VR AR Talks (3): Expanding VR Inputs

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VR AR Talks (3): Expanding VR Inputs
Date/Time: Wednesday, December 5th, 3:35pm - 3:55pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We present HapTwist, a toolkit that facilitates the creation of interactive haptic proxies for hand-graspable VR objects using Rubik's Twists (RTs). The toolkit consists of the algorithm that generates RT-based structures, and a set of software scaffoldings and hardware modules to support the interactivity of the haptic proxies.

Speaker(s):

Kening ZHU, City University of Hong Kong, Hong Kong
Kening Zhu is an assistant professor in School of Creative Media, City Unversity of Hong Kong.His research interest lies in the field of Human-Computer Interaction (HCI). He is now particularly working on mobile gesture interaction, tangible interfaces (for STEM & Coding education), multimodal VR/AR, digital fabrication with smart materials.

Taizhou CHEN, City University of Hong Kong, Hong Kong
Taizhou CHEN is a PhD student in City University of Hong Kong, School of Creative Media. His research is focusing on Artificial Intelligence and Human-Computer Interaction(HCI) as well as haptic feedback in Virtual Reality(VR).

Shaoyu CAI, City University of Hong Kong, Hong Kong
Shaoyu CAI is a research assistant at City University of Hong Kong, School of Creative Media. His research is focusing on Human-Computer Interaction(HCI).

Feng HAN, City University of Hong Kong, Hong Kong
Feng HAN was a research assistant at City University of Hong Kong, School of Creative Media. He focuses on augmented and virtual reality, network embedding and data visualization.

Yi-Shiun WU, City University of Hong Kong, Hong Kong
Yi-Shiun WU was a research assistant at City University of Hong Kong, School of Creative Media. His research interests are Robotics, Artificial Intelligence and Human-Computer Interaction(HCI).

VR AR Talks (3): Expanding VR Inputs
Date/Time: Wednesday, December 5th, 3:55pm - 4:15pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Rapture of the Deep is an interactive Virtual Reality experience with eye tracking. The Experience is set in an underwater scenario using eye tracking as the main mechanism which allows the environment to react to the player's gaze and attention.

Speaker(s):

Monja Dietrich, Filmakademie Baden-Wurttemberg, Animationsinstitut, Germany
Enzio Probst, Filmakademie Baden-Wurttemberg, Animationsinstitut, Germany
Vincent Suttner, Filmakademie Baden-Wurttemberg, Animationsinstitut, Germany
Theres Buehler, Filmakademie Baden-Wurttemberg, Animationsinstitut, Germany

VR AR Talks (3): Expanding VR Inputs
Date/Time: Wednesday, December 5th, 4:15pm - 4:35pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Self-umbrelling is a HMD interaction system that provides an experience approximating an out-of-body-experience involving the reversal of the subjective perception of the direction of gravity. Specifically, opening an umbrella while lying on one's back switches one's view from 1PP to 3PP originating from a position just above the supine body.

Speaker(s):

KENRI KODAKA, Nagoya City University, Japan
Born in 1979. Received Ph.D. in Engineering from WABOT-HOUSE Laboratory, Waseda University, after graduating from the Faculty of Integrated Humanities at Kyoto University and IAMAS (Institute of Advanced Media Arts and Sciences). In 2012, became an associate professor at Graduate School of Design and Architecture, Nagoya City University. His special interest is in distorting the subjective body-image using natural materials or virtual-reality techniques, in the framework of cognitive psychology.

KOYO MORI, Nagoya City University, Japan

 

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