VR AR Talks (2): Mixed Realities

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VR AR Talks (2): Mixed Realities
Date/Time: Wednesday, December 5th, 2:25pm - 2:45pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We present a mixed reality application utilizing 3D scene parsing. Users scan their room and interact with a virtual robot in the real room they just captured. The robot behaves correspondingly to the real object's category. Therefore, users can enjoy context-aware interaction between the virtual character and the real objects.

Speaker(s):

Hiroyuki Yabe, Sony Interactive Entertainment Inc., Japan
Hiroyuki Yabe is a machine learning researcher at Sony Interactive Entertainment Inc. His research interests focus on machine learning, VR/AR/MR, interaction technologies and AI.

Daichi Ono, Sony Interactive Entertainment Inc., Japan
Daichi Ono is a Machine Learning Researcher at Sony Interactive Entertainment Inc. where he has worked since 2014. His research interests focus on Machine Learning, Computer Vision, VR/AR/MR and AI.

Tsutomu Horikawa, Sony Interactive Entertainment Inc., Japan
Tsutomu Horikawa is a director of Research & Development at Sony Interactive Entertainment Inc., leading computer vision and deep learning project. Previously he worked system software for PlayStation® Platform.

VR AR Talks (2): Mixed Realities
Date/Time: Wednesday, December 5th, 2:45pm - 3:05pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: “The player is the star” - Futuristic vision for Mixed Reality World is a presentation about our achievement and showing future vision for mixed reality entertainment. I hope attendees will inspire our futuristic vision and contribute to growth of mixed reality community. We can provide demo at SIGGRAPH Asia 2018.

Speaker(s):

Hirofumi Motoyama, Bandai Namco Studios Inc., Japan
Creative Director, Game Designer at BANDAI NAMCO Studios Inc. 20yrs+ experience as a game designer in the video game/entertainment industry. Previously worked for NAMCO, Ubisoft, and SEGA.

VR AR Talks (2): Mixed Realities
Date/Time: Wednesday, December 5th, 3:05pm - 3:25pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We present an interactive mixed reality (MR) experience using pre-recorded and live streamed 360° panoramic videos shown in head mounted displays (HMDs). This experience provides the illusion of interacting with creatures in a video, which are actually 3D virtual objects seamlessly composited into a 360-video background.

Speaker(s):

Taehyun Rhee, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Dr. Taehyun Rhee is an associate professor at Victoria University of Wellington, a founder/director of the Victoria Computer Graphics Research Lab, deputy director/research director of Computational Medial Innovation Centre, and a founder and leader of the mixed reality startup, DreamFlux. Before joining Victoria in 2012, he was a principal researcher in the Mixed Reality Group, Future IT Centre at Samsung (2008-2012). Also, he was a senior researcher/researcher of Research Innovation Center at Samsung Electronics (1996-2003). His current research activities is focused on cinematic real-time lighting and rendering, mixed reality rendering, immersive visualization and interaction, and human digital content interaction.

Andrew Chalmers, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Ian Loh, DreamFlux, Computational Media Innovation Centre, New Zealand
Kazuki Kumagai, OLM Digital, Inc., Japan
Kosuke Sugai, The Pokémon Company, Japan
Gakuji Nomoto, The Pokémon Company, Japan
Lohit Petikam, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Ben Allen, DreamFlux, Computational Media Innovation Centre, New Zealand
Ken Anjyo, OLM Digital, Inc.; Computational Media Innovation Centre, New Zealand

 

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