Virtual & Augmented Reality (VR/AR) Presentations

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Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: “The player is the star” - Futuristic vision for Mixed Reality World is a presentation about our achievement and showing future vision for mixed reality entertainment. I hope attendees will inspire our futuristic vision and contribute to growth of mixed reality community. We can provide demo at SIGGRAPH Asia 2018.

Speaker(s):

Hirofumi Motoyama, Bandai Namco Studios Inc., Japan
Creative Director, Game Designer at BANDAI NAMCO Studios Inc. 20yrs+ experience as a game designer in the video game/entertainment industry. Previously worked for NAMCO, Ubisoft, and SEGA.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Art Plunge is a virtual reality experience where you can get the feeling of being transported into the inner worlds of famous paintings. We have created subtly animated interpretations of classics like Mona Lisa, Starry Night, the Birth of Venus and the Creation of Adam.

Speaker(s):

Martin Eklund, Space Plunge, VRcollab, Singapore
Martin Eklund drinks tea and explores art, technology and humanity. He likes to create digital magic and ponder the problems of the world. He has been making VR stuff, music, games and tools for programmers, musicians and architects.

Martin Christensen, Space Plunge, Independent, Sweden
Martin Christensen is a Swedish based artist, creative director and teacher active within contemporary arts, performing arts and digital visualization and production. He holds a Master of Fine Arts (Royal Institute of Art, Stockholm) and a Bachelor in Computer System Sciences (Stockholm University).

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Our demo provides seated participants a sensation as if they are traveling to the several tourist sites by presenting multisensory stimulation to their whole body. They can hear and look around the environment of the playing-omnidirectional video but they cannot change the pathways of walking.

Speaker(s):

Kouichi Shimizu, Tokyo Metropolitan University, Japan
Koichi Shimizu was born on September 9, 1993. He was received the B.E. degrees in information engineering from National Institute of Technology, Hakodate College, in 2017. He is now a master course student of Tokyo Metropolitan University. His research interests include vestibular perception and virtual reality. He is a member of VRSJ.

Gaku Sueta, Tokyo Metropolitan University, Japan
Gaku Sueta was born on July 27, 1996. He was received the Associate degree in engineering from National Institute of Technology, Maizuru College, in 2017. He is now a bachelor course student of Tokyo Metropolitan University. His research interests include tactile and virtual reality. He is a member of VRSJ.

Kentaro Yamaoka, Tokyo Metropolitan University, Japan
Kentaro Yamaoka was born on August 12, 1995. He is now bachelor course student of Tokyo Metropolitan University. His research interests include kinesthesis of leg created by virtual reality.

Kazuki Sawamura, Tokyo Metropolitan University, Japan
Kazuki Sawamura was born on December 29, 1996. He is now a bachelor course student of Tokyo Metropolitan University. His research interests include airflow and virtual reality. He is a member of VRSJ.

Yujin Suzuki, Tokyo Metropolitan University, Japan
Yujin Suzuki was born on May 15, 1995. He was received the B.E. degrees in Bachelor of Mechanical Engineering from Tokyo Metropolitan University, in 2018. He is now a master course student of Tokyo Metropolitan University. His research interests include airflow and virtual reality. He is a member of VRSJ.

Keisuke Yoshida, Tokyo Metropolitan University, Japan
Keisuke Yoshida was born on May 8, 1994. He was received the B.E. degrees in Tokyo Metropolitan University, in 2017. He is now a master course student of Tokyo Metropolitan University. His research interests include virtual reality and machine learning.

Vibol Yem, Tokyo Metropolitan University, Japan
Vibol Yem is an assistant professor at Tokyo Metropolitan University, Tokyo. He received the BS degree in Engineering Systems in 2010, and MS and PhD degrees in Systems and Information Engineering, in 2012, and 2015, from University of Tsukuba. He was a JSPS research fellow during 2013-5 at University of Tsukuba, a project researcher of JST ACCEL Embodied Media Project during 2015-7 and a JSPS research fellow during 2017-8 at the University of Electro-Communications. His research interests include development of user interface, haptic display, tactile mechanoreceptor stimulation’s algorithm, robotic and virtual reality system.

Yasushi Ikei, Tokyo Metropolitan University, Japan
Yasushi Ikei graduated from the Graduate School of Engineering, The University of Tokyo with a PhD degree in the industrial mechanical engineering in 1988. He joined Tokyo Metropolitan Institute of Technology in 1992. He is currently Professor at the department of computer science, Tokyo Metropolitan University. His research interests are in the virtual reality, ultra reality, telepresence, multisensory display, and cognitive engineering. He received paper awards and contribution award from the virtual reality society of Japan (VRSJ). He gained innovative technologies award from METI Japan in 2012,2017,2018. He is currently vice president and fellow member of the VRSJ.

Tomohiro Amemiya, NTT Communication Science Laboratories, Japan
Tomohiro Amemiya is a distinguished researcher/senior research scientist at NTT Communication Science Laboratories, Japan. He received B.S. and M.S. degrees from the University of Tokyo, in 2002 and 2004, and a Ph.D. degree from Osaka University in 2008, respectively. He joined NTT Communication Science Laboratories in 2004. He was also an honorary research associate at the Institute of Cognitive Neuroscience, University College London in 2014-2015. His research interests include haptic perception, haptic UI systems, and assistive technologies. He has received several academic awards including Laval Virtual "Grand Prix" du Jury (2007) and Eurohaptics Best Demonstration Award (2014).

Makoto Sato, Tokyo Metropolitan University, Japan
Makoto Sato was born on February 26, 1951. He received his B.E., M.E. and Dr. Degrees in 1973, 1975 and 1978, respectively, from Tokyo Institute of Technology. From 1978 to 1986, he was a Research Associate in the Department of Computer Science, Tokyo Institute of Technology. He was appointed Associate Professor in 1986 and Professor in 1996 at Precision and Intelligence Laboratory, Tokyo Institute of Technology. .He is now a professor emeritus of Tokyo Institute of Technology, Japan.

Koichi Hirota, University of Electro-Communications, Japan
He was born in 1965. He received Ph.D. in Mechanical Engineering from the University of Tokyo. His current affiliation is the University of Electro-Communications, Tokyo. His research interests include recognition and manipulation of object in virtual environment, development of haptic device, and haptic rendering algorithm based on physical simulation.

Michiteru Kitazaki, Toyohashi University of Technology, Japan
Michiteru Kitazaki received BA (1992), MA (1994), and PhD (1997) in experimental psychology from The University of Tokyo under the direction of Professor Shinsuke Shimojo. After working with Professor Takao Sato in The University of Tokyo, then he obtained the position of Lecturer in Toyohashi University of Technology, and now is a Professor. His research combines perceptual psychology and virtual reality to investigate perception and action of humans as mobile observers, and to design future bodies with appropriate ownership, high effectivity and novel experiences.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Flow Zone is a VR synesthetic playground where players become both DJ and dancer simultaneously, blending visuals, audio, and haptics into one synchronized experience to effectively allow players to enter a flow state. Using the body as an instrument, players dynamically create and engage with their personal immersive soundscape.

Speaker(s):

Tanner L. Person, Keio University Graduate School of Media Design, Japan
Tanner utilizes the power of technology to create transformative technologies to improve people's physical and emotional well-being. He's worked as a VR designer in both academia and industry, building off his background in cognitive science and psychology to create applications that explore and enhance the human experience. For the last two years he has created Flow Zone for his research into the flow state at Keio University's Graduate School of Media Design. He attended the Transformative Tech Academy this fall to forge a deeper connection with the TransTech community and currently works in Tokyo as an XR designer for Enhance.

Benjamin Outram, Keio University Graduate School of Media Design, United Kingdom
Benjamin Outram completed his DPhil at the University of Oxford’s Department of Engineering Science. Since completing his PhD, Ben received a Daiwa Scholarship and spent 4 years in Japan, where he completed a Postdoc in Media Technology with a focus on virtual reality. His VR work includes Crystal Vibes, Planet Juggle and Synesthesia VR which have been showcased at Sundance Film Festival, Siggraph and Tokyo Game Show amongst others. He now works at Shell in Business Development for VR/AR. Please visit his website to see more of his work, at www.BenjaminOutram.com

Kouta Minamizawa, Keio University Graduate School of Media Design, Japan
Graduated from the Department of Mathematical Engineering and Information Physics, School of Engineering, the University of Tokyo in 2005. In 2010, received his PhD in Information Science and Technology, the University of Tokyo and joined KMD. Member of the board of the Virtual Reality Society of Japan, the Reality Media Institute of Technology and the Superhuman Sports Society. Research activities include embodied media technology and applications that integrate haptic interfaces, embodied interactions, and 3D vision. Extensive research has been demonstrated in SIGGRAPH Emerging Technologies. At KMD, co-director of the Embodied Media project and the Superhuman Sports (http://superhuman-sports.org) project.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Games in Concert explores opportunities of collaborative music making in a virtual reality environment, blending the setting of a concert with elements known from game design. The musical work is thereby embedded in the space by multiple performers to be enjoyed by the attending audience in real-time or independently.

Speaker(s):

Simon Pfaff, Zurich University of Arts, Institute for Computer Music and Sound Technology, Switzerland
Simon gained my Bachelors degree in Sound Design and Music 2010 at the ArtEZ conservatory Enschede, Netherlands. Afterwards He worked as a freelance composer and interaction designer, creating music and installations for short-films, musea and festivals. He finished his masters in interaction design at the Zurich University of the Arts 2014. Now he is developing next gen VR Experiences at Somniacs SA. Next to that he is lecturing and researching at the Zurich University of Arts.

Olav Lervik, Zurich University of Arts, Institute for Computer Music and Sound Technology, Switzerland
Olav Lervik is from French and Norwegian descent. He studied composition in weimar and stuttgart and composition for film, theatre and media in Zurich. Olav Lervik produces music and sound for film, games and interactive installations. He teaches composition for film, theatre and media at the University of Arts Zurich. He has also composed numerous contemporary and electroacoustic pieces. Olav Lervik is also very active as an arranger. He has arranged several piano reductions of operas by Peter Eötvös and has transcribed a wide number of pieces from film scores.

Reto Spoerri, Zurich University of Arts, Institute for Computer Music and Sound Technology, Switzerland
Reto Spoerri is a lecturer at the Zurich University of the Arts (ZHdK) and at the University of Applied Sciences HTW Chur. He gives courses in real-time 3D visualization, 3D modeling and in information and data visualization. As a researcher at the ZHdK he has contributed to various research projects in the disciplines of game and interaction design, scientific visualisation and computer music. In 2008 Reto Spoerri founded Ludic GmbH (www.ludic.ch). Ludic produces interactive media content for exhibitions and museums. He is responsible for concept, project lead, consulting and production.

Eleonora Berra, Zurich University of Arts, Switzerland
During her Bachelor's studies at Hochschule Luzern, Eleonora wrote, directed, and animated a stop motion film with Delia Hess and Shami Lang entitled Partition. The film won the ANIMA+LAB award fort he best animation at the SediciCorto Film Festival and the 1st Prize of the student competition section at the Athens Animfest. Following collaborations with Swiss directors Matthias Von Gunthen and Claudius Gentinetta and finishing her Master's studies in Interaction Design at the Zürcher Hochschule der Künste, Eleonora is currently preparing for her next stop motion film.

Margarete Jahrmann, Zurich University of Arts, Switzerland
Margarete Jahrmann’s main interest lies in the exploration and research of insight through playful mechanisms in the arts. After a decade in technoarts exhibitions, game design works and game culture publications, she recently turned her focus towards arts research on neurophilosophy, brain reading practices and data surveillance in gamified life style technologies. She exhibited in 2016-2017 at Neue Gesellschaft für Bildende Kunst Berlin, ars electronica Linz and ISEA/ connecting spaces gallery Hongkong. 2018 at AMAZE Playful media Berlin, SLSA Society for Literature Science and Arts conference at Medical Museion Copenhagen. Prof.Sen.Lect.Mag.Art.Dr.Phil. Professor Game Design, Zürich University of the Arts.

Martin Neukom, Zurich University of Arts, Institute for Computer Music and Sound Technology, Switzerland
Martin Neukom studied musicology, mathematics and psychology at the University of Zurich and music theory at the Musikhochschule Zurich. He works as a lecturer for music theory, mathematics, applied informatics and sound synthesis and as a research associate at the Institute for Computer Music and Sound Technology ICST of the Zurich University of the Arts.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We developed Haptopus with built-in suction haptic presentation mechanism in HMD. Normally, it is hard to play VR experience with haptic feedback, but if you use Haputopus, you can play by wearing only HMD. We adjust the suction pressure before the experience to prevent leave a mark user's skin.

Speaker(s):

Takayuki Kameoka, The University of Electro-Communications, Japan
Born in Tochigi, Japan, Takayuki Kameoka enteredThe University of Electro-Communications at 2014.

Yuki Kon, The University of Electro-Communications, Japan
Hiroyuki Kajimoto, The University of Electro-Communications, Japan

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We present HapTwist, a toolkit that facilitates the creation of interactive haptic proxies for hand-graspable VR objects using Rubik's Twists (RTs). The toolkit consists of the algorithm that generates RT-based structures, and a set of software scaffoldings and hardware modules to support the interactivity of the haptic proxies.

Speaker(s):

Kening ZHU, City University of Hong Kong, Hong Kong
Kening Zhu is an assistant professor in School of Creative Media, City Unversity of Hong Kong.His research interest lies in the field of Human-Computer Interaction (HCI). He is now particularly working on mobile gesture interaction, tangible interfaces (for STEM & Coding education), multimodal VR/AR, digital fabrication with smart materials.

Taizhou CHEN, City University of Hong Kong, Hong Kong
Taizhou CHEN is a PhD student in City University of Hong Kong, School of Creative Media. His research is focusing on Artificial Intelligence and Human-Computer Interaction(HCI) as well as haptic feedback in Virtual Reality(VR).

Shaoyu CAI, City University of Hong Kong, Hong Kong
Shaoyu CAI is a research assistant at City University of Hong Kong, School of Creative Media. His research is focusing on Human-Computer Interaction(HCI).

Feng HAN, City University of Hong Kong, Hong Kong
Feng HAN was a research assistant at City University of Hong Kong, School of Creative Media. He focuses on augmented and virtual reality, network embedding and data visualization.

Yi-Shiun WU, City University of Hong Kong, Hong Kong
Yi-Shiun WU was a research assistant at City University of Hong Kong, School of Creative Media. His research interests are Robotics, Artificial Intelligence and Human-Computer Interaction(HCI).

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Islands/Seom creates the extension of existence and transforms our being into a landscape.

Speaker(s):

Shih-lien Yen, California Institute of the Arts, Taiwan
Shih-lien (Eugene) Yen, is an interactive media/video designer from Taipei, Taiwan. He designs with moving imagery and various tactile surfaces. His recent works include: Fore!, a modern adaptation of the Oresteia, premiered at La Comédie de Saint-Étienne, toured in France and Belgium; I am the Composite of You, a digital puzzle of identity and personal social connections, exhibited at the 11th CYFEST; THE END, THE END, THE END...a theatre collage at the Edinburgh Fringe Festival; The Concourse of Messages, an interactive postcard installation; Collaboration with Ultra Combos Interactive and Anarchy Dance Theatre in the dance performance, Second Body.

Anna Libbie Grossman, California Institute of the Arts, United States of America
Anna Grossman is a West-Coast based sound designer and programmer focused on interactive and immersive environments for Theatre, Film, and Experience Design. She's worked at the crossroads of VR, Art, and theatre as lead sound designer on "Terra Incognita: A VR Installation & Performance," and transformed elements movement, dance, and communication into a musical interface as sound designer for "Solidus" and "Uncapturable" at CalArts. Her west coast work includes assistant sound designer for The Geffen's production of "IronBound" as well as on "Shout Sister Shout" at the Pasadena Playhouse. More at www.annalibbiegrossman.com.

Jeffrey Huang, California Institute of the Arts, United States of America
Jeffrey Huang, a game designer, audio designer, shader artist, and programmer who generates aural and visual landscapes. Recent works: Superconductor(game), Stage Fright (game).

Jungwoo Kim, California Institute of the Arts, South Korea
Christopher Jungwoo Kim is a video artist who has worked in various types of media. His focus is to merge the video element with various media, especially new performative platform. His latest work, “Hamlet (US, 2018)”, was a play, which directed by Scarlett Kim. Christopher takes part as a video designer with his unique contents. He had done a huge projection mapping on the tiled floor in this piece. Christopher holds his B.F.A. in Digital Media Design from Hongik University in South Korea. Currently, he is on M.F.A. program in Interactive Media and Performance at California Institute of the Arts.

Gahyae Ryu, California Institute of the Arts, South Korea
Gahyae Ryu (Sound Designer) is a creative and passionate sound designer in theatre, film and music. Her previous selected production work includes: Hedda Gabler, Appropriate, Kiss, Peer/Gynt (CalArts, Valencia), Three Sisters (Brooklyn, NY), We Fight We Die (New Haven, CT). Associated sound design credits include: Turn Me Loose (Arena Stage, Washington DC), Until, Until, Until… (YBCA, San Francisco), A Midsummer Night’s Dream (S.Korea). She is an MFA candidate at California Institute of the Arts and she holds a BM from The Hartt School of Music. She is delighted to be a team member for Islands/Seom.

Jihyun Her, California Institute of the Arts, South Korea
Jihyun Theo HER (Art Director) is a Korea and LA based art director in films/TV, theater, and installation arts. Her previous works include: “So I Married an Anti-Fan”(TV, S. Korea), “Crossroads of Youth” (Theater, S. Korea), “Reverse Day”(Film, China). Jihyun Theo won the 1st prize at 2016 LUMA Projection Arts for “Wanderer” (animation, LA) in screenwriting and art direction. She is an MFA candidate at California Institute of the Arts, and she holds a BFA in industrial design from Sookmyung Women's University in South Korea. She is pleasured to be on the team for Islands/Seom.

Jinyoung Sung, California Institute of the Arts, South Korea
Jinyoung is a Los Angeles based art director and visual artist. She is also an MFA2 scenic design student at CalArts. She holds a degree in Product/UX.UI Design from Ewha Womans University in Seoul, South Korea. In Seoul, she worked as a scenic design assistant and prop designer in several theaters. She is now focusing on entertainment and production design. She is always enthusiastic to join in creative projects.

Peiyu Lai, California Institute of the Arts, Taiwan
Pei-Yu is currently a MFA3 Lighting Designer at CalArts. Pei-Yu has focused on Lighting Design since her undergraduate education and has worked on a full spectrum of lighting projects, including theatre, dance, film, and exhibition. Her theatre work in lighting design-The Seagull, which was selected for inclusion in the Emerging Artist/Imagination Exhibit from the USA for the 2019 Prague Quadrennial. She is interested in conveying ideas by creating atmospheres to support the interaction of light and space and to visualize the invisible, such as time, sentiments, culture, and history.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Our game adapted from Taiwanese comic master Yeh Hung-Chia’s classic work “Little Hero”. The specialty of this game is its emphasis on sociability, which can instantaneously connect VR game and interactive table together, making single player who plays Little Hero in VR game interact with other players in physical reality.

Speaker(s):

Chun-Cheng Hsu, National Chiao Tung University/Institute of Applied Arts, Taiwan
Chun-Cheng Hsu is an associate professor in the industrial design group, Institute of Applied Arts, National Chiao Tung University, Taiwan. He was a visiting scholar at Massachusetts Institute of Technology in 2013-2014. His research is devoted to applications of theory in design practices, with interests including interaction design, user experience, and application of new media technology into social and cultural issues.

Chun-I Lee, National Taiwan University of Arts, Taiwan
Chun-I Lee is an assistant professor in the department of Multimedia and Animation Arts, National Taiwan University of Arts. Also, he is a director of NTUA Experimental Game Lab, is dedicated to creating innovative and experimental games. He was a visiting scholar at Georgia Institute of Technology in 2013-2014.

Yu-Cheng Li, Gelly Bomb Games, Taiwan
Yu-Cheng Li is a founder of Gelly Bomb Games that mainly develops XR games, introducing technology such as VR, AR and MR, and combines them with apps to apply to reality games. Gelly Bomb Games's first ARG game "Eleanor of Ayer" was the winner of the "Best AR Experience" in 2016 Vision VR/AR Awards and was nominated for IndieCade finalist in 2015.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: In this work, we present an immersive experience with midair odor, which uses a steerable midair olfactory display and an airflow guiding module. Through hanging Lotus on the top of the physical space, users can receive the odors and wet air feedback additionally.

Speaker(s):

Yang-Sheng Chen, National Taiwan University, Taiwan
Yang-Sheng Chen received his M.S. from Graduate Institute of Networking and Multimedia at National Taiwan University and the Director of Awepire Inc. He received the Laval Virtual Award regarding Siggraph 2017 at Aug. 2017. His major research and study feild in Computer Graphic and Computer Vision. In addition, His interests also include Multimedia, Entertainment Engineering, and Creativity in Engineering Education.

Ping-Hsuan Han, National Taiwan University, National Taipei University of Technology, Taiwan
Ping-Hsuan Han is a PhD candidate at the Graduate Institute of Networking and Multimedia at National Taiwan University. He is currently a lecturer in the Department of Interaction Design at the National Taipei University of Technology. He received his M.S. from Master Program in Toy and Game Design, and B.S. from Department of Digital Technology Design all at National Taipei University of Education. His current research interests include Human Computer Interaction (HCI), Virtual Reality (VR), Mixed Reality (MR), and Haptic Technology, and he also focuses on Creativity in Engineering Education.

Kong-Chang Lee, Tamkang University, Taiwan
Kong-Chang Lee received the B.S degree from the Department of Electrical Engi-neering, Tamkang University, Taiwan, in 2017. He is currently a product manager in his own workshop - Nothing Studio, cooperates with some companies and university laboratories by helping them develop interactive devices.

Chiao-En Hsieh, National Taiwan University, Taiwan
Chiao-En Hsieh received the B.S. degree from the Department of Digital Technology Design at National Taipei University of Education. She is currently a Research Assistant in the National Taiwan University and the Creative Director of Raise Digital Studio. She received the Laval Virtual Award regarding SIGGRAPH 2017. Her current research interests include Virtual Reality (VR) and Haptic Technology, and also focuses on Creativity in Engineering Education.

Jui-Chun Hsiao, National Taiwan University, Taiwan
Jui-Chun Hsiao received his M.S. from Graduate Institute of Computer Science and Information Engineer at National Taiwan University. His major research and study feild is haptic feedback in virtual reality. He received the best demo award of UIST'16 in Japan and the Laval Virtual Award regarding Siggraph 2017 at Aug. 2017. He interests in Multimedia, Entertainment Engineering and Creativity in Engineering Education.

Che-Ju Hsu, Tamkang University, Taiwan
Che-Ju HSU received the B.S degree from the Department of Electrical Engineering, Tamkang University, Taiwan, in 2018. He is currently studying at Tamkang University, Department of Electrical Engineering master's program the first grade, cooperates with some companies and university laboratories by helping them develop interactive devices.

Kuan-Wen Chen, National Chiao Tung University, Taiwan
Kuan-Wen Chen received the B.S. degree in computer and information science from National Chiao Tung University, Hsinchu, Taiwan, in 2004, and the Ph.D. degree from the Department of Computer Science and Information Engineering at National Taiwan University, Taipei, Taiwan, in 2011. He is an assistant professor in Department of Computer Science, National Chiao Tung University and director of CoVis Lab from Feb 2016. His current research interests include computer vision, pattern recognition, visual surveillance, multimedia, and computer-human interaction.

Chien-Hsing Chou, Tamkang University, Taiwan
Chien-Hsing Chou received the B.S. and M.S. degrees from the Department of Electrical Engineering, Tamkang University, Taiwan, in 1997 and 1999, respectively, and the Ph.D. degree at the Department of Electrical Engineering from Tamkang University, Taiwan, in 2003. He is currently an assistant professor of electrical engineering at Tamkang University, Taiwan. His research interests include image analysis and recognition, human computer interaction, ma-chine learning, and interactive learning.

Yi-Ping Hung, National Taiwan University, Tainan National University of the Arts, Taiwan
Yi-Ping Hung received his B.Sc. in Electrical Engineering from the National Taiwan University. He received an M.Sc. from the Division of Engineering and Division of Applied Mathematics, and a Ph.D. from the Division of Engineering, all at Brown University. He is currently the Dean of Research and Development and professor at the Graduate Institute of Animation and Film Art at Tainan National University of the Arts, and professor at the Graduate Institute of Networking and Multimedia at National Taiwan University. His current research interests include computer vision, pattern recognition, image processing, virtual reality and human-computer interface.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We propose an approach that breaks down the haptic experience into multiple elements and assigns optimal devices to each element, either a physical device or an electronically-controllable device. As an example of this design approach, we built a VR system that provides the experience of Mochitsuki.

Speaker(s):

Yuto Mori, Meijo University, Japan
Yuto Mori is a Master’s student in the Division of Information Engineering, Graduate School of Science and Technology, Meijo University, Nagoya, Japan. He received B. E. in 2018. His research interests include virtual reality and visuo-haptic interactive systems.

Kyuma Watanabe, Meijo University, Japan
Kyuma Watanabe is a Master’s student in the Division of Information Engineering, Graduate School of Science and Technology, Meijo University, Nagoya, Japan. He received B. E. in 2018. His research interests include virtual reality and olfactory displays.

Masayuki Iwata, Meijo University, Japan
Masayuki Iwata is a Master’s student in the Division of Information Engineering, Graduate School of Science and Technology, Meijo University, Nagoya, Japan. He received B. E. in 2018. His research interests include virtual reality and auditory AR systems.

Hideki Kawai, Meijo University, Japan
Hideki Kawai is a Master’s student in the Division of Information Engineering, Graduate School of Science and Technology, Meijo University, Nagoya, Japan. He received B. E. in 2017. His research interests include virtual reality and haptic AR systems.

Yasuyuki Yanagida, Meijo University, Japan
Yasuyuki Yanagida is a professor in the Department of Information Engineering, Faculty of Science and Technology, Meijo University, Nagoya, Japan. He received B.E., M.E., and Dr. Eng. degrees in mathematical engineering and information physics from the University of Tokyo in 1988, 1990, and 2000, respectively. Yanagida was a research associate at the University of Tokyo from 1990 to 2001 and a senior researcher at Advanced Telecommunication Research Institute International (ATR), Kyoto, Japan from 2001 to 2005. His research interests include virtual reality, telexistence, and interactive interfaces that make use of various sensory modalities.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We present an interactive mixed reality (MR) experience using pre-recorded and live streamed 360° panoramic videos shown in head mounted displays (HMDs). This experience provides the illusion of interacting with creatures in a video, which are actually 3D virtual objects seamlessly composited into a 360-video background.

Speaker(s):

Taehyun Rhee, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Dr. Taehyun Rhee is an associate professor at Victoria University of Wellington, a founder/director of the Victoria Computer Graphics Research Lab, deputy director/research director of Computational Medial Innovation Centre, and a founder and leader of the mixed reality startup, DreamFlux. Before joining Victoria in 2012, he was a principal researcher in the Mixed Reality Group, Future IT Centre at Samsung (2008-2012). Also, he was a senior researcher/researcher of Research Innovation Center at Samsung Electronics (1996-2003). His current research activities is focused on cinematic real-time lighting and rendering, mixed reality rendering, immersive visualization and interaction, and human digital content interaction.

Andrew Chalmers, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Ian Loh, DreamFlux, Computational Media Innovation Centre, New Zealand
Kazuki Kumagai, OLM Digital, Inc., Japan
Kosuke Sugai, The Pokémon Company, Japan
Gakuji Nomoto, The Pokémon Company, Japan
Lohit Petikam, Victoria University of Wellington, Computational Media Innovation Centre, New Zealand
Ben Allen, DreamFlux, Computational Media Innovation Centre, New Zealand
Ken Anjyo, OLM Digital, Inc.; Computational Media Innovation Centre, New Zealand

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Muscle Action VR is an embodied learning virtual reality environment to promote embodied, multi-modal mental simulation of anatomical structures and functions. Users can draw muscles directly on a skeleton, manipulate them, and dynamically simulate movements in a 3D environment.

Speaker(s):

Jinsil Hwaryoung Seo, Soft Interaction Lab, Texas A&M University, United States of America
Dr. Jinsil Hwaryoung Seo is an interactive artist/researcher focusing on aesthetics of interactive experience. Currently she is an associate professor in the Department of Visualization at the College of Architecture and a faculty fellow in the Center for Health Systems & Design at Texas A&M University. Seo received a Ph.D. in Interactive Art and Technology from Simon Fraser University in Canada and an MFA in Computer Arts from School of Visual Arts (SVA). Her current research concentrates on designing for immersive aesthetics in the contexts of arts and education

Brian Smith, Soft Interaction Lab, United States of America
Brian Michael Smith has a Master of Fine Arts in Visualization and works in the intersection of art, science, and technology, to develop creative applications using interactive immersive technology. He has a strong interest in using physical computing and digital fabrication techniques to create tangible virtual and augmented reality interfaces and controllers. He primarily works with virtual and augmented reality technology to create immersive educational experiences, artist installations, and audio/visual performances.

Michael Bruner, Soft Interaction Lab, Texas A&M University, United States of America
Michael Bruner is an Interactive developer and artist with a focus on creating immersive experiences. He is a graduate of Texas A&M University from the Department of Visualization where he focused on game design and development. He is now pursuing a M.F.A in Design and Technology for live performance from the University of Texas. His work is focused on how emerging technology can be integrated into environments to create moving experiences.

Austin Payne, Soft Interaction Lab, Texas A&M University, United States of America
Austin Payne is a Unity Developer at Soft Interaction Lab. He recently graduated with a Bachelor of Science in Visualization with minors in Computer Science and Game Design & Development at Texas A&M this past year. He currently helps with development in virtual reality and augmented reality applications for educational and research purposes in Anatomy, CyberSecurity, and other various topics.

Margaret Cook, Soft Interaction Lab, Texas A&M University, United States of America
Margaret Cook is a third year Master of Science student in the Department of Visualization, at Texas A&M University. She received her Bachelor of Science in Biomedical Sciences from Texas A&M as well. Her research interests involve merging comparative veterinary anatomy with art and technology, to create educational tools for anatomy courses in higher education. For her thesis dissertation, she is exploring the use of 3D models and animation in augmented reality, to visualize the clinical effects upon canine muscle movement, produced by user interaction with the nerves of the thoracic limb.

Erica Malone, Texas A&M University, United States of America
Erica Malone has a background in anatomical science education with a bachelor’s degree in Biomedical Sciences from the Department of Veterinary Medicine and Biomedical Sciences and a master’s degree in Visualization Science from the Department of Visualizations, both from Texas A&M University. As an undergraduate, she minored in Art and Creative Studies from the Department of Visualizations and Educational Psychology respectively. Erica is currently pursuing a doctoral degree in Physiology & Developmental Biology from the Department of Veterinary Medicine and Biomedical Sciences where she is doing research in life-science education and the impact of visualization models as instructional aid

Michelle Pine, Texas A&M University, United States of America
Dr. Michelle Pine is a Clinical Associate Professor in the Department of Veterinary Integrative Biosciences at Texas A&M University. She earned her D.V.M at the University of Missouri and her Ph.D. in Toxicology from Texas A &M University. She currently teaches undergraduate Biomedical Anatomy and marine animal anatomy, and has won multiple awards for her teaching. Her research focus is student learning. Her primary goal is the development and testing of interactive and immersive teaching tools such as virtual reality and tactile kinetic models to facilitate understanding of difficult anatomy concepts.

Steven Leal, Texas A&M University, United States of America
Steven leal graduated from the Department of Computer Science at Texas A&M University. He developed multiple VR applications in Soft Interaction Lab.

Shinjiro Sueda, Texas A&M University, United States of America
Shinjiro Sueda is an assistant professor of computer science at Texas A&M University. Prior to this appointment, he was an assistant professor at California Polytechnic State University after completing a post-doctoral fellowship at Disney Research Boston and MIT. He received his Ph.D. from the University of British Columbia. His main research area is computer graphics and animation, specializing in physically based animation, biomechanical simulations, and computational fabrication.

Ben Heymann, Texas A&M University, United States of America
Ben Heymann has always had a passion for 3D design in forms ranging from 3D modeling to animating in Virtual Reality. The concept that he can bring imagination into reality excites his passion for Visualization. He has a strong interest in character/asset creation along with developing in VR. Seeing the user physically-engaged in an enjoyable experience that he has created, inspires him to keep creating. Going through his undergrad in Visualization at Texas A&M and currently pursuing his master’s degree has shaped him into the person and artist he is toda

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Oceans We Make (OWM) is a 3-minute long immersive and interactive virtual reality (VR) experience that encourages participants to question their use of plastic. The experience blends beautiful cinematic graphics, engaging game mechanics and an emotional narrative as a novel form of VR storytelling to drive positive environmental impact.

Speaker(s):

Ashima Thomas, Warrior9 VR, Singapore
Ashima Thomas is co-founder and CEO of Warrior9 VR, specialists in immersive narrative experiences. Formerly a journalist, she worked for CNBC, Aljazeera English and BBC, before becoming an impact storyteller. Her video documentaries have reached millions on YouTube and social media, and have appeared in The Huffington Post, Yahoo News, Mashable etc. She brings more than 15 years of storytelling experience to virtual reality, and is on a mission to uncover how best to construct VR experiences that deliver lasting impact.

Abhi Kumar, Warrior9 VR, Singapore
Abhi Kumar has always been driven by the desire to create cutting edge visual stories. While studying in the US his play, End of the Rainbow won the University of Michigan’s prestigious Hopwood Award for creative writing, which is judged by a panel of national judges. Since then Abhi has written for the stage and television. He has also written and directed multiple short films that have won numerous awards in the festival circuit. As co-founder and Chief Creative Director of Warrior9 VR, Abhi continues his work on the cutting edge by creating Augmented and Virtual Reality narrative experiences.

Race Krehel, Warrior9 VR, Singapore
Race Krehel is the Creative Director of VR at Warrior9 VR where he develops narrative-driven immersive experiences. With a decade of experience in interactive art and visual effects, his mission is to use cutting-edge technology in creative ways to change how people perceive reality.

Kay Vasey, MeshMinds, Singapore
Kay Vasey is founder and Chief Connecting Officer of MeshMinds, an impact investor in creative technology for good. MeshMinds specialises in brokering public-private partnerships to build bridges between the art and technology worlds. Team members include experts covering VR, AR, 3D printing, IoT and AI, working with creators on ideas to drive the sustainable development of people and our planet. Prior to founding MeshMinds, she was an international technology lawyer focused on multimedia content licensing. Whilst Head of Arts at The British Council, she spearheaded ground-breaking artist-in-residence programmes between Singapore and the UK.

Eng Tat Khoo, NUS, Singapore
Dr Khoo Eng Tat is an educator and researcher in HCI, virtual reality (VR), augmented reality (AR) and game design. He is currently a senior lecturer at NUS EDIC. He was previously an adjunct assistant professor with the same department, and associate faculty of Singapore University of Social Sciences. Eng Tat previously held CTO/technical directorship in leading VR companies. He is also a board director of AsiaVR Association, one of the biggest VR/AR community in the region.

Tim Marsh, Griffith University, Australia
Tim is currently with the Griffith Film School (GFS), Griffith University, Brisbane, Australia. His research-practice explores design and development of new and emerging interactions, narrative and experience with interactive media, virtual reality and digital games for purpose. He lecturers in experimental games design, serious games and screen research. He’s collaborator in the Singapore-based Asia VR / AR Impact Lab exploring how impact works to help us to tell more effective stories using immersive interactive technologies. He’s previously held appointments across Europe, US, Singapore and Australia including the University of Southern California in Los Angeles and National University of Singapore.

Benjamin Junting Li, NTU, Singapore
Benjamin Li is an assistant professor in the Wee Kim Wee School of Communication and Information. He was a recipient of the inaugural Humanities, Arts and Social Sciences Postdoctoral Scholarship in 2014 and spent two years in Stanford University (USA) as a postdoctoral researcher at the Virtual Human Interaction Lab in the Department of Communication. His research focuses on the effects of virtual reality on human behavior and psychology. He has collaborated with several institutions, including the Stanford Prevention Research Center (USA), the Ministry of Health (Singapore), the Health Promotion Board (Singapore), and the KK Women’s and Children’s Hospital (Singapore).

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Rapture of the Deep is an interactive Virtual Reality experience with eye tracking. The Experience is set in an underwater scenario using eye tracking as the main mechanism which allows the environment to react to the player's gaze and attention.

Speaker(s):

Monja Dietrich, Filmakademie Baden-Wurttemberg, Animationsinstitut, Germany
Enzio Probst, Filmakademie Baden-Wurttemberg, Animationsinstitut, Germany
Vincent Suttner, Filmakademie Baden-Wurttemberg, Animationsinstitut, Germany
Theres Buehler, Filmakademie Baden-Wurttemberg, Animationsinstitut, Germany

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Our MR based mobile remote collaboration system supports natural collaboration process to reproduce face-to-face collaborative experience with simple requirement for the local worker holding a smart phone attached with one depth sensor while the remote expert wear a light-weight self-contain headset.

Speaker(s):

Lei Gao, University of Canterbury, HIT Lab NZ, New Zealand
Lei is a current PhD student in the HitLab NZ working in the field of remote collaboration. He wants to find some solutions for a remote group to collaborate with each other on one task in a large room-scale workspace by using mixed reality techniques.

Huidong Bai, University of Auckland, Empathic Computing Lab, New Zealand
Huidong Bai is a Research Fellow of the Empathic Computing Lab at the University of Auckland. His research mainly focuses on three sub-areas of Augmented Reality; 1) Computer vision tracking and 3D environment reconstruction; 2) Multimodal natural interfaces (e.g., hand gesture, eye-gaze, voice, and emotion); 3) Remote Mixed Reality collaboration.

Weiping He, Northwestern Polytechnical University, Cyber-Physical Interaction Lab, China
Prof. He has worked in the field of design and production of modern industry products.

Mark Billinghurst, University of Auckland, Empathic Computing Lab, New Zealand
Mark Billinghurst is Professor of Human Computer Interaction at the University of Auckland. He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 300 papers in topics such as wearable computing, Augmented Reality and mobile interfaces. Prior to joining the University of Auckland he was Director of the HIT Lab NZ at the University of Canterbury and the Empathic Computing Lab at the University of South Australia, and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory.

Robert W. Lindeman, University of Canterbury, HIT Lab NZ, New Zealand
Rob Lindeman has been doing research in the field of Virtual Reality since 1993. His work focuses on immersive, multi-sensorial feedback systems for VR, AR, and gaming, as well as natural and non-fatiguing interaction. He is Professor of HCI at the HIT Lab NZ. Prior to that, Rob was in the CS Department at Worcester Polytechnic Institute and director of WPI’s Interactive Media & Game Development programme. Rob holds a BA from Brandeis University, an MS from USC, and an ScD from GW. Rob is a Senior Member of the IEEE and ACM.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Self-umbrelling is a HMD interaction system that provides an experience approximating an out-of-body-experience involving the reversal of the subjective perception of the direction of gravity. Specifically, opening an umbrella while lying on one's back switches one's view from 1PP to 3PP originating from a position just above the supine body.

Speaker(s):

KENRI KODAKA, Nagoya City University, Japan
Born in 1979. Received Ph.D. in Engineering from WABOT-HOUSE Laboratory, Waseda University, after graduating from the Faculty of Integrated Humanities at Kyoto University and IAMAS (Institute of Advanced Media Arts and Sciences). In 2012, became an associate professor at Graduate School of Design and Architecture, Nagoya City University. His special interest is in distorting the subjective body-image using natural materials or virtual-reality techniques, in the framework of cognitive psychology.

KOYO MORI, Nagoya City University, Japan

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: We present a mixed reality application utilizing 3D scene parsing. Users scan their room and interact with a virtual robot in the real room they just captured. The robot behaves correspondingly to the real object's category. Therefore, users can enjoy context-aware interaction between the virtual character and the real objects.

Speaker(s):

Hiroyuki Yabe, Sony Interactive Entertainment Inc., Japan
Hiroyuki Yabe is a machine learning researcher at Sony Interactive Entertainment Inc. His research interests focus on machine learning, VR/AR/MR, interaction technologies and AI.

Daichi Ono, Sony Interactive Entertainment Inc., Japan
Daichi Ono is a Machine Learning Researcher at Sony Interactive Entertainment Inc. where he has worked since 2014. His research interests focus on Machine Learning, Computer Vision, VR/AR/MR and AI.

Tsutomu Horikawa, Sony Interactive Entertainment Inc., Japan
Tsutomu Horikawa is a director of Research & Development at Sony Interactive Entertainment Inc., leading computer vision and deep learning project. Previously he worked system software for PlayStation® Platform.

Virtual & Augmented Reality (VR/AR) Presentations
Date/Time: Friday, December 7th, 10:00am - 4:00pm
Venue: Hall E, Experience Hall (B2F, E Block)


Summary: Trajectile Command is a free WebVR virtual reality game that can be loaded and played in a web browser. It's an arcade style game where you must defend your cities from enemy missiles and bombers.

Speaker(s):

Adam Twite, Micosmo, Australia
Adam is a software developer from Sydney Australia with years of experience as a fullstack/webgl developer. He is interested in experimenting with virtual reality and bringing this technology to the web.

 

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