital installation, centered around artificial intelligence. It interacts directly with the audience, diffusing abstract audiovisual elements and expressing herself through poems.

Speaker(s):

Maël Crespin--Pommier, IMAC at Université Paris-Est-Marne-la-Vallée, France
Maël Crespin--Pommier is a french multimedia engineer based in Paris, France. He graduated from IMAC multimedia engineering school in 2018. and have strong skills in computer imagery programming as well as deep learning, physics and signal analysis and treatment. He has a strong background in applied sciences and is really passionated about that. This passion gives him a sense of natural feeling when solving algorithmic problems. Last year he did a 3 months internship at the NAIST, Imaging-based Computational Biomedecine Laboratory in Japan where he learned a lot about AI.

Antoine Demière, IMAC at Université Paris-Est-Marne-la-Vallée, France
Antoine Demière is a french creative engineer based in Paris, France. He graduated from a multimedia engineering school in 2018 and has a vast range of skills that include web development and interactive programming, photography and audio visual technology. From a young age, he always had a passion for performance art, music and emerging technology. This passion drives him to create with the intent of bringing people together. This is why he wanted to develop digital interactive experiences for everyone through installations and/or websites.

Baptiste Olivier, IMAC at Université Paris-Est-Marne-la-Vallée, France
Baptiste "Bpouille" Olivier is a french artist/engineer based in Paris, France. He graduated from IMAC multimedia engineering school in 2018. He creates visual and sounds using a wide range of multimedia skills to express himself. His passion to create sounds and visuals made by some computers made him really curious about the digital process behind the result. That's what leaded him to associate with developers that create audiovisual tools and programs to create some new digital experiences in the modern era. His main skills consider look development, story-telling, 3D rendering/lighting/texturing/post-processing and music production/composing/engineering.

Antonin Leuret, IMAC at Université Paris-Est-Marne-la-Vallée, France
Antonin Leuret is a french creative technologist based in Paris, France. He graduated from IMAC multimedia engineering school in 2018. He has a large variety of skills including web development graphic design, project coordination and management. From a young age, he always have been passionated about art in general including painting, music, sculpture but mainly in performance art and technology. Thats why he creates digital installation in relation with humans and computers and their interactions.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: Translucent Surface Detection by Raycasting through Multiple Depth Images

Speaker(s):

Seungpyo Ha, Kyunghee University, South Korea
graduate student

Seungkyu Lee, Kyunghee University, South Korea
associate professor

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: In this paper, we develop a web-based vector graphics interweaving and penetrating editing system. We propose a data structure to dealing with interweaving and penetrating, allowing users to assign depth value for each edge of a polygon. As a result, when we click on a polygon and move it to interweave with another one, the intersecting edge is calculated using linear interpolation of the depth values. In contrast, the conventional SVG format arranges layers to separate two polygons for interweaving and penetrating.

Speaker(s):

Yu-Lin Chao, National Taipei University of Technology, Taiwan
Yu-Lin Chao is an graduate student in the Department of Computer Science and Information Engineering at the National Taipei University of Technology.

Tung-Ju Hsieh, National Taipei University of Technology, Taiwan
Tung-Ju Hsieh is an Associate Professor in the Department of Computer Science and Information Engineering at the National Taipei University of Technology. Prior to his current role he was a Postdoc at the California Institute for Telecommunications and Information Technology (Calit2). He received his Ph.D. in Electrical and Computer Engineering from the University of California-Irvine in 2006. His research areas include scientific visualization and computer graphics.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We implement a system that simulates evacuee behavior during a tsunami using massive agents and develop free and easily accessible tools that can be used by local governments and residents.

Speaker(s):

Yasuo Kawai, Bunkyo University, Japan
Yasuo Kawai, Ph.D. is a Professor in the Department of Information Systems at Bunkyo University. He supervised a series of research on urban space simulation system.

Yurie Kaizu, Bunkyo University, Japan
Graduate BA of Science(Rikkyo Univ.) and Ph.D of Agriculture (Tokyo Univ). An expert of Ecotourism both in research and planning since 1990, based on field research especially of remote islands (Okinawa, Ogasawara, Amami, Yakushima, Galapagos Islands). After 2011, the Great East Japan Earthquake, Kaizu focuses on utilization of Ecotourism as economical, philosophical and educational power for people to recover from unusual days. Recent research focuses on coastal resort area’s risk management such as Sagami-bay side, with Prof.Yasuo Kawai as co-researcher.

Shusei Yoshida, Bunkyo University, Japan
Shusei Yoshida is a 4th year undergraduate student in the Department of Information Systems at Bunkyo University. He was mainly in charge of programing.

Posters
Date/Time: Wednesday, December 5th, 9:00am - 6:00pm
Venue: Lobby Gallery (B1F, Glass Building)


Summary: We discuss a mobile video editing application that uses Vulkan - a low overhead, cross platform, graphics and compute API, and compares with an Open GL ES based multimedia application.

Speaker(s):

Mahak Gambhir, Samsung R&D Institute, Bangalore, India
Mahak Gambhir is a B.Tech and MS by Research in Computer Science from International Institute of Information Technology, Hyderabad. He is currently employed as a Senior Software Engineer at Samsung Research Institute - Bangalore, India. His primary interests include system and low-level programming for GPUs and multicore CPUs. He has completed his thesis on "Exploiting Graph Sparsity for Parallel Symmetry Breaking" and is exploring graphics and AR applications for mobile systems at his current position.

Swati Panda, Samsung R&D Institute, Bangalore, India
Swati Panda holds a Bachelor’s degree in Computer Science and Engineering from Manipal Institute of Technology, India. Her main area of interest is the study of computer graphics and digital image processing. She dedicated her thesis during her Bachelor studies to the alignment and region of interest detection of palm prints and the extraction of principal lines. She is currently working as a software developer in Samsung R&D Institute – India, Bangalore in the field of computer graphics.

Shaik Jani Basha, Samsung R&D Institute, Bangalore, India
Jani Basha Shaik holds a Bachelor’s degree in Electronics and is currently pursuing his M.Tech in computer science while also holding the position of Staff Engineer at Samsung R&D Institute – India, Bangalore. He leads a team there that focuses on research in areas of core graphics, augmented reality and machine learning applications. His main area of interest is the study of computer graphics, Linux device drivers and machine learning.

 

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